
How long will you survive in this open water diving experience as you go head to head with terrifying Great Whites as they threaten to tear you apart?!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is fine, it's not amazing, there are only sharks, there are no other species of sharks, every time you kill, more come out.
Intense scary shark game. Once I get the achievements I'll probably never touch it again but it is a cool game.
Exists in a weird limbo for me, the game itself is fun for a single play sessions (as long as it takes to get all achievements) but once your finished with that session you realize the game is extremely boring and bare bones. It has a few things about it that are notable, the blood effects and the weight of the harpoons makes it fun to land your shots. The endless blue of the ocean being obstructed by the shadow of a oncoming shark is an amazing visual, and their AI seems to circle around you before going for a bite just as they would do in real life. The sharks are also tanky, being able to take nearly a full mag of harpoons, which leads to the later part of the game having you completely swarmed and needing to constantly scan the 360 degrees around you to see which shark is nearest, giving this tense atmosphere that reminds you of how exposed you would be in a real ocean. Although, the game isn't all good, the map is extremely small, you'll run into an invisible wall fairly quickly which can catch you off guard later in the game when your being swarmed by sharks circling you. There is no replayability at all, I have zero intention of redownloading and playing this again after posting this review. But above all else, the most important thing for me to stress in this review is how surprisingly little you get for the $3 price. Being completely honest, there is a good chance you could find something better than this game on Roblox for free, so ultimately I can't say it's a worthwhile price even on sale. It's a great concept and visual, but a poor game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Spanish - Spain
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bought just cause they're sharks in it and I love those things. The game can be fun for about 15 minutes and even a little spooky, but after that there is no reason to ever play it again. Easily got all achievements in just two runs. The AI for the sharks is decent but pretty simple. The game looks pretty but has nothing actually eye catching if you get my drift. If this game was a half a dollar or a dollar I would probably give this a pass because it's a decent time waster for a dozen or so minutes but it's three dollars, and apparently was originally five. So nah pass it unless you see a sale or something I guess.
[h1]If you are like me and think that the Great White is the scariest animal on earth, this game will make you sh*t your pants.[/h1] Getting the "Kill 25 sharks without dying"-achievement was one of the hardest things i ever forced myself to do. Seriously. In principle, it's the simplest kind of arcade shoot 'em up you can imagine: You just dive around in a small and completely empty underwater area which within minutes is swarming with more and more great white sharks. The only way to defend yourself is a pathetically weak single-shot harpoon that takes painfully long to reload, so it’s just a matter of time before you are overwhelmed and devoured by half a dozen sharks. The game is theoretically endless and the only objective is to simply kill as many sharks as possible before you meet your inevitable gruesome demise between the jaws, so you most likely won't play it longer than half an hour, but i guarantee, if you are afraid of sharks, this game will scare you more in 30 minutes than any horror game you could play for hours on end. For 3 Euros, this will basically be THE best cost thrill of your life. _________________________________________________________________ DEATH IN THE WATER Genre: First-Person-Shooter / Arcade-Action Release: Q4 2019 ( ) 0/8 Simply one of the worst games ever made. Don't waste any money on this. ( ) 1/8 Bad. Seriously flawed with barely any redeeming qualities. Worth a couple of Cents at best, if at all. ( ) 2/8 Sub-par. Only for hardcore-fans of respective genre / series. Don't pay more than 5 bucks. ( ) 3/8 Meh-diocre. It‘s okay. Don't pay more than 10 bucks. (X) 4/8 Decent, but not for everybody. Don't pay more than 15 bucks. ( ) 5/8 Good game, Must-play for genre- / series-fans. Worth 20 to 25 bucks max, if you are not a fan. ( ) 6/8 Great game, universal recommendation. 30 bucks would be a steal for this. ( ) 7/8 Outstanding game, a milestone of it‘s respective genre. Definitely worth its full prize. ( ) 8/8 Simply one of the best games ever made. Get this, the prize doesn't matter.
This might be the worst "game" I have ever played
▶ PETA viene por mí ★Historia: No tiene, solo eres un tipo en el océano, matando tiburones y sobreviviendo. ★Gameplay: Solo matas tiburones con un arpón. ★Audio: Bueno, sientes la talasofobia. ★Dificultad: Normal ★Rendimiento: Gamma media ★Tiempo de juego: 1 hora o menos ★Precio: 2 dólares, 1 dólar en oferta. ★Online: No ★Gráficos: Realistas ★Platino: Fácil ★Rejugabilidad: No ★Stream: Algo rápido y sencillo como apertura o espera a algo. No lo recomiendo porque hay cosas mucho mejores que consigues por 1 dólar o menos. Aun así este es una especie de prueba para el segundo juego que parece ser algo más complicado. En fin, le hubieran metido algo más que solo dispararle a tiburones para apaciguar y esperar su segunda entrega con un "Esto me espero".
