
In collaboration with Corpse Party scenario writer Makoto Kedouin, this horror RPG follows Mai Toyama’s search for her sister in a quiet lakeside town. She’ll unravel clues to the town’s past by day, and battle Shadow Matter by night. Can you uncover the truth before reality is consumed by darkness?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
O jogo realmente me surpreendeu, como a nota dele não estava muito alta na steam eu já fui jogar esperando um jogo quebrado ou com história/gameplay fraca, mas não foi isso que recebi. A história conseguiu me prender do começo ao fim, cada dia novo no jogo o mistério só aumentava fazendo com que eu pensasse em teorias sobre o andamento da história, e o suspense sobre quem poderia ser o próximo a morrer era muito bom também. Eu não joguei o primeiro jogo então não tive realmente um contexto de como era o universo do jogo, mas não acho que perdi muita coisa pois deu para entender basicamente tudo, acho que a única coisa do primeiro jogo foram só alguns personagens mesmo. Não vou dizer que é uma história revolucionária, ela é bem padrão no quesito de suspense/horror mas o jogo conseguiu usar esse estilo padrão muito bem. A gameplay para mim foi "neutra", nem gostei e nem odiei, tem um estilo interessante mas depois de 50 encontros com inimigos começa a ficar enjoativo, principalmente quando os boss viram só uma esponja de dano. O boss final eu fiquei quase 20 minutos na batalha dele e nem foi porque era difícil, ele só não morria mesmo. No geral eu não entendi o motivo da nota baixa que ele tem na steam, claro que não é um jogo perfeito mas também não é um jogo medíocre, eu diria que esse jogo funcionaria melhor como uma Visual Novel, já que o que me prendeu mesmo nele foi a história, se tirasse a gameplay dele pra mim não faria diferença.
Esse gostei bastante, a trama desse jogo até agora me prendeu. A trilha sonora consegue ser bem envolvente, gera um ambiente amedrontador e, em contrapartida, um clima suave ao decorrer. Isso é ótimo. O modo de combate é muito bom também, me lembra jogos como Romance Saga de console SNES. Você desbloquear novas skills com combinações é genial e divertido. Os gráficos 3D são médios, lembram jogos de PlayStation 2. Já a parte 2D é muito bem-feita. Vale muito a pena. Eu gosto muito da cultura japonesa. Poderiam ter adicionado outros idiomas e, quando falo isso, me refiro ao [h1] Português (Brasil) [/h1]. Sério, pelo tema e estilo proposto, deveria ter mais idiomas. O que até hoje me incomoda em jogos japoneses que já joguei é isso: são ótimos, só que não têm disponibilidade de idiomas, algo básico. Em uma época com tantos avanços, IAs, robôs e etc., os jogos não terem disponibilidade de idioma é muito triste. É provável que não venha uma atualização em português para esse jogo, mas pensem nisso para o próximo da franquia. O Brasil é um dos países que mais tem japoneses depois do Japão, poderiam ser mais gentis e fazer esse favor para a gente.
全成就了- 雖然故事延續一代,但因為一代有許多輪迴相關的設定,所以總體而言沒辦法沿用一代的思考。 故事上比起一代來說較為能接受一些,一代的反派太蠢了,二代的反派動機挺鮮明的。 不過可惜的是二周目額外新加的內容有點貧瘠,雖然新增了很多背景設定,但總覺得完全可以再做一個額外的結局吧?結果二周目給的結局只是一個額外劇情而已。 不過倒也給出了神奇的反轉,雖然我也覺得『那個人』在一代明明就被虐待狂抓起來,結果後來出場好像都沒發生什麼事很怪,另一個被虐待狂抓的人甚至立繪都沒了,結果現在結尾跟我說『那個人』也是特別的,倒也有種可以接受的感覺。 總之,推薦。
Nightmares bloom anew Truth hides behind fractured screens Light escapes the code
While I do understand that this game is seen as a rather bad sequel to the first title, looking past the repetitive gameplay loop, the story has a really interesting premise. The right presentation of a good plot has always been a problem for a lot of JRPGs so that isn't something I wanna judge here. To set the right tone, I have to admit, that this game felt more like a Visual Novel with relatively poor gameplay aspects in it and is even bold enough to skip a few necessities every good JRPG needs. The scenes can be quite grotesque at times, which is a little bit different from the first title but a welcoming change for people who enjoy bloody mysteries. The cast of characters isn't bad but there aren't enough options to get creative, which is probably due to the game's theme in general, so this one can be forgiven - but it certainly eliminates a huge aspect about JRPGs in general because there is no reason to ever improve on your tactics or gameplay. The gearing system isn't particularly exciting and the success in combat comes down to very little knowledge about the game's mechanics and the level/gear of the playable characters. Unfortunately the story is only slightly connecting to the prequel, which is a shame, because it has a lot of potential. All in all I could enjoy this title a lot due to its theme, but it's nothing too fancy talking about the presentation and gameplay. If you're not too invested in the story and really enjoy reading, then this is probably not a game for you. Shoutout to the prequel and first entry to the series because in my opinion a lot of badly handled aspects of this game were done quite well there.
