
YOU ARE SENTENCED TO DEATH... Slither your way through an impenetrable fortress crawling with devils faster, stronger, and more cunning than any human. By sheer luck you've slipped through the cracks, but discovery means certain death. How long are you going to delay the inevitable?
Modeled estimate, not a reported figure. How we estimate →
About
DEATH PENALTY is a perilous dungeon crawling game where the odds are stacked completely against a human like you. Your only hope at survival is to carefully traverse the demonic fortress by lurking in the shadows and scavenging for anything that might give you a fighting chance.
Tread lightly. Lurk in the shadows. Getting discovered is a death sentence. They'll tear you to shreds if you leave them any opening.
You'll have to use clever tactics and stolen weapons to even have a chance of gaining the upper hand.
Navigate the sprawling, interconnected corridors. You'll need to go deeper if you want to see the light of day again. Unlock the dungeon from the inside out. There's got to be a way.
You're practically naked. Scavenge the bodies of those before you. Treat your wounds, arm yourself, and take back your life.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра топ, жду не дождусь пока выйдет русский язык
pure schizoid evil
Not very far yet but, I'm enjoying the references to other media. Pay attention to the audio. Seems lots of time and care was put into small things.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
如果要说的话其实我想给的是中评。要说的话其实毒点很多 1.首先上手就是少的可怜的存档位置,这意味着试错成本极高(虽然说主角可以复活?),很多时候可能因为一个小怪的一次攻击就去死重来(后期玩的实在蛋疼用些特殊办法让随便存档打的结局) 2.没有具体的地图获取.视野问题爱走迷路,在我玩的这几个小时除了可以在商店购买一个地墓的地图外我个人没发现其他地图 3.视野问题,视野可观察很局限,走一条路如果不仔细观察有些怪都很难看见,甚至有些怪会从你可观察外冲过来(这点可能是我的观察问题),而且其实游戏大部分时间是没有一种正常?的滤镜颜色,大部分时间你的屏幕基本都是一股子血红色,血红色滤镜只要一上来就更难看清周围情况,加上在场景中的血和尸体啊啊呃呃呃 4.怪物,其实打下来怪物恶心的部分其实是给你上的一大堆debuff,正常打下来一只怪物至少是要打你 1-3下,只要被一些怪物打中大概率就会跟你一大堆debuff(存在机制怪只要懂得机制可免受伤害或少受),而去除debuff的方式就是靠在箱子里面搜到的各种随机草.药来去除(所以前期打怪不太建议,因为可能搜了很多箱子获得的东西2—3场战斗就会耗光)还有就是在一个场景停留过久(或者是其他触发方式)就会出现的一个小boss,这个怪我觉得出现的太过频繁,虽然是为了紧张感而设计出来的一个东西,但多了以后其实是烦大于紧张,还有一些杀敌数或行走步数或游戏流动时间会触发的小boss(具体没搞懂)也很容易导致死亡(因为是直接出现所以可能玩家刚经历一场战斗紧接着又是一场)。其实暂时玩下来我也就只了解这么多,很多可能还是错误的,因为我根本不记路所以说最后通关的时候都有点稀里糊涂,所以我的评价其实很片面,可能还有些误导,所以更多的还要个人去尝试.....
good game good dev
tuff game makes you feel like your schizophrenic, also why is locked in alien on the wall yo
cant see anything
This game is terrifying, I really like the juxtaposition to the book of revelation and the star of wormwood falling onto earth. The art style is also very unique and i'm a big fan of the biblical horrors of this game, this game really makes you feel like you're in a hopeless situation.
