
How long will you survive in this open water diving experience as you go head to head with terrifying Great Whites as they threaten to tear you apart?!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Death in the Water, Honestly feel's like an old school Xbox 360 arcade game, it's a little rough around the edge's, the controls are a bit janky, but for what the game set out to achieve, I feel like it nail's it, the atmosphere is honestly quite tense at time, not having complete visibility, really adds to scare of a shark suddenly appearing from any direction. That being said I was somewhat disappointed, with the seemingly lack of effort put into making the environment feel more full of life, or at very least something more than just sand and rock's. Overall, it's a decent game that satisfies the desire to hunt shark's, so if that's what you're looking for, this may just be the game for you! Solid 6/10
me meti mate 25 tiburones y me sali
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Spanish - Spain
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Death in the Water is an underwater survival horror title developed and published by Lighthouse Games Studio that builds its entire identity around fear of the unknown lurking beneath the surface. Rather than relying on haunted locations, supernatural enemies, or cinematic horror techniques, the game taps into something more instinctive: the fear of being vulnerable in open water. By combining underwater exploration, aggressive marine predators, limited resources, and survival-focused gameplay, it creates an experience designed to keep players tense from beginning to end. The premise is simple but highly effective. Players enter dangerous underwater environments where survival depends on awareness, precision, and staying calm under pressure. The ocean becomes both setting and antagonist. Visibility changes constantly, threats appear without warning, and every dive carries the possibility of encountering deadly predators waiting somewhere beyond sight. Great White sharks serve as the primary danger, but the real source of tension comes from uncertainty itself. The game understands that what players cannot see often feels more frightening than what they can. What makes Death in the Water work particularly well is how effectively it creates vulnerability. Many survival games place players in dangerous situations while still making them feel powerful. This game takes the opposite approach. Being underwater creates immediate discomfort because movement feels restricted and escape options remain limited. Predators move faster than expected, attack aggressively, and often appear when players feel safest. The result is a constant feeling of exposure that rarely disappears. Combat exists, but it never fully removes danger. Defensive tools and weapons provide opportunities to survive encounters, but victory rarely feels guaranteed. Ammunition management and situational awareness become critical parts of survival. Encounters reward patience and control rather than reckless behavior. Players cannot simply overpower every threat. Instead, success often depends on preparation, positioning, and maintaining composure when pressure rises. The atmosphere becomes one of the game's strongest qualities. Lighthouse Games Studio clearly understands how naturally unsettling underwater spaces can feel. Wide open environments create tension even during quieter moments because the ocean itself feels unpredictable. Large empty spaces become intimidating precisely because danger could emerge from anywhere. Calm exploration often transforms into panic with very little warning, creating moments that feel genuinely stressful. Environmental design contributes heavily to immersion. Underwater locations capture both beauty and danger simultaneously. Clear water can create a false sense of security while darker regions amplify uncertainty. Lighting conditions and visibility shifts constantly influence tension, making exploration itself feel risky rather than relaxing. The ocean rarely feels welcoming. Instead, it feels like an environment players are temporarily surviving rather than controlling. Audio design also plays a major role in establishing atmosphere. Much of the experience relies on restraint rather than overwhelming sound effects or constant music. Quiet moments become unsettling because silence underwater carries tension naturally. Small sounds suddenly become important warnings. Movement nearby, environmental noise, or the realization that something dangerous has entered the area creates panic without requiring dramatic horror presentation. The game's straightforward design philosophy works both in its favor and against it. Death in the Water remains heavily focused on survival encounters and underwater tension rather than larger progression systems or narrative complexity. Players looking for deep storytelling or extensive customization may find the experience somewhat narrow in scope. However, players specifically interested in survival horror built around environmental fear will likely appreciate that focus. Difficulty becomes another defining aspect. Survival requires concentration and adaptation. Mistakes often carry immediate consequences, reinforcing the sense that danger remains constant. The challenge level encourages improvement through experience rather than relying heavily on progression systems or upgrades to reduce difficulty. Visually, the game supports its premise effectively. Marine predators feel threatening without requiring exaggerated presentation, and underwater spaces maintain enough environmental detail to preserve immersion. The visual direction prioritizes atmosphere over spectacle, helping reinforce the game's survival horror identity. Death in the Water succeeds because it commits completely to a single idea and executes it consistently. Lighthouse Games Studio recognized that deep water already carries natural psychological tension and built mechanics around amplifying that fear rather than distracting from it. The result creates moments of genuine discomfort and suspense without needing elaborate horror elements. Players who enjoy survival horror experiences, underwater settings, or games built around tension rather than action will likely find plenty to appreciate here. Death in the Water may not reinvent the genre, but it delivers an effective and memorable survival experience by understanding that sometimes the most frightening thing is simply being alone in unfamiliar water with something dangerous nearby. Rating: 7/10
good
Da lo que promete, tiros y tiburones. Muy recomendado a los que tienen Talassofobia. Puntuación 5/10 Puntos fuertes: ― En algunas ocasiones los tiburones te vienen de un lado que no esperas y te llevas el susto ―las físicas de los escualos esta muy conseguida, y cuando ves unos 25 nadando alrededor tuya te agobias un poquito. ― Duración – Mas o menos una horita. (depende de tus manitas) ― Logros – Bastante simples, mata 5 - 10- 20 y 25 sharknados consecutivamente. Cuando le pillas el ritmo no es demasiado dificil Puntos débiles: ― Mas simple que las razones por las que te dejo tu Ex. -Igual que la fisica de los tiburones esta muy conseguida, los arpones ni se clavan ni nada. O tenemos un arma de mierda o son tiburones de Hierro -El espacio de juego esta marcado por unos limites INVISIBLES. Disfrutaras esto muchisimas veces cuando te arrinconen. Recomendaciones: - La mejor opción es ir por el fondo a ras de arena y dando circulos grandes para no chocar con la barrera invisible -Los tiburones hacen algunas animaciones para esquivar las piedras del fondo marino, lo que te da algunos segundos para coger espacio, úsalo. -Parece, no estoy seguro, que cuando le das aun tiburon que esta cerca de ti en el morro pierde velocidad o intenta girar. Pero repito, no estoy seguro. -Suele ser mejor idea centrar todos los disparos en un solo tiburón para matarlo que repartilo entre varios. Normalmente son 7 disparos por tiburón.
Pew pew Sharks sim
Шанс ПА 10/10
I hate Sharks. Their teeth are enough to break my arms
Ich liebe Haie. Sie zu töten macht mir daher weniger Spaß. Aber dieses Spiel hat mich wegen seiner Atmosphäre dann doch festgehalten.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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