
Temporal Titans is a Tower-Defense game with Time Travel. Send mechs back to previous waves to prevent your defeat, and protect your salvage team from the monstrous Grell as you scavenge the ruins of a lost earth. Rewind, rethink, and reclaim the future!
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About
Aboard the great airships reside the last of humanity, survivors of the Grell war that still rages across the earth. Deploy to the surface with Time-Walker mechs, capable of manipulating time in combat, to defend your salvage teams. Gather equipment, supplies, and survivors from the ruined surface. Upgrade, improve, and maybe one day, find the key to revert the apocalypse.
Send mechs back in time, creating duplicate defenders
Unique mid-combat mech actions (movement and combat abilities)
Mech upgrades and customization
Unique mech pilots
Upgradable turrets
Support turrets, drones, and more
Destructible environments
Dynamic battlefields with elevation, multiple paths, and more
When facing overwhelming swarms, send your mechs back in time to even the odds.
When sending a mech to the past, you have the chance to play the wave again, but this time you will have a duplicate mech.
If you need more help, send another mech back to that same point.
Defend your salvage team from the Krell as you scavenge the ruins of a lost earth.
Deploy turrets and position your mechs to hold back the swarms.
When space is limited, upgrade your defenses to pack a harder punch.
Reposition mechs in the middle of combat for strategic advantage
Melee-focused mechs can defend roadways and slow enemies they engage.
Mechs with jump-jets can quickly traverse the battlefield and jump to elevated areas that increase their line of sight.
A mech’s loadout grants it passive and active combat abilities.
Demolish a structure with a gravity hammer to make more room for your defenses.
Construct a platform, then use a mech’s jump-jets to give him the high ground.
Use the autocannon’s “Bulletstorm” ability to unleash a hail of rounds in a pinch.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I lost a wave, so I sent a mech back in time. Now I lost the wave with two mechs instead of one. 10/10 time travel experience
A great game and very worth your time even if you're skeptical of tower defense games. There's a lot of strategy, and a lot of upgrades and customization. The battles can be tense, but kind of chill if you want them to be, as you can mine for more materials at your own pace or press on and take on the brunt of the titans with minimal upgrades. As a fan of JRPGs, I'm a bit of a grinder, and as I get older I don't love a crazy challenge as much as I used to so I'm very happy for the option. The real highlight is a very clever change to the Tower Defense formula. You can alter time to go back and fight the battle from the beginning with damage already done to major enemies. When you decide to do that is where the challenge comes from. Wait too long and you can be overwhelmed, but do it too soon and you will run out of time jumps and not have one when it's needed. Lost Tower Games is becoming a go to for me when it comes to indie developers and as someone that loved their last title Valeguard, I'm happy to see another great strategy game from this developer. I'm excited to continue my war against the titans.
The tower defense genre has needed some innovation for a while, and this game actually brings something new to the table instead of just copying a tired formula. The mechs are cool, and the customization system hits that itch you get from a game like Mechwarrior. I've played other TD games that have the "hero unit" mechanic, and I like them, but mechs feel fresh and aren't yet another elf archer or human warrior (yawn). Throw some time manipulation in for that extra layer of meta? Sold.
Good shake up on the tower defense genre. Tons of loadout/customization options. Most importantly, it’s fun!
I enjoying playing this game so far. If you like TD games - get this one.
A great start. I am looking forward to seeing this game with some more polish and TLC. Worth keeping an eye on as it develops!
Temporal Titans is a strategic tower-defense experience developed by Lost Tower Games and published by Next in Game that attempts to rethink the traditional mechanics of the genre through an inventive time-manipulation system. Rather than relying solely on static defensive structures and repetitive waves of enemies, the game introduces a mechanic that allows players to revisit earlier moments in a mission and reinforce their past decisions. Set in a bleak science-fiction future where humanity struggles to survive against overwhelming alien forces, the game combines tactical planning, active mech combat, and layered time-travel strategies to create a distinctive approach to defensive gameplay. The narrative backdrop presents a world devastated by an alien invasion. Humanity has been pushed to the brink of extinction after the arrival of a hostile species known as the Grell, creatures that swarm across the surface of Earth and threaten the last remnants of civilization. In response, the survivors have taken refuge in massive airborne cities hovering above the ruined planet. From these floating strongholds, specialized teams descend to the surface to gather resources and technology that may one day allow humanity to reclaim its world. Players command advanced mechanized units designed for both combat and temporal manipulation, tasked with protecting these salvage missions from the relentless alien hordes that dominate the wasteland below. Each mission places the player in charge of defending critical locations while waves of enemies attempt to overwhelm the area. As in traditional tower-defense games, players deploy a variety of turrets and support structures designed to block pathways, weaken enemies, and protect important objectives. Strategic placement of these defenses is essential, as enemies approach from multiple directions and often possess abilities that can disrupt poorly constructed defenses. However, the presence of powerful mechs under the player’s direct control adds an additional layer of tactical depth. Unlike stationary towers, these mechs can move freely across the battlefield, engage enemies directly, and deploy special abilities that alter the course of combat. The mechs themselves function as the centerpiece of the game’s strategic system. Each unit has its own role on the battlefield, with some specializing in heavy front-line combat while others provide long-range firepower or tactical support. Certain mechs possess mobility tools that allow them to reposition quickly or reach elevated terrain, giving players greater control over the flow of battle. Because these machines are actively controlled rather than passively placed like towers, they create a