
Death Ring: Second Impact is a turn-based Roguelite strategy game. As the commander of the "Griffin" squadron, you must lead your Mechas and Pilots to resist the threat of mutated monsters and approaching to the secrets hidden behind the Death Ring.
Modeled estimate, not a reported figure. How we estimate →
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Choose from tons of loadouts and fully arm your mecha squad. Each loadout offers a unique combat style and method of attack. Certain combinations even unlock Synergy Skills.
Pick from hundreds of unique modules and assemble them to forge a combat style that’s truly your own. Whether it's ruthless firebringer, agile striker, or combat engineer, the way you fight is defined by how you assemble.
What if you're lucky enough to find a growth-type module in early game and slot it into your command panel which affects all the mechs...
Experience various events across different disaster stages, building your understanding of the pilots and uncovering the dark secrets behind the Death Ring. Complete missions such as decapitation, evacuation, defense, and mining to earn rewards that can change the fate of cities.
Face terrifying creatures like the vengeful Acid Lizard, explosive Poison Frog, and spiked Shiver Princer. Utilize your mecha squad's plan strategies, like raiding enemy backlines, causing chaos among elite monsters, and unleashing group bombardments to succeed. Every choice could be the key to humanity’s survival.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
UI风格不错,驾驶员立绘不行,玩着总体来说还行后期枯燥了一点,期待更新
Dear developers! The game is very cool! I'm interested in the strategic part and the mechs, and the female pilots are simply adorable. It's disappointing that you've forgotten about the Russian-speaking audience, but I hope you'll add it, and we'll all be grateful! I'm looking forward to the updates, and I hope they'll allow the use of smaller units for mass attacks or missions in space or underwater. The game has great potential.
一个是敌我识别特别困难,虫子下面应该弄个标记啥的,经常混在背景里看漏 2是UI特别反人类,还要场景切来切去,整合度不行
It's not very fun. Just get the final fantasy tactics remake or replay your favorite front mission game.
半年没消息了,估计无了
感谢战棋游戏up主 夿夿罗萨 通过抽奖赠送我这款游戏。 但是为什么自去年10月以来就没有更新了,现在很多系统还说不上完善,这让我完全没有信心玩下去……
论游戏其实应该给好评的,但半年完全没有任何动静,EA跑路我就只能差评了。
鼓励性差评 总体:好玩,因为美术劝退但是在尝试之后被游戏系统吸引狠狠玩了一波 再打磨加内容绝对未来可期 但是 然而其他全是缺点 1.没有快捷键,一个都没有(太绝对了,TAB切换机甲这种是有的,但是没有自定义,esc退出返回这种基础的也没有) 2.分辨率在4K下UI和文字及其小,没有UI的整体缩放 3.第二章解谜极其复杂,让我边玩边骂娘,给我气笑了,一边念叨一边玩:制作组是不是觉得自己做的这个解谜相当丰富烧脑并且自豪觉得自己独具匠心?PS:一边解谜一边刷小怪,并且怪直接刷到你头上然后可行动攻击一次 ps2:后来边骂边翻评论发现此事件已经在7月改为支线,可不选。但是之前我的策略是全清所以…… 客观的评价解谜是,在爽快的战旗割草和精英过程中突然来个绕脑子的解谜,像吃了屎一样难受 4.商店和背包系统操作不连贯便捷,比如:钱不够的前提下,我想买武器,而此时只有多余的一个模组,我就得先切换到模组在进行卖出,然后再切换到武器页面进行购买。背包,商店,何不统一一下? 5.还是背包。不直观,(1)多个模组情况下,基本上需要手动一个一个去看谁是谁,名字是代码,模组的形状也有点难分辨,同样的,不直观。(2)背包内空闲武器模组和已经使用的武器模组是混在一起的,只有不起眼的小角标,真的神烦,制作组自己玩过吗?你们觉得这样很舒服? 6.移动力显示那儿,刚好背后的白光和白色字体重合,导致我初玩时找了半天移动力硬是没找到,真的牛 7.结束回合当角色有剩余行动力时不会二次确认,而且这个游戏不是单个角色结束回合,是整体 8.没有默认的怪物攻击距离显示,也不能持续显示,以至于只能自己大概估算然后走过去,再点一遍怪物的范围,如果走错了就再重来一遍。 打字到这里突然觉得自己不是在玩游戏而是在受刑,我仍然想再问一遍制作组,你们自己完整的玩过一遍游戏吗,玩过市面上的游戏吗,既然借鉴最后的咒语,那为啥基本的东西全没有?而且像搞不懂自己的游戏定位一样往里面塞解谜? 以后想到其他的再补 最后,还是鼓励性差评,以后什么时候改舒服了改评价,游戏还是好玩的,令人耳目一新,未来可期 -------------------- 9.小怪没血条,没标亮,不明显的情况下,只能鼠标一个一个格子点过去手动排查
Hi! This is a pretty cool mecha game. I finished the first two acts, and the game feels excellent. There is a lot of customization, so you can try different builds, each with its own uniqueness. Here you can check out my gameplay: https://www.youtube.com/playlist?list=PLjQ0xvoVu5mclZYZvRUNV2NhYO2oFw8Yz Good luck!
半年多没更新了
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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