
Cyberfusion is a VR roguelike, physics-based, full-body FPS that immerses you in a futuristic battlefield. Featuring cybernetic implants and procedurally generated levels, this game challenges you to adapt and survive in a world where your body is your ultimate weapon.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I rarely leave negative reviews cause I'm not very picky or harsh when it comes to games but this was a mess. A third of the audio was nonexistent (enemies, music), all weapon sounds (shooting and reloading) were super quiet to the point where I could barely hear them, Explosions and the lady announcers voice were so loud it was jarring every time they were played. aside from that in mission my person kept stretching to where they were like 8 feet tall, the sword constantly gets stuck in enemies and comes out of your hand when you hit them unless you get a clean neck slice which is especially annoying with how absolutely useless the first gun is (taking at least 4 head shots to kill at point blank). The arm blades also always get stuck on enemies and their bodies, With them being fixed to your hands it forces your arms to hyper-extend till the body despawns or the body randomly yeets its self in to oblivion. Saw a lot of enemies just randomly die. There is no explosion animation For the insanely small apparently explosive spider enemies that constantly rush you. sprinting feels like walking and walking feels like keeping your feet together and shuffling (not good for a game you're supposed to explore decent sized maps in). overall not even worth the $15 I picked it up for.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Нууу такое себе. Вроде и концепт неплохой, но локации до жути примитивные, рогалики конечно и не будут с уровнями ААА класса, но прям совсем грустно. Враги спавнятся прям на глазах, сами враги ну хз. Импакта от оружия вообще не чувствуется, пистолет как водомет ощущается, простому зомби нужно сделать пять хедшотов чтобы он умер, не нравится. Понравилось - катана найс, руки гориллы прикольно ощущаются Не понравилось - все остальное, локи, музыка, противники, система креплений предметов на персонаже, все плохо. Лучше купите Hard Bullet
Finální verdikt pro Death Horizon: Cyberfusion se mi hledá obtížně. V současném stavu totiž nelze hru vyloženě doporučit, ale zároveň si uvědomuji, že se v následujících měsících nejspíš bude výrazně rozvíjet. Vývojáři v minulosti prokázali, že si dovedou z hráčských ohlasů vzít správná poučení a své hry postupně zlepšovat. Subjektivně jsem se u hraní bavil, ale při racionálním odstupu nemohu opomenout, že soubojový systém má příliš zásadní problémy. Více v [url=https://www.gamingprofessors.cz/death-horizon-cyberfusion-recenze-vr-rogulike-zombie/]recenzi[/url].
utter complete abysmal vr slop, unity assets , continuously spawning enemies, uninspired gameplay. i wouldnt buy this if it was free.
The base combat is fun, but the base enemies don't offer much interaction except beating or shooting. A far cry from games like Blade and Sorcery. I see potential but there needs to be a lot of work done to the enemy and encounter design
Good Game
pretty good not enough to do though
追記:約6時間半プレイ後の雑感 プレイヤーレベルを育ててLV12ほどまで上げて アサルトライフルとハンドガンの全てのパーツを装着できる ようになったころにはサクサク進めるようになった。 案外おもしろい。何度もフロア1~5を潜ってアーティファクトを 探すローグ感はある。なんも強くならないのがむなしいが。 相変わらず近接武器はクセが強すぎて使い物にならない。 両手特殊装備をパンチからスパイダー能力に変更すると グリップ+トリガー同時押しで追跡爆弾クモちゃんがつけられる。 消費MP20で一匹ずつ召喚。 火力がアホ高いので常に召喚しておけば背後も守れる。 あとスパイダー能力らしく自身がスパイダーマン並みに壁を張ってすすめるが 何処で使うのかわからん。高所に逃げてハンドガンで一応戦えはする。 トレーニングルームにロッククライミングみたいな施設があったのは このためだろうか、今後これを活かしたステージが出ることを期待。 とりあえずある程度遊べるようになったがステージがどの階層も 同じデザインすぎて寂しい。ひたすらに単調なので色をもっと変えるとか オブジェクトを深層ごとに汚く荒れていくようにするとか工夫が欲しい。 あと説明が全くなかったスローモーションボタンがあった。 右スティック長押しでMP消費しながらスロモになる。移動は遅いが 腕は高速に振ったりエイミングできるので緊急時に使える……のか? _______________________________________________________________________ 初日雑感 日本語ローカライズされていないが直観でプレイ 剣の当たり判定が雑すぎて非常にイライラする。 縦切りや横切りしてるのに敵の胴体に突き刺さって離れず刺さりっぱなしでその間は剣が使えない。 ブンブン振り回してようやく剣が抜けるかどうか。射撃武器に関しては特に問題ないが、近接武器はこのほかにも両手に仕込まれたブレードなどを使用しても同じように刺さって抜けない現象が起こる。 一応は、突き刺した相手が一時的に動きが止まるので、そこを反対の手でぶん殴って倒すアクションは取れるのだが、切り倒したほうが速いしパンチ時のエネルギー消費のほうがもったいない。 コミュニティでも剣の挙動がおかしい部分を指摘されていて、3月にアップデート予定とされているが全く音沙汰無。これ一人で作ってるゲームなんだろうか?気長に待つとしよう。 とりあえず1700円を投資額と思えなければプレイしないほうが良い。
[h1] Version 0.1.7 [/h1] I see the potential within this work and it is fun to play. Lets start with the [b]Good[/b] things: [list] [*]the current performance is great [*]you get what you expect (MVP: arena-style zombie slayer game) [*]LOD on weapons, your arms/character and zombies is amazing [/list] As expected within this version there is a lot of [b]not so great[/b] stuff going on too: [list] [*]I dont know if it is, because im playing via openxr but the "telekinesis pull to grab"-mechanic doesnt work at all [*]I dont know if this is a wanted feature but you can get damage from lootboxes or other furniture if they crash into you [*]physics of some objects, e.g. shelves, needs some work.: You can touch one and it flies through the room [*]physics of the swoard can launch your character trough a room if you strike a zombie to fast instead of cutting it down [*]spawns are a bit close ... I had some szenarios where I enter an empty room having zombies spawning close (behind me) [/list]
像是学生的作品,从游戏性角度来说:一个非常无聊的打僵尸游戏,僵尸走过来,你一刀砍掉它的头,然后反复循环,你就会获得金币,金币可以购买新的武器,用来打僵尸,非常非常无聊。 从游戏开发的角度来看:糟糕的物理系统(Hurricane VR 和 PuppetMaster),场景没有反射探针(门居然反射的天空盒的背景),UI居然跟随头部,我想看字幕或UI的内容,结果字幕跟着我的头一起旋转。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — | |
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| $14.1K | 54 | 43% | $8.99 | |
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