
Master the grid, defy death. Enter a grim Spirit Realm in this open-world deck builder. Craft lethal decks from 160+ cards, claim powerful Totems, and defeat foes in tactical grid combat. Fight as the desperate hunter Ro to bring her son back from beyond the veil.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Step into the myth-shrouded lands where the hunter Ro begins her journey to bring her son back from the dead. Immerse yourself in the depths of the Spirit World, fractured into 4 realms and scarred with 13 distinct regions. Confront over 30 enemy types and harness the potential of more than 160 cards, forging unique archetypes and a multitude of powerful combinations. A dark journey awaits you, spanning 25+ hours of gameplay, with numerous enthralling side quests and grim boss battles.

Craft over 160 cards and fashion synergistic decks that focus on poison, strength, sacrifice, retaliation, backstabbing, blocking, movement, and more. Discover shamanic totems with unique effects to enhance your deck. Each new element allows you to tailor your tactical style as you prepare for your next deadly encounter.

Face a host of restless spirits - Skulldogs, Crackle Bursts, Woeful Seashrooms and more - in grid-based battles where each move is crucial. Test your wit by fighting unique enemy types, powerful bosses, and mini-bosses, all while taking into account environmental hazards and boons. Grow stronger, adapt your deck, and choose your battles as you explore a vast world filled with dangerous challenges.

In forgotten lands shrouded by myth, Ro - a hunter from a small tribe - is overcome by grief following the death of her beloved son. Guided by voices from another world, she transcends into the realm of spirits, in hopes of bringing him back. Meet strange spirits and help them with quests and challenges that affect your deck – although not all of them may have your best interests at heart. Discover a mysterious world of forgotten lore, where darkness whispers secrets and invites you to unearth buried memories.
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 1.5Kreviews | 93% | — | $829.5K |
| $19.99 | 376ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Death Howl macht aus Minimalsimus eine ganz eigene Kunstform. Das Ergebnis ist eine hochkonzentrierte Mischung, die ein ebenso fesselndes, anspruchsvolles und atmosphärisches Spielerlebnis bietet. RPG Taktik, die mit 100% Herzblut programmiert wurde.
F∪ck hunting. F∪ck all hunters, Ro included. That is all. On the technical side of things: - Grindy. You have to redo the same battles over and over for the resources to unlock cards - Repetitive. Each battle starts exactly the same every time, enemy units and their starting positions are never randomized - Enemy attacks and ranges are not shown. You have to memorize them all through countless encounters - The enemy units attack order is not indicated. Into the Breach, Fights In Tight Spaces, Nitro Kid, games you took [i]inspiration[/i], yet learned nothing from? - Abysmal allies. Given the option between attacking an enemy unit or a meaningless destructible map object, the summoned ally will always target the latter - No turn indicator. Considering there are enemies and/or map conditions that will damage/kill you after a set number of turns, not knowing what turn you're currently on is lazy/unfair/idiotic - No undo button - No key rebindings - No video resolution setting (resulting in thick, black borders on the laptop display) - The story and pacing are utter slop crafted for the '[i]modern audience[/i]' - Final map and boss are utter garbage - Zero replayabilty
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Danish, Polish
| $19.99 |
| 360ratings |
| 92% |
| — |
| not modelled |
| $13.99−30% | 24ratings | 94% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 137 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Note: A lot of my hours are locking my computer while the game is still on. Still, played this as much as I could for 2 weeks straight. I really enjoyed this game, as much as Inscryption. They mitigate sticking with one deck by having you go to different biomes where that region's card don't cost as much as those outside it. I do wish that there was more gameplay that had you being able to mix and match different biome cards. Still, 9/10 overall from me.
In case there's any doubt that games can be art.
Nice art style, interesting playstyles,, interesting theming Its a bit of a slow burn, I beat every enemy and it was a bit grindy - I didn't find it as difficult as others are saying [apart from the final area] but perhaps that has something to do with it The bosses are the highlight - more of them would be good Worth the buy for any card game/deckbuilder fans
想要摆脱悲伤的人终将迷失。
Amazing game, 10/10
Every once in a while, something comes along that reminds you why you love card games, and Death Howl did exactly that for me. Every moment felt handcrafted. The atmosphere, art, music, and world all come together beautifully, and the deck building is some of the most satisfying I've played. Every new card felt meaningful, and experimenting with different builds was always rewarding. I ended up earning every achievement simply because I didn't want the journey to end. That's the highest compliment I can give a game. Thank you for creating something with so much heart. I truly hope this isn't the last game like this you've built something special, and I'd love to see this style of thoughtful, atmospheric deck-building continue. Highly recommended.
A great indie tactial deckbuilder game. Love the different cards how they function and the synergies. Also how each region plays differently. Love the enemies, you need to have a seperate ways in defeating them. Art style is very unique. Also love the bossess, changing your tactics and which cards you bring to the fight. Also don't forget the totems that changes your battles as well. Overall this is such a fun game for people who wants another Slay the Spire type game.
While I can recommend Death Howl on the merits of its challenging but rewarding deckbuilding and strategic gameplay alone, I feel that the biggest draw of this title, at least for me, is its story. I lost my brother in 2017, and when I first saw this game and tried out its demo, I immediately drew parallels between Ro's determination to bring back her son, Olvi, and the grief and similar sentiments of my own mother. I was emotionally moved by Ro's journey through the spirit realm. That's gotta be pretty difficult for a deckbuilder to pull off, I imagine. Especially for a game that can, at times, be punishing and unforgiving. But it works surprisingly well, with Ro's struggles acting as a vehicle, motivating you as the player to endure in order to help reunite her with Olvi. Ultimately, Death Howl resonated so strongly with me that its ending brought me to tears. Grief is a powerful emotion, one that can easily consume us if we let it. Death Howl's thoughtfulness and sincere regard for that in its story surprised me in the best way. It's because of that thoughtfulness that its impression will be a lasting one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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