The game is AMAZINGLY great. We need more fungerlike titles like this around and this was a good addition to the genre. The game is hard, has a learning curve and you cant just willy nilly it. Unlike the guy who played 30 minutes and thinks the game is only 5-10 minutes then decided to write a review lmao. Anyways the game does not tell you anything as expected from this kind of game you have to figure out everything on your own, some of it is common sense other stuff youre going to have to play around with to understand it which is totally fine. This game DOES NOT spoon feed you ANYTHING. The story and world building is great. Theres NO companions and just you, a former solider now POW escaping a deadly fortress full of mutants, demons, a floating skull and all types of other enemies. The game is very horrorlike and dark. Its a very tense game that actually is rewarding the better you get at it and understand the games mechanics and what things generally do. Just take the time to learn things and the journey through the dark fortress WILL be better for you. PRO TIP: items are completely busted in this game! OVERALL Rating in my opinion: 8.5/10
Demo的时候就已经开修改器把能探的图都去了,当时期待很高,但正式版出来之后非常失望,不仅体量比想象的小很多,demo的缺点没有解决,该做好的方面也完全没做。 1,玩demo的时候就觉得堆怪太严重,当时觉得正式版应该有所改善,结果反而变本加厉了,怪一点没少,还更强了,路边的小怪都是两动三动,还先手,左手一刀右手一拳,打完还给自己全身上减伤buff,这咋玩?哪怕到了中期装备上去玩家能打先手,好不容易先打掉持刀手,结果发现小怪还会用腿踢人?伤害还巨高,哪怕腿踢都是四五十的伤害,前中期玩家血量到150都很难。而且被打到大概率上负面状态,打完还要搞科研从背包里一个个看用哪个道具解状态,怪还巨多,更别提还有很多一回合四动甚至五动的怪,太恶心了。 2,游戏性很糟糕,这作者陷入死循环了,怪多,为了探图要打怪,打怪会被上负面状态,所以要探图找草药和道具,但道具数量远远没法补充战损,而且重复打完怪补状态的流程真的很枯燥,很消磨耐性,这作者还压根不打算让玩家安稳探图,前期设置了个长得像096的跳脸秒杀怪,你在一个图里待久了就会突然跳脸吓你一下,再不切换场景就直接强制进入战斗,哪怕你在看cg都能给你拉进战斗里,直接秒你。Demo的时候就有这个怪,我以为是作者不想玩家玩太爽,正式版估计就没了,没想到正式版不仅还有,追踪范围还更广了,甚至后面还有别的种类的跳脸怪,水打多了直接扑脸吓唬你。 3,可能有人会想,那我躲着点走不就好了?是的,游戏一开始也提示你了,踩在玻璃上会发出的声音更大,就是暗示你要走位,但这么黑,图还绕的要命,完全没法潜行,怪还跑的比你快的多,没两步就被包围被迫打车轮战了。 3,存档点实在是太少太少,难度这么高的情况下,前期居然没存档点?我是开修改器了,没法想象正常玩得多受罪 4,没地图就算了,地图重复性高,辨识度低,乌漆嘛黑,靠脑子完全记不住。玩demo的时候还期待除了地牢之外有别的图,结果完全没有,庭院雪山就一点点大,啥也没有。 5,剧情简单到几乎不存在,更别提人设什么的。 6,哪怕到了中期,全装的情况下,打个小怪依然是生死局,难度完全不合理。 7,其实作者也想到了这些问题,所以中期可以买到忍术让你能跑,以及跳脸096会在你于某个房间睡觉存档之后在你床旁边静静看着你,等你存完档开打,把他杀了他就不会出现了。但这地图太绕了,各种障碍物,跑不动啊。 8,魔法都很强,但种类不够丰富,用魔法的成本太高,玩家战斗力有限,哪怕三只手且拿到神器的情况下还是很容易翻车,道具很实用,但对道具的依赖度会变高,为了找道具和草药补战损就得去探图,但探图就不得不和怪打,一根筋两头堵了属于是。 9,没有队友系统,就连npc都很少,还全是谜语人 10,其实游戏流程很简单,先打羊面,打完换人,然后搜装备,找商人卡,传送到商人地方,下去找恶魔,打死给国王戒指,就能开石门了,找到正确的石门下地狱,去杀boss,我严重怀疑作者是为了让玩家多玩会儿多读档可以把难度设置的这么高 11,与之相比没中文不算缺点了,因为一共也没多少文本,开机翻也能看明白,汉化包已经有了。 哪怕有以上种种缺点,我依然选择给好评,因为我很喜欢这种类型的游戏,同时觉得这游戏还有不少的上升空间,希望作者能努力更新,再接再厉
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