Death end re;Quest 2 is an insult to anyone who loved the 1st game. The story has way more plot holes, barely connects to the first game and many many MANY gameplay features were stripped down from the first game. Don't even bother buying this one even if you liked the first game, it's completely different in tone, has an overall worse story and is barely connected to the first game (in an, of course, extremely loose way). The game feels like a VN that has unnecessary gameplay tacked on contrasted with the first game which was rough but had a decent balance between the VN and RPG sections as well as far better atmosphere and tension. This game is so inconsequential and pointless that the namesake isn't even done well, there are fewer death ends AND they're all meaningless and contrived as hell with low production quality. The characters were enjoyable for the most part but the story they come in is so horrendous that it ruined my enjoyment. Disclaimer: The following is very ranty and annoying sounding cuz I loved the first game and was enjoying the 2nd until all of the contrived bs kicked in around halfway through the game. It also contains spoilers, you've been warned. I won't include anything regarding the true ending and Lydia's scenes because I just... couldn't care enough to continue the game after the mess of an ending DERQ2 Story Issues: - It doesn't connect to 1 baring the fact that 1 did happen and nothing else, every returning character from 1 is pretty much useless - No explanation for why the girls can fight (Rot just gets a random ass gun with no explanation, true American right there) - The girls can fight, except when they can't for plot reasons, monsters? no problem, a guy with a knife? oh horror of horrors - This leads to many times where you wonder why the hell they can't fight back when they just beat an eldritch monster like 2 seconds ago and breaks any and all tension, suspension of disbelief and horror - This is made even worse when you get the old party as "character data" and you would likely assume that it isn't canon and just an extra thing for you, the player... but then they acknowledge that it's an actual thing like twice in the game which means it exists, they just expect you to think it doesn't - Glitch Mode is purely gameplay, no lore explanation, it doesn't exist, it's just there. Meanwhile we lost Battle Jacks, dungeon hacks and many more due to them not appearing in plot - Mai is a "programmer" like Arata who doesn't once use her powers till the very ♥♥♥♥♥♥♥ end, the Laptop enables her to do this but she finds ♥♥♥♥ to unlock features and GETS NOTHING, in fact in multiple points Iris is just completely forgotten - Constant time inconsistencies, the game sometimes just ignores what was said and skips to midnight or just has tons of time ♥♥♥♥♥♥♥ that makes no sense and isn't worth figuring out - The ending is a rushed exposition dump that has many plotholes - Barbas is now Marbas. Confused? Who cares, the game definitely doesn't. Literally never even addresses