
A short and minimalist roguelike where every hit is lethal but time slows down whenever you are in danger. Reach the top floor or die trying!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.39−45% | 25reviews | 84% | — | $4.5K |
| $9.99 | 27ratings | 79% | — | not modelled | |
Engagement
Reviews
Minimalistic shooter with a mechanic that’s very fun to play. There is only one mode available. The game is the same whether you take it simple or go for the extreme difficulty. The idea is to simply eliminate every foe on the floor and then enter the elevator to the next floor and all the way to the top. There are no rewards for runs, and your success is determined only by how quickly you become acquainted with the game. A run always begins in your room, where you pick up a gun with infinite ammo and enter the elevator. Other weapons, such as a sniper rifle and a shotgun, can be found throughout the floors, although they have limited ammo. On the other hand, they deal a lot of damage and require no reloading. The gameplay is simply enjoyable and makes it like you’re in an action movie. Minimalistic art enhances the overall experience significantly. Everything appears to be made of basic shapes with no textures applied on top of them. It works quite well. To keep things interesting, the environments change after a few floors. The first few take place in the garage, then on gangways outside, then atriums, and so on. Although floors aren’t randomly generated, they do appear in random order. There are some floors where time has stopped completely. People are trapped in time, and the stage layout appears to be telling a story. It also goes a bit weird towards the end. Enemies are simple because they only exist in two varieties. There are melee guys and shooters. Melee guys have no brain and are easy to eliminate. You only need to wait at a safe location and kill them as they approach one after the other. Even though they're only faceless blobs, headshots are important in this game. Shooters, on the other hand, are where the unique mechanic comes into play. When a bullet is close to killing you, time slow down. This offers you enough time to either shoot the bullet or dash out of the way. The time limit is extremely generous, allowing you to save yourself as long as you know where the bullet is coming from. You don’t want to dash straight into a bullet. This does not suggest that you can simply stand in the middle of the room and shoot every bullet that comes your way. During a slowdown, your priority should be to deal with the hostile bullet. If you shoot at the enemy first, you'll almost certainly die.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
| $9.99 |
| 16ratings |
| 80% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 34 reviews with recorded playtime.
I really like this game, the gunplay is really fun and it runs great, but the only thing why I can not recommend this game are the resolution options. For me, the only resolution options available are: 1920x1080, 1280x720 and 720x480. I have a 2560x1440p monitor, and setting the game on 1920x1080 causes some issues. I would like to see more resolution options other than these three.
Death Elevator is a stylish, low-poly FPS with a one-hit death system and slow-mo. It kinda feels like Superhot and F.E.A.R. had a baby. The visuals are nice and complimented with a cool soundtrack and satisfying skill-based gunplay. It takes a while to get used to the movement, but when it clicks, it's really fun and rewarding. Your goal is simple, kill everything that moves and get to the top. There's no metaprogression, no unlocks, only you and whatever guns you find in your path. Overall a simple and focused indie that works really well and delivers exactly what it promises
Awesome with praydog's UEVR injector. There is a 6DoF weapon config on the discord. Feels like a native VR game. Wish list is only a few things: Option to turn off crosshair, bullet decals (to help sight in VR guns), separate option for music and effects (would rather have my own jams going) Works great with the Katwalk Treadmill. Got in over 3miles in two hours. and some of that was working with the VR injector and setting up the motion controls. Thumbs up!
Muito fácil (morri 73 vezes)
how to ruin a perfect game with mouse smoothing
It's short but satisfying. Quite difficult with the slowdown disabled and some of the rooms are intense.
Jogo muito bacana, me lembrou bastante SUPER HOT só que o tempo só desacelera em situação de morte eminente. O jogo fica bem difícil nos últimos andares, são 24 no total (ao menos na minha run) e se morrer começa de novo. Levei 5 horas pra finalmente conseguir uma run de 913 segundos (tem uma conquista de fazer em menos de 666 segundos???). Falando em conquistas, parecem não estar funcionando, ao menos pra mim não ativou nenhuma :(
This game has amazing gun play, its easy to go slow, but once you get comfortable and try to start going fast, that's when it gets interesting. You're balancing speed and precision, and one misstep can me easy death. But what has me really intrigued is the story. its a bit interpretive and best experienced yourself, but i keep coming back to this game, because it has me clawing, trying to get to the next part.
Bem frenético, recomendo para quem curte um super hot <3
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $342 | 7 | 100% | $1.99 | |
| $6.3K | 182 | 89% | $1.99 | |
| $2.1K | 12 | 100% | $6.99 | |
| $747 | 37 | 76% | $1.99 | |
| $17 | 1 | 100% | $0.99 | |
| $0 | 80 | 91% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5K | 118 | 92% | $1.99 | |
| $4.5K | 148 | 82% | $1.99 | |
| $4.5K | 64 | 66% | $2.99 | |
| $4.5K | 105 | 52% | $1.99 | |
| $4.5K | 55 | 84% | $3.99 | |
| $4.5K | 55 | 91% | $2.49 |