
Master the grid, defy death. Enter a grim Spirit Realm in this open-world deck builder. Craft lethal decks from 160+ cards, claim powerful Totems, and defeat foes in tactical grid combat. Fight as the desperate hunter Ro to bring her son back from beyond the veil.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Step into the myth-shrouded lands where the hunter Ro begins her journey to bring her son back from the dead. Immerse yourself in the depths of the Spirit World, fractured into 4 realms and scarred with 13 distinct regions. Confront over 30 enemy types and harness the potential of more than 160 cards, forging unique archetypes and a multitude of powerful combinations. A dark journey awaits you, spanning 25+ hours of gameplay, with numerous enthralling side quests and grim boss battles.

Craft over 160 cards and fashion synergistic decks that focus on poison, strength, sacrifice, retaliation, backstabbing, blocking, movement, and more. Discover shamanic totems with unique effects to enhance your deck. Each new element allows you to tailor your tactical style as you prepare for your next deadly encounter.

Face a host of restless spirits - Skulldogs, Crackle Bursts, Woeful Seashrooms and more - in grid-based battles where each move is crucial. Test your wit by fighting unique enemy types, powerful bosses, and mini-bosses, all while taking into account environmental hazards and boons. Grow stronger, adapt your deck, and choose your battles as you explore a vast world filled with dangerous challenges.

In forgotten lands shrouded by myth, Ro - a hunter from a small tribe - is overcome by grief following the death of her beloved son. Guided by voices from another world, she transcends into the realm of spirits, in hopes of bringing him back. Meet strange spirits and help them with quests and challenges that affect your deck – although not all of them may have your best interests at heart. Discover a mysterious world of forgotten lore, where darkness whispers secrets and invites you to unearth buried memories.
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 1.5Kreviews | 93% | — | $829.5K |
| $19.99 | 376ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Death Howl è un magnifico indie game, con un gameplay solido, divertente, difficile e mai banale. L'atmosfera è molto curata, ha dei toni Dark ed Horror. La trama sa sorprenderti. 50 ore di gioco ben spese.
ドット絵とInscryptionの序盤みたいなBGMや効果音が好み…だけど、敵の行動がわりと理不尽めでちょっと難しすぎるかも…ひたすら耐久だけ上げてゴリ押し戦法とかは無理そう。 ただ、アクションゲームのソウルライクだとある程度は反射神経が良くないと門前払いなので、ターン制のこのゲームならじっくり次の一手を考えて上手く行けば先に進めるのは良いところ。 …まぁそれでも敵はかなり理不尽だと思うけど。 先ずは、ちまちまと敵を倒してカードを増やし、デッキが整ってくるとノーダメージで戦闘を終えることもできるようにもなるのでデッキ構築のおもしろさは感じられたけど、エリアが切り替わると前のエリアで手に入れていたカードのコストが+1されて、実質強制的に新しいエリアでカード集め直しデッキ構築やり直しスキル取り直しになるのがまた辛い… ストーリーも気になるしゲームの雰囲気もとても好きだけど、果たしてクリアまで遊べるかは微妙…
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Danish, Polish
| $19.99 |
| 360ratings |
| 92% |
| — |
| not modelled |
| $13.99−30% | 24ratings | 94% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 137 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
La premisa de dark souls + táctico (Into the breach) + cartas para mí fue todo lo que necesité para entrar, aunque el hecho de que fuese un juego de cartas, mejor dicho, que tuviese cartas en la jugabilidad, me echaba para atrás por la cantidad de tiempo que puede llegar a requerir. Entonces me impuse una condición para jugarlo, que era la de entrar al juego e ir haciendo sin mirar ninguna guía ni romperme la cabeza con los mazos. Porque, si no, no disfrutaría de jugar y se volvería una preocupación más el tener el deck optimizado... Adelanto que lo he disfrutado como un niño. La jugabilidad es... *chef kiss*, el temor que tenía con las cartas se desvaneció. El juego te acompaña y te condiciona para que de forma orgánica utilices todas las posibilidades sin abrumarte con la posibilidad de, si quieres, profundizar en el deck y buscar optimizarlo al máximo. En este sentido me ha parecido excelente. El combate no te da mucho margen de error. He repetido combates teniendo en cuenta los ataques de los enemigos y su capacidad de moverse. Hay que medir bien las acciones en tu turno y las acciones de los enemigos porque, si no, estás "muerto". Y hablando de muerte, la historia gira alrededor de ella que, junto al estilo artístico, me han atrapado desde el minuto 1. En resumen, un juego que tiene mucha personalidad propia y que, en mi opinión, ha logrado hacerse una identidad propia. Que eso, en los tiempos que corren, no es poca cosa.
Lot's of fun, compelling story, great atmosphere and I love the theme and symbolism. I wasn't sure on the art style before I purchased but I really liked it once playing. If you like a challenging game with turn based combat and roguelite deckbuilding you'll have a great time.
I had an amazing time with this game. The card variety between regions meant that I never got bored of the combat, even though some of the enemies were repeated between regions. Enemy repetition may be my only negative for this game, but even then it's not that bad because of the variety of card combos and enemy placements that never made combat feel boring. And of course god the story and art is amazing. It's some of the most beautiful art I've seen in a game, and the story held my attention the entire time. The ending hurt my heart in the best of ways. I also expected the game to be maybe 10 hours, but it took me about 35 hours to beat the main story. Great length for the price too. 10/10 would recommend if you like these types of games
카드 덱빌딩 SRPG고 소울라이크는 화톳불 필드리셋 방식만 차용한 정도임. 모든 퀘스트 다 클리어한다면 1회차 플레이타임은 30시간 내외 4개의 영역마다 카드의 스타일이 달라 여러가지 덱을 시도해보는 맛이 있고 한 영역에서 얻은 카드를 다른 영역에서 활용하기가 어렵기 때문에 계속해서 덱을 바꿔가며 연구하는 재미도 있음. 도트 그래픽이 주는 분위기와 스토리텔링 방식은 취향을 좀 탈 수 있지만 취향이 안맞는 사람들은 이 게임을 거들떠도 안봤을거기때문에... 재밌어보인다싶으면 확실히 해볼만한 가치가 있음.
good game
不好玩
Ölenle ölünmez.
Such an excellent game, amazing art style and great story. I highly recomend it, especially if you like deck builders like Slay the Spire but wants something more forgiving and with a nice narrative alongside it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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