the sudden change. - Deus Ex Arata + nothing he can do can prevent his death but apparently he can set up this entire elaborate plot to include Mai??? - Liliana just acts like the rest of the townspeople even though she's from the current time but Mai doesn't???? And Deus Ex God!??!?!? - The ending makes no sense with how World Degradation works, it rewinds time but somehow her one time use of it just fixes everything and prevents the events of the game from ever happening? Not only does this not align with the 1st game... IT DOESN'T EVEN ALIGN WITH THIS GAME EITHER. It's described as rewinding time for your allies, keeping your minds in tact... yet the ending clearly shows that everything they did was in tact as well, not just their minds. Somehow the timeline they end up with ends up being a perfect timeline where the entirety of the game doesn't happen. No rituals, no 30 year cycle, nothing, but with how degrade is described it's supposed to be a chance to start over, to do things differently and hopefully do better... Like a NG+... instead nah, magical ♥♥♥♥♥♥♥♥ go. Everything is perfect minus Lilliana DERQ2 Gameplay Issues: - Difficulty boils down to unreasonable damage, dodge rate, or HP sponges, completely not fun - Character Switching (Characters used to be paired and switchable mid combat) is removed, making some returning characters pure dead weight - Removal of Battle Jack in favor of super knockbacks makes the game monotonous and some characters (mainly Lucil) useless if they don't have any good knockback or any knockback at all - Only 8 Death Ends, all of which are contrived and boring with much less gorey/disturbing imagery compared to 1 - Returning Class feels like afterthought DLC despite being in the base game
[h1]我怀疑我是进了一个打弹珠的游戏——鬼畜回合制*死亡轮回二代作[/h1] 《死亡终局 轮回试炼 2》由Idea Factory, Compile Heart(地雷社)制作并发行的一款剧情向热血回合制战斗多周目JRPG,身为“非主流RPG”(ガラパゴスRPG)的死亡终局系列作品第二部正作,继承了第一部有血有肉的剧情特色和地雷社优良的旧作踩雷传统,用诡吊气氛和血脉喷张的大胆暴力场景铺开诅咒之城“里茨什瓦拉”的恐怖故事! [h1]血脉喷张的反地雷社直觉ガラパゴスRPG,震撼美丽无法自拔[/h1] 剧情中,玩家将扮演一名蒙受家暴反杀父亲的离异家庭少女“东山舞”,被华兹渥斯学院收养而踏入了一场揭晓世界真相的“游戏”之旅,本作剧情执笔为《尸体派对》作家祁答院慎,该剧本家精心打造的轮回试炼的Meta内核加上反常规的血腥暴力的大胆场景,堪称本作一流的看点,需要着重指出本作并不符合地雷社一贯的“亲百合”+美少女贴贴的和蔼温柔走向,而是某一刻急转直下交织着浓厚的剧情杀和丑陋怪物的“非主流”RPG特色,故本作在地雷社也是小有名气的“黑深残”作品。 [h1]一场精彩的视听盛宴与经典雷兵体验要点[/h1] 体验全作来说,仅考虑剧情部分,无疑是一部优秀的视听盛宴,你永远可以相信Idea Factory, Compile Heart的作曲(月蚀会议+杉浦勇纪)和美术(NanamedaKei)水平,但是地雷社做到完美似乎是很有可能,但是真实情况下,初步接手本作的新人能够见到以下剧情要素:瘦到肋骨排排的大胸少女反杀成年家暴父亲,一把柴刀麝战两头可控怪物毫发无伤,三点行动力回合制战斗把对面当小钢珠打,[b]啊?[/b]几乎是超人,面对掉San怪物的袭击腿都不软一下,砍完了告诉我“看到自己把同学砍了”吓得不轻,Huh?以上是新人对于该系列各种割裂现象的真实体验,包括但不限于各种天降神和蜜汁操作,虽然一切都试图在后续剧情解决,但是看到多周目,乃至“6周目”的吓人指标和重复率99%的内容体验以及全成就34个触发全EDN的黑暗要求,🏆也被蒙上了一层罪恶的阴影,这或许真是鬼畜的画面,鬼畜的体验,鬼畜的硬指标。 [h1]结语:试炼的轮回META内核,真相揭晓前亦是如此迷醉[/h1] 退一步来说,这是一场试炼,从低帧数和各种优化以及BUG手中挺过来的你无疑是值得称赞的,这份轮回的能力充满了痛苦和背叛,加油吧!爱玩地雷社的大哥哥! [quote] 闲暇时光,不妨试试游戏。 欢迎关注[url=store.steampowered.com/curator/45653622/] 闲暇時光鉴赏组 [/url] [/quote]
This game is how you do horror JRPG well.
Эль Стрейн Марбас
Muy aburrido
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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