
Death Ray Manta is an arcade game where you shoot lasers to kill bad guys, flash lights at yourself and move to the next screen to do it all over again. Sorry, no T-Rex.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'd like to recommend this because it looks a lot like Robotron, but done up in a style that's a combination of Amiga demo scene and Jeff Minter. Unfortunately, it only has a demo's worth of content and even though it's not expensive, I think there are other games in a similar price range that offer more. While it does play like Robotron in some ways, it's much more manic, there are no civilians to rescue (though there is a collectable in each stage) and not every single enemy has to be eliminated to progress. There's a set number of levels and there is no random generation or placement, so they are laid out the same each time. While there is a scoring system, it's minimal and there aren't any online leaderboards or even achievements, though there oddly are trading cards. It's definitely challenging, but I got through all the levels in less than an hour and other than doing a run where you don't miss any collectables, there's really nothing else to do here. It's not bad, it's just so light on content that it feels like a demo for a bigger game that doesn't exist. If you want modern Robotron, spend the extra coin on Nex Machina or just wait for one of the times it's on sale for peanuts.
32 psychedelic arena's to twin stick shoot through. The arena`s are small and are crazy hectic with all the over explosions, they can be blasted through quickly but get shot once and its back to the beginning. The last few levels are nerve-racking to get through :-D
Short version: The game contains potentially [b]minutes[/b] of entertainment, which could easily be found elsewhere. Jeff Minter popularized a style of arcade shooter that hit the player with speed, bright colors, excessive particle effects, loud effects, and techno music. Death Ray Manta attempts to inject that ethos with an unhealthy dose of steroids. Death Ray Manta at is heart is a very basic twin-stick shooter. There are no options and no explanations, you simply press a button and start playing. You have one life, and your score is just the number of stages you've cleared plus any gems (one per stage?) that you collected. For extra annoyance, even though the entire game field could easily have been fit into a stationary single screen, the view is instead set close enough that the camera has to pan around, further obscuring your view of the action and potential threats. While I understand the desire devs have to include Steam Trading Cards, it seems somewhat exploitative to include them in a game that offers so little, as anyone idling for the handful of available cards will significantly skew the apparent play time of the game.
So many colors, so many moving everywhere. This is a start and go game, no planning just have fun !
Death Ray Manta is a cool but basic twin-stick shooter. It has a lot of visual stuff happening on the screen and the music is rad, however it lacks a lot of content. The game only has 32 short levels, that get harder and harder, in the same small arena, and that’s about it. Scoring is limited by the highest level reached, plus gems collected, with 1 possible gem per level. This means the max score you can get is 64 points. No Multipliers, no combos, no clearing speed bonuses, no leaderboards, nothing. Also, there’s only one single mode. No stuff like an endless mode, different arenas, bosses, level selection, challenges, achievements, nothing. Also, there’s only a single ship without upgrades or any customization. The music is always the same as well. To me this feels like a demo to a proper game with way more content, except this is the real game, and you must pay for it. But despite the lack of content, the game is cheap, easy to pick-up and play in short bursts, and addictive in the beginning, so in the end I can recommend it. It didn’t last long, but I had fun with it.
Brimming with class and colour, synths and subliminals, this game is sooo good I actually think it might be an original Jeff Minter.
Gefällt mir nicht
Sencillo dual-stick shooter reducido a su mínima expresión. Sin menús, 32 pantallas, una vida, 64 puntos de puntuación máxima. La duración de una partida complete no pasa de los 3 minutos, pero son 3 minutos en los que casi no se puede respirar. Visuales coloridas y dinámicas, lo que hace un pelín difícil de ver venir las amenazas, pero es parte del encanto. Recomendado. Se hará repetitivo pronto y tiene un poco de componente de memorización en las primeras pantallas, pero en las últimas es más reacción y un poco de suerte que otra cosa.
runs great on deck
This game is so much fun!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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