hybrid gameplay style that blends tower-defense planning with real-time tactical action. What truly sets Temporal Titans apart from other games in the genre is its time-travel mechanic. When a defense line collapses or a strategy proves ineffective, players have the option to send a mech back to an earlier moment in the mission. Instead of resetting the level entirely, the game preserves previous events and introduces a duplicate version of the mech that fights alongside the player’s earlier defenses. This allows players to gradually reinforce earlier waves by layering multiple versions of their forces across different points in the timeline. In practice, this mechanic transforms failure into a strategic resource. Each attempt provides additional information and reinforcement for earlier moments, allowing players to construct increasingly complex defensive systems over time. The battlefield environments are designed to encourage creative thinking. Missions feature a mixture of open terrain, ruined urban structures, and environmental obstacles that influence enemy movement and tower placement. Elevation differences can dramatically affect turret effectiveness, while destructible objects and environmental hazards provide opportunities for creative solutions. Some mech abilities allow players to manipulate the terrain directly by clearing debris or creating new firing positions. These elements ensure that every mission becomes a puzzle where the player must analyze the terrain and adapt their defensive strategy accordingly. Progression systems add further depth by allowing players to customize their equipment and upgrade their units. Mechs can be equipped with different weapon modules, defensive enhancements, and special abilities that alter their battlefield roles. Pilots may also possess unique traits that influence combat performance or grant additional strategic advantages. Turrets and defensive structures can likewise be upgraded to improve damage output, durability, or specialized effects such as slowing enemies or applying status effects. As the campaign progresses, new enemy types introduce fresh challenges, forcing players to continually adjust their strategies. Visually, the game adopts a clear and stylized science-fiction presentation designed to keep the battlefield readable during intense encounters. The camera’s top-down perspective allows players to monitor enemy movements, tower placements, and mech positioning without becoming overwhelmed by visual clutter. Ruined cities, industrial facilities, and desolate landscapes form the backdrop for the missions, reinforcing the sense of a world struggling to recover from catastrophe. Despite the chaotic nature of large battles, the visual design remains clear enough for players to track their strategies and react to changing conditions. The audio design contributes to the atmosphere with mechanical sound effects that emphasize the weight and power of the player’s arsenal. Turrets unleash bursts of gunfire while mech footsteps echo across the battlefield, creating a sense of scale and impact during combat. Alien enemies produce unsettling noises as they approach defensive lines, increasing tension as waves intensify. The soundtrack supports the action with futuristic tones that reinforce the sense of urgency and desperation present in each mission. As the game continues to evolve through ongoing development updates, additional missions, enemies, and features are expected to expand the overall experience. While the foundation is already strong, some aspects of the game may still feel slightly rough around the edges depending on the stage of development. However, the core gameplay concept—particularly the time-manipulation mechanic—demonstrates significant potential and sets the game apart from many other tower-defense titles. Overall, Temporal Titans offers a refreshing take on a familiar genre by transforming the typical cycle of failure and retry into a layered strategic system built around time travel. By combining mobile mech combat, environmental strategy, and innovative temporal mechanics, the game provides players with a challenging and imaginative tactical experience. For fans of strategy games looking for something that pushes beyond traditional tower-defense formulas, the game presents a creative and engaging battlefield where every attempt strengthens the next. Rating: 8/10
Great twist to a tower defense, hero unit mech game. Can't beat the wave? Go back in time and preserve the damage done to the enemy boss and gain the benefit of the time traveling unit. There are several mission types that keep it fresh and a few other neat level-specific mechanics that I've really enjoyed. This is a really enjoyable early access title. Very playable with relatively few bugs. I didn't encounter anything game-breaking in the 6 hours I've played so far. I'd love a few more visual cues in the game, showing boundaries, pathing, selected units. While the turret and mech target selection is quite good, I'd like to see an option to let you prioritize an enemy target. This feature already works well for one of the mech's and the ability to shoot a specific target, I'd like to see it expanded to give more nuanced control over the defense. I'd also like to see more hotkeys including the ability to assign custom hotkeys to actions or units. I'd like a little more explanation around the economy of selling turrets mid-mission and/or the ability to reposition them for a cost. I'm really pleased so far and can't wait for future updates. So far I'd consider this good value for the price, as long as the project doesn't get abandoned.
Fun game with great bones. EA has some minor bugs and feels a little light on content, but it's enjoyable and has a lot of room to grow.
1) На русском играть сложно, перевод слишком плох. 2) Хорошие зачатки взаимодействия с окружением и мехами. Но мне кажется, что следует добавить больше действий по клавишам, чтобы не жать по 50 раз на меху. 3) Есть уникальные приколы, которых я в принципе не встречал в ТД. Например, есть возможность, при очевидном поражении, прыгнуть во времени назад один раз, второй раз другим мехой (сколько мех, столько и прыгаете). Вуаля! У вас 6 мех, но на ограниченное время. 4) Озвучка расширится, надеюсь. Полторы фразы на персонажа - очень мало. 5) Есть челики, которые собирают что-то и мы должны их защищать. Иногда можно сломать дом и выбегут гражданские, им надо добежать до бункера (иначе будет печалик). В общем бесконечный монитор по карте, прикольно. И так. У игры огромный потенциал, но она в раннем доступе. Будет ли разработчик с котиком и дальше её развивать? Надеюсь да, я бы с удовольствием поиграл в эту игру, но попозже, если её доделают.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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