
Death Ray Manta is an arcade game where you shoot lasers to kill bad guys, flash lights at yourself and move to the next screen to do it all over again. Sorry, no T-Rex.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 218reviews | 73% | — | $23.3K |
| $1.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short version: The game contains potentially [b]minutes[/b] of entertainment, which could easily be found elsewhere. Jeff Minter popularized a style of arcade shooter that hit the player with speed, bright colors, excessive particle effects, loud effects, and techno music. Death Ray Manta attempts to inject that ethos with an unhealthy dose of steroids. Death Ray Manta at is heart is a very basic twin-stick shooter. There are no options and no explanations, you simply press a button and start playing. You have one life, and your score is just the number of stages you've cleared plus any gems (one per stage?) that you collected. For extra annoyance, even though the entire game field could easily have been fit into a stationary single screen, the view is instead set close enough that the camera has to pan around, further obscuring your view of the action and potential threats. While I understand the desire devs have to include Steam Trading Cards, it seems somewhat exploitative to include them in a game that offers so little, as anyone idling for the handful of available cards will significantly skew the apparent play time of the game.
Death Ray Manta is a cool but basic twin-stick shooter. It has a lot of visual stuff happening on the screen and the music is rad, however it lacks a lot of content. The game only has 32 short levels, that get harder and harder, in the same small arena, and that’s about it. Scoring is limited by the highest level reached, plus gems collected, with 1 possible gem per level. This means the max score you can get is 64 points. No Multipliers, no combos, no clearing speed bonuses, no leaderboards, nothing. Also, there’s only one single mode. No stuff like an endless mode, different arenas, bosses, level selection, challenges, achievements, nothing. Also, there’s only a single ship without upgrades or any customization. The music is always the same as well. To me this feels like a demo to a proper game with way more content, except this is the real game, and you must pay for it. But despite the lack of content, the game is cheap, easy to pick-up and play in short bursts, and addictive in the beginning, so in the end I can recommend it. It didn’t last long, but I had fun with it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game it is trash: they say the game it is play better whit controller but they don't support any controller i have, there no menu there no way to see what bulliet are there a lot everhing confused and wen you day or finiste level there any way to know where you are and what suppose to do. i check why this steam it is my library i don't remember buy. i will ask to steam mod to remove from my library
So many colors, so many moving everywhere. This is a start and go game, no planning just have fun !
The type of game where you'll have a quick blast for a handful of sessions before wiping it from your hard-drive and then have it languishing in the "junk" category of your library for all eternity.
This game is so much fun!
NO
runs great on deck
The game is brilliant and it's also bloomin tough it also needs an 16 bit demake for the amiga or 8bit c64
If you play Llamatron or Tempest 4000 or Revenge of the Mutant Camels or Gridrunner any Jeff Minter game(s) this is very much in the same vein. Nab this also. if you have even one of those games and liked it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.6K | 95% | Free | |
| — | 0 | — | — | |
| $79.2K | 1.1K | 91% | $3.99 | |
| $28K | 111 | 77% | $9.99 | |
| $5.8M | 83.7K | 94% | $5.99 | |
| $1.8M | 14.6K | 96% | $6.11 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.3K | 229 | 96% | $4.99 | |
| $23.3K | 98 | 65% | $9.99 | |
| $23.3K | 84 | 58% | $9.99 | |
| $23.3K | 179 | 89% | $7.99 | |
| $23.3K | 50 | 70% | $12.99 | |
| $23.3K | 107 | 89% | $14.99 |