
Death Ring: Second Impact is a turn-based Roguelite strategy game. As the commander of the "Griffin" squadron, you must lead your Mechas and Pilots to resist the threat of mutated monsters and approaching to the secrets hidden behind the Death Ring.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Choose from tons of loadouts and fully arm your mecha squad. Each loadout offers a unique combat style and method of attack. Certain combinations even unlock Synergy Skills.
Pick from hundreds of unique modules and assemble them to forge a combat style that’s truly your own. Whether it's ruthless firebringer, agile striker, or combat engineer, the way you fight is defined by how you assemble.
What if you're lucky enough to find a growth-type module in early game and slot it into your command panel which affects all the mechs...
Experience various events across different disaster stages, building your understanding of the pilots and uncovering the dark secrets behind the Death Ring. Complete missions such as decapitation, evacuation, defense, and mining to earn rewards that can change the fate of cities.
Face terrifying creatures like the vengeful Acid Lizard, explosive Poison Frog, and spiked Shiver Princer. Utilize your mecha squad's plan strategies, like raiding enemy backlines, causing chaos among elite monsters, and unleashing group bombardments to succeed. Every choice could be the key to humanity’s survival.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
非常好的国产机甲游戏!!抓紧继续往下开发,这样用心的机甲游戏,还是国产版,需要多多支持!!希望开发商抓紧回来继续把游戏做完!!!!!
Actually quite good so far. I've played through what seems to be most of the content in the current release (I'm guessing 3-4 hours left), and beyond that there are more pieces of gear to acquire still. There is plenty of difficulty options to try as well. With all that I'm sure I'll get a good couple dozen more hours or so. Definitely excited for future updates. The game itself is fun, it started out pretty easy but very quickly they will put you in situations that look near impossible, but managing to prevail always felt good, and considering how many difficulty options there are I'm sure it will get brutally difficult if you so choose. Making builds is pretty fun, the module system is really cool and is perfect for a roguelite. Imagine a resident evil 4 inventory system with hexagons and that's the upgrade system. The gear is all pretty cool, although it doesn't all seem balanced upon first impressions, I'll need lots more time to try more builds to really know. The mechs look cool but a little more visual customisation would a welcome addition. Story is there but not really anything too special so far, could become more interesting later on, who knows. There are a couple noticeable spelling and grammar mistakes that could be polished up. This game has a lot of potential, really excited to see the full release of the game.
战棋+机甲+卡组bd,好玩
2026.2.21 制作组应该是跑路了 ------------------------------------------------------------------- 中后期堆怪严重,游玩重复度也过大,和《最后的咒语》一样无聊。
There is nothing that I hate more than a forced ♥♥♥♥♥♥♥♥ tutorial. I want to discover games at my own pace. I will sit this one out.
Après 3 heures pour la première grande mission (en plusieurs étapes), le jeu est très plaisant. Pas ou peu d'histoire et de dialogues, et ça tombe bien parce que tout est en anglais et que de toute façon on est là pour taper du méchant. On est vite lancé dans les combats au tour par tour, avec quelques pauses pour améliorer, réparer, ou fabriquer les éléments des méchas. Les ennemis ont été assez variés, avec une bonne progression de difficulté, sans être infaisable. L'amélioration des méchas passent par plusieurs éléments, les armes bien sûr mais aussi d'autres modules, et des bonus qu'on installe dans une espèce de moteur pour chaque robot. On peut donc avoir des méchas avec des caractéristiques bien différentes. Possibilité de spécialiser au corps à corps, au sniper, au bombardement, et visiblement plus tard dans le jeu au lance flamme et autres joyeusetés. La spécialisation et la montée en puissance me paraît bien mieux pensée que dans Battletech par exemple. Un peu dommage de ne pas pouvoir tourner les cartes avec la souris (on peut au clavier), et il faut un minimum d'anglais pour comprendre ce qu'on installe. Apparemment, après chaque grande mission, on repart de zéro avec des méchas à reconstruire. Les pilotes n'ont pas de traits spécifiques, mais chaque mécha a une petite particularité (un bonus à débloquer, qui étend le bidule où on installe des trucs). Très bonne découverte, si on aime les jeux en tour par tour.
Shame, the game itself is incredibly fun. However its got a downfall that breaks the game completely. I got to the end of act 2, just as the "Unknown monster" enters the map, this is after 2 days of trying bare in mind. The second the "UM" enters, the game crashed. Started it up again and it's at the beginning of the game. The developers need to fix this. Until then I refuse to touch this game. I don't rage much anymore. But holy sh""t. I Could've easily have smashed my keyboard over this.
So stoked for the full game
The game runs very smooth and gameplay is very interesting. I enjoyed it so far, it is impressive for an E.A. game. There are a lot of potentials for this game to become a hit in the future. General game progression, play is a bit slow, because of the very limited RP point, and limited mechas, we need more mechas to fight along side us, I think we should have an option to buy/hire new pilots and mechas. The tempo of the battle is slow in my opinions since you are mostly out numbered, and …… yeahhhhh. The maps designs are claustrophobic, the objectives highlights need to be more detailed, as of this review, I think it is quite a vague descriptions of what to do. The mechas themselves can be more customizable with a leveling system, increase health, hull armor, or energy reserves. And also abilities to carry a secondary melee weapon that can perform CQB, as the enemies just come right up to your mecha feet and crawl up your legs (shivering). Weapons designs are great, just need more ballistic logics. I would recommend this game, it is quite enjoyable and has some great potentials. With some more polishing and gameplay improvements, this game can be a very successful in the future.
这款游戏属于机甲风战旗题材,感觉结合得好的,刚开始玩有些蒙圈,玩着玩着就懂了,总体来说值得推荐。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Drox Operative 2 | $101.7K | 289 | 90% | $19.99 |
| Sakura Magical Girls | $101.7K | 302 | 75% | $9.99 |
| Star Wolves 3: Civil War | $101.7K | 734 | 81% | $4.99 |
| Will You Wheel? | $101.6K | 348 | 78% | $9.99 |
| A Night Filled With the Sound of Rain | $101.6K | 544 | 90% | $3.99 |
| Willy-Nilly Knight | $101.7K | 302 | 74% | $14.99 |