
Control a car full of jerks as they explore cities, recruit weird people, rescue dogs, argue with each other, and face gigantic swarms of slow zombies. Randomly generated for a new story and rare events every time you play!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 1 → 2.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10.5Kreviews | 93% | — | $3.5M |
| $4.49−70% | 955ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game has exactly my humour its so incredibly stupid in the best way possible - you can reach canada with just a dog throwing pipe bombs - the events often have at least one Funny Option™ which nearly always goes wrong - its usually telling someone to "Cool It"
Good game, beautiful pixel graphics and all those jokes and memes are funny! Also when you meet bandits tell them "Cool it".
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 21 → 10/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $2.99−80% |
| 123ratings |
| 88% |
| #70 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Believe it or not, the devs hired a mod creator who still dutitfully makes updates to this game to this day 10 years after the games original release, adding reworks, items, maps, events, and new characters soundtrack goes hard
This game is probably one of my favorite zombie games, it's like The Oregon Trail of zombie games. All of the different modes make it super re-playable, i feel like every time i get the itch to play again, i'm running into new scenarios that i've never seen before and makes me feel like to there is always something new to experience in each playthrough! best 15 bucks i ever spent, i would pay more!
[b] 我不知道为什么会有人认为这个游戏是神作。[/b] 反人类的操作键位给初见留下了极差的印象(当然你可以改键位),学习成本极高又缺乏引导教程的一堆影响随机事件结果的属性特质(需要玩家刚上手就找攻略的游戏显然是失败的),难以预测后果需要玩家手动试错和记忆的随机负面事件(事件本身倒也罢了,还要记不同人物属性对事件的影响,路上遇到的不同NPC的性格特质,等等),逆天数量的强制尸潮事件(且场地往往缺乏玩家走位空间和辅助打击僵尸的投掷物--家具),极度缺乏的关键资源(不是在缺油的路上就是在缺食物的路上,玩家不能自由停车探索,强制探索的几次事件Roll出的随机地点大概率刷不出玩家急缺的物资,僵尸则只多不少,且僵尸身上不会携带任何资源--反常理的设定),不明不白的角色状态(挥动近战武器次数多了会累正常,那你能不能给角色显示一个体力条?),违背常理的交易系统(末世都是以物易物,只有食物才能作为货币的设定纯粹强制恶心玩家,而且玩家居然不能卖自己手里的货???)凡此种种,难以忍受。单就这个评论区有人玩了一百多个小时都没有通一次关,作为一个开发成本较低的小体量像素风格游戏,游玩时长差不多也就到这了,如果不是童年滤镜加持,这种看不到尽头的挫败感无疑是明摆着来折磨人的。 还是看看隔壁的僵尸之路吧,都是致敬俄勒冈之旅的像素风僵尸题材游戏,怎么就你不行呢?
Trying to get Remote Play Together in this game is a nightmare. My friends and I weren't able to get it working to enjoy the game.
I had a 4 hour long run that ended because one of my bots found a molotov and threw it at our feet killing us both
游戏是个好游戏,肉鸽要素很足,而且虽然是末世丧尸题材,但是游戏风格还是偏搞笑诙谐的,玩起来还算轻松。 但是游戏明明有很好的拓展空间,然而我目前只能看到制作组的短视和鼠目寸光。首先是语言的问题,据说制作组在制作文本的时候用的都是图片的font格式,这给翻译补丁制造了巨大的困难,甚至制作组还放话说不需要其他的语言。第二是游戏中的数据问题,游戏用几种笑脸和哭脸的表情来衡量0-6的数值,这个首先看上去就很不直观。然后是游戏中的事件判定,说是0-1大概率失败,5-6大概率成功,然而就我的游戏体验中,不是5就一定失败,而且事件是没有奖励的。所以玩起来就很憋屈。不光属性数值不直观,就连游戏中的武器伤害,耐久,僵尸血量也是不直观的。本身僵尸相似度就很高,你也不知道几刀打死是因为武器还是因为属性还是僵尸血量。你很难分清到底哪个武器更好,也没有武器图鉴。这都给深度游玩造成了障碍。
我想起来我为什么讨厌这游戏了 I remember why I hate this game. 强盗那么牛逼,它们怎么不把僵尸全杀光? If bandits are so well-armed, why don't they deal with the Apocalypse?
Купил игру на релизе, когда был прыщавым подростком и болезненно переживал любые неудачи в играх (даже в рогаликах, и плевать, что рогалики буквально играются от твоих неудач). Проиграл, поплакал, не заходил в нее десять лет. Пропил антидепрессанты, потратил кучу денег на терапию, научился радоваться мелочам и лютейше наиграл 50 часов за последние пару недель, и с каким же кайфом я это сделал. Опыт 10/10. Наконец вспомнил, как сильно люблю рогалики. Природа очистилась.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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