
Death Ring: Second Impact is a turn-based Roguelite strategy game. As the commander of the "Griffin" squadron, you must lead your Mechas and Pilots to resist the threat of mutated monsters and approaching to the secrets hidden behind the Death Ring.
Modeled estimate, not a reported figure. How we estimate →
About
Choose from tons of loadouts and fully arm your mecha squad. Each loadout offers a unique combat style and method of attack. Certain combinations even unlock Synergy Skills.
Pick from hundreds of unique modules and assemble them to forge a combat style that’s truly your own. Whether it's ruthless firebringer, agile striker, or combat engineer, the way you fight is defined by how you assemble.
What if you're lucky enough to find a growth-type module in early game and slot it into your command panel which affects all the mechs...
Experience various events across different disaster stages, building your understanding of the pilots and uncovering the dark secrets behind the Death Ring. Complete missions such as decapitation, evacuation, defense, and mining to earn rewards that can change the fate of cities.
Face terrifying creatures like the vengeful Acid Lizard, explosive Poison Frog, and spiked Shiver Princer. Utilize your mecha squad's plan strategies, like raiding enemy backlines, causing chaos among elite monsters, and unleashing group bombardments to succeed. Every choice could be the key to humanity’s survival.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game runs very smooth and gameplay is very interesting. I enjoyed it so far, it is impressive for an E.A. game. There are a lot of potentials for this game to become a hit in the future. General game progression, play is a bit slow, because of the very limited RP point, and limited mechas, we need more mechas to fight along side us, I think we should have an option to buy/hire new pilots and mechas. The tempo of the battle is slow in my opinions since you are mostly out numbered, and …… yeahhhhh. The maps designs are claustrophobic, the objectives highlights need to be more detailed, as of this review, I think it is quite a vague descriptions of what to do. The mechas themselves can be more customizable with a leveling system, increase health, hull armor, or energy reserves. And also abilities to carry a secondary melee weapon that can perform CQB, as the enemies just come right up to your mecha feet and crawl up your legs (shivering). Weapons designs are great, just need more ballistic logics. I would recommend this game, it is quite enjoyable and has some great potentials. With some more polishing and gameplay improvements, this game can be a very successful in the future.
游戏是好游戏 但是因为制作组跑路了 数值不平衡 别买
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game but a meh actually, for a start it is almost overwhelming , the game has too much functionnalities and that for each mecha , expect passing hours in the sub menus to check everything (mods , upgrade, armors , weapon etc etc..) just after 30min of gaming ?? i stop for the time being, ll come back later with a finish product .therefore, i do not like the way the mecha walk, it is so boring to see that in 2025, moreover in a japan mecha game like , we are not a robotech game with military exoarmor so we need more dynamics movements and more visual effects please , looks like "into the breach" with good graphics ... i m a little bit disappointed , and i m a huge fan of mecha universe and game
妈的 跑路了 这么好的底子 可惜了
Actually quite good so far. I've played through what seems to be most of the content in the current release (I'm guessing 3-4 hours left), and beyond that there are more pieces of gear to acquire still. There is plenty of difficulty options to try as well. With all that I'm sure I'll get a good couple dozen more hours or so. Definitely excited for future updates. The game itself is fun, it started out pretty easy but very quickly they will put you in situations that look near impossible, but managing to prevail always felt good, and considering how many difficulty options there are I'm sure it will get brutally difficult if you so choose. Making builds is pretty fun, the module system is really cool and is perfect for a roguelite. Imagine a resident evil 4 inventory system with hexagons and that's the upgrade system. The gear is all pretty cool, although it doesn't all seem balanced upon first impressions, I'll need lots more time to try more builds to really know. The mechs look cool but a little more visual customisation would a welcome addition. Story is there but not really anything too special so far, could become more interesting later on, who knows. There are a couple noticeable spelling and grammar mistakes that could be polished up. This game has a lot of potential, really excited to see the full release of the game.
This is a Rough Gem of a game that I can't help but really enjoy. The combat could use a balance pass but even then it's still very fun. Some of the Modules could use buffs or changes but you still can find a use for nearly 75% of them. And while I want to love Overheat and Rupture Damage they just aren't quite as good as the other damages. But that said I still bought the game and still plan on playing it some more. I can't wait to see where it ends up at when it hits 1.0.
So stoked for the full game
Après 3 heures pour la première grande mission (en plusieurs étapes), le jeu est très plaisant. Pas ou peu d'histoire et de dialogues, et ça tombe bien parce que tout est en anglais et que de toute façon on est là pour taper du méchant. On est vite lancé dans les combats au tour par tour, avec quelques pauses pour améliorer, réparer, ou fabriquer les éléments des méchas. Les ennemis ont été assez variés, avec une bonne progression de difficulté, sans être infaisable. L'amélioration des méchas passent par plusieurs éléments, les armes bien sûr mais aussi d'autres modules, et des bonus qu'on installe dans une espèce de moteur pour chaque robot. On peut donc avoir des méchas avec des caractéristiques bien différentes. Possibilité de spécialiser au corps à corps, au sniper, au bombardement, et visiblement plus tard dans le jeu au lance flamme et autres joyeusetés. La spécialisation et la montée en puissance me paraît bien mieux pensée que dans Battletech par exemple. Un peu dommage de ne pas pouvoir tourner les cartes avec la souris (on peut au clavier), et il faut un minimum d'anglais pour comprendre ce qu'on installe. Apparemment, après chaque grande mission, on repart de zéro avec des méchas à reconstruire. Les pilotes n'ont pas de traits spécifiques, mais chaque mécha a une petite particularité (un bonus à débloquer, qui étend le bidule où on installe des trucs). Très bonne découverte, si on aime les jeux en tour par tour.
FUN, edit: additional review after finishing act 3 While the game is fun, the last mission difficulty ramping up by a lot, melee build cant touch last boss because he can reflect lots of melee damage, I manage to kill him with ranged mech, and for the first time i lost a mech in mission (kinda my fault for attacking last boss with melee). Also in act 2, the mirrored laser gate mission kinda su¢k, its boring and slow. But overall the game is fun and quite easy, and for those want more challenge they can use mission modifer to make it tougher. Also for developer, please add bigger mech, something chonkier or tanky , current one looks too slim.
不知道是否是因為內容過少所以難度設定很高, 每次都卡在第17日防衛戰..., 敵人配置沒啥技巧 就是很肉 很多 ,直衝主堡打 每次都是主堡被打爆重來 .武器裝備是每天隨生產、 商店販賣的也是隨機, 有些武器雖然品質高但不知道是不是屬性克制還是其他因素有時候高階武器反而難用, 系統有點複雜武器有染容量限制, 有些武器威力低但是耗彈量少一回合能多次攻擊, 有些武器範圍大但一回只能發一次, 一直卡關有點煩懶得研究了就這樣吧.
Players by region
Where this game's players are, estimated from review languages.
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| $14.7K | 49 | 96% | $9.99 | |
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| $0 | 0 | — | Free | |
| — | 0 | — | — | |
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