Perfection. Five stars. Highly recommend!
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Death in the Water is an underwater survival horror title developed and published by Lighthouse Games Studio that builds its entire identity around fear of the unknown lurking beneath the surface. Rather than relying on haunted locations, supernatural enemies, or cinematic horror techniques, the game taps into something more instinctive: the fear of being vulnerable in open water. By combining underwater exploration, aggressive marine predators, limited resources, and survival-focused gameplay, it creates an experience designed to keep players tense from beginning to end. The premise is simple but highly effective. Players enter dangerous underwater environments where survival depends on awareness, precision, and staying calm under pressure. The ocean becomes both setting and antagonist. Visibility changes constantly, threats appear without warning, and every dive carries the possibility of encountering deadly predators waiting somewhere beyond sight. Great White sharks serve as the primary danger, but the real source of tension comes from uncertainty itself. The game understands that what players cannot see often feels more frightening than what they can. What makes Death in the Water work particularly well is how effectively it creates vulnerability. Many survival games place players in dangerous situations while still making them feel powerful. This game takes the opposite approach. Being underwater creates immediate discomfort because movement feels restricted and escape options remain limited. Predators move faster than expected, attack aggressively, and often appear when players feel safest. The result is a constant feeling of exposure that rarely disappears. Combat exists, but it never fully removes danger. Defensive tools and weapons provide opportunities to survive encounters, but victory rarely feels guaranteed. Ammunition management and situational awareness become critical parts of survival. Encounters reward patience and control rather than reckless behavior. Players cannot simply overpower every threat. Instead, success often depends on preparation, positioning, and maintaining composure when pressure rises. The atmosphere becomes one of the game's strongest qualities. Lighthouse Games Studio clearly understands how naturally unsettling underwater spaces can feel. Wide open environments create tension even during quieter moments because the ocean itself feels unpredictable. Large empty spaces become intimidating precisely because danger could emerge from anywhere. Calm exploration often transforms into panic with very little warning, creating moments that feel genuinely stressful. Environmental design contributes heavily to immersion. Underwater locations capture both beauty and danger simultaneously. Clear water can create a false sense of security while darker regions amplify uncertainty. Lighting conditions and visibility shifts constantly influence tension, making exploration itself feel risky rather than relaxing. The ocean rarely feels welcoming. Instead, it feels like an environment players are temporarily surviving rather than controlling. Audio design also plays a major role in establishing atmosphere. Much of the experience relies on restraint rather than overwhelming sound effects or constant music. Quiet moments become unsettling because silence underwater carries tension naturally. Small sounds suddenly become important warnings. Movement nearby, environmental noise, or the realization that something dangerous has entered the area creates panic without requiring dramatic horror presentation. The game's straightforward design philosophy works both in its favor and against it. Death in the Water remains heavily focused on survival encounters and underwater tension rather than larger progression systems or narrative complexity. Players looking for deep storytelling or extensive customization may find the experience somewhat narrow in scope. However, players specifically interested in survival horror built around environmental fear will likely appreciate that focus. Difficulty becomes another defining aspect. Survival requires concentration and adaptation. Mistakes often carry immediate consequences, reinforcing the sense that danger remains constant. The challenge level encourages improvement through experience rather than relying heavily on progression systems or upgrades to reduce difficulty. Visually, the game supports its premise effectively. Marine predators feel threatening without requiring exaggerated presentation, and underwater spaces maintain enough environmental detail to preserve immersion. The visual direction prioritizes atmosphere over spectacle, helping reinforce the game's survival horror identity. Death in the Water succeeds because it commits completely to a single idea and executes it consistently. Lighthouse Games Studio recognized that deep water already carries natural psychological tension and built mechanics around amplifying that fear rather than distracting from it. The result creates moments of genuine discomfort and suspense without needing elaborate horror elements. Players who enjoy survival horror experiences, underwater settings, or games built around tension rather than action will likely find plenty to appreciate here. Death in the Water may not reinvent the genre, but it delivers an effective and memorable survival experience by understanding that sometimes the most frightening thing is simply being alone in unfamiliar water with something dangerous nearby. Rating: 7/10
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Players by region
Where this game's players are, estimated from review languages.
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