
This is a game about online violence, all of which are based on the personal experience of the producer and shared with netizens. As far as possible to reduce the reality of one after another bloody cruel phenomenon. Today's victims may only be a little-known person, and the next It could be you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 7.2/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本游戏告诉我们 --------未经他人苦,莫劝他人善,你若经我苦,未必有我善。【网络暴力本就是人为定义,加上如今快速度的生活,人们本就不易,如此需要发泄,不然会疯掉。而在当时的网上太过自由,这就成了它们发泄的免费站点,还不需要付出任何代价。再加上没人愿意当地下的老鼠,个人主义在这时也大于了团体主义,自认为这种发泄是正义,哪怕知道是错的,大多数人也会自主忽视】 大家不要完全把自己的三观同入进去,可以把这游戏的精神当做一种精神积累与社会的警告。 一时感动未必有一时的难受记忆深刻。【所以没有跳过剧情的按键,玩一次不想玩第二次,却让人记忆深刻了】 不过游戏本身没问题,题材新颖,我没玩过类似的。【虽然我玩的游戏可能少了】 但可以看出作者还是比较认真做了游戏。每个人的三观都不同,玩这游戏的感觉也会不同【推荐自己打通不要看攻略,虽然很容易卡关,但你自己找出通过方法才有自己真正在玩游戏的感觉。游戏告诉我们网络暴力离我们其实不远,朋友关系也是有多种不和,但这才是生活】
神作!這是神作!劇情非常不錯,對我而言就是神作!
听着Sya的曲玩别有风味...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
莫名其妙的游戏。不知所谓的剧情。糟糕的画功。十分不推荐
我的肝...
我还是挺喜欢的这个画风的,但是文案和节奏真的让人一言难尽。
游戏整体玩起来很压抑,对家庭暴力网络暴力真的很写实,后续对作者展开了一些了解,作者已经退网了,找不到过多的了解,看的剧情也很迷,希望世界上少一些暴力,多一些溫柔,用法律保護自己,打敗一切!!!!
[h1]偶遇网络暴力,拼尽全力无法战胜[/h1] 并非偶遇,网络暴力确实是互联网时代的悲哀,可以说只要你在网络上有争议,就一定会发生网暴,也希望大家珍爱生命,抵制网暴,虽然很难 本作立意很好,但游戏性确实不足,其次本作有很多语言攻击和作者情绪输出,敏感者勿入 剧情就是主角被网暴,通过内心的挣扎和主角的不同选择而走向不同的结局 游戏是横板2d,相比前作操作更加简便,主要就是解密和追逐,存档点也给的比较合理和及时 作者正常画确实不够精美,但猎奇恐怖画的还是很有味道的 音乐也很不错,该抒情的时候抒情,[spoiler]主角跳楼独白触动我了[/spoiler],该阴间的时候阴间 整个游戏的恐怖氛围塑造的还是可以的 个人难绷之处,1.解密很搞,有的有引导,有的没有,不过最后的镜子和追逐战还是可以的 2.文本不能快速呈现,会消磨玩家耐心 3.时不时蹦出日语配音有点违和 4.莫名其妙的死亡方式有点多,到后面有的地方我知道可能会死,但为了不遗漏线索,还是点了下去 5.有的剧情细节不合理,能看出是照着靶子射箭 总结就是文本冗长且有点老套,自由活动时又因为解密和死亡等小问题搞得游玩体验不佳,所以说缺乏游戏性 适合给想了解网络暴力,喜欢听故事和恐怖猎奇的人玩
和前作相比,《告死天使的审判》感觉上成长了很多 逐渐出现了属于自己的风格 文笔水平肉眼可见的提升[spoiler] 虽然真的还是很中二 [/spoiler] 恐怖这一主题也有所展现出来 但是...这实际体验真的还是很一言难尽... 怎么说吧,线索收集和利用真的很强求 例如啊: 你的拿到了一把染血不能用的钥匙 第四个房间有一个上锁的柜子 下水管道被堵塞的水池 而第三个房间正好有园艺剪和尖刀 这时候想着,诶我从第三个房间拿一个工具把柜子撬开,然后在里面寻找通水池的工具之后洗钥匙对吧? 诶但这游戏不是这么想的【以下攻略稍微规避】 [spoiler] 这游戏则是:用收集到的尖刀直接划开水池的管子,从管子里取水直接洗钥匙 [/spoiler] [spoiler] 柜子:那我呢? [/spoiler] 游戏在很多地方都缺少了必要的指引,导致卡关时常存在,也就必须要有攻略的帮助 在剧情这方面有点过于偏激,很难和玩家产生共鸣与代入感 本作仍然具有跳脸杀,且不含自动存档 但不管怎么样,相较于前作的表现,《告死天使的审判》已经有十分明显的提升了 如果要体验小众RPG的话的确值得尝试一下,但只能说...... 呃....做好心理准备
Death Angel Trial, developed and published by 我妻寒十, is a story-focused psychological adventure that chooses to confront one of the most troubling realities of the digital age: the destructive effects of cyberbullying and anonymous online harassment. Rather than relying on supernatural creatures or constant jump scares, the game presents a grounded narrative inspired by real-life experiences, aiming to show how emotional wounds inflicted through the internet can have devastating consequences. Its premise immediately sets it apart from conventional horror adventures by placing human behavior, guilt, and social responsibility at the center of the experience instead of fantasy-driven threats. The game follows a young woman whose life becomes entangled in a series of unsettling events that gradually expose the emotional and psychological damage caused by relentless online abuse. As players uncover more of the story, they encounter themes of isolation, fear, regret, and the lasting scars left by malicious words spread across social media and digital communities. The narrative is extensive, featuring well over 200,000 words and multiple endings, allowing choices and discoveries to shape the conclusion. This branching structure gives players a reason to revisit the game while emphasizing that different decisions can produce dramatically different outcomes. Gameplay revolves around exploration, environmental interaction, and puzzle-solving rather than action. Players investigate detailed locations, search for clues, collect important items, and solve a variety of puzzles that unlock new chapters of the narrative. The handcrafted environments encourage careful observation, while more than one hundred illustrated CG scenes reinforce the emotional weight of major story moments. Instead of allowing unrestricted manual saves, the game introduces crystal ball save points, requiring players to think carefully about their progress while maintaining the tension throughout the journey. Although the mechanics remain relatively simple, they effectively support the game's primary focus on storytelling and atmosphere. Visually, Death Angel Trial combines classic RPG-style exploration with expressive hand-drawn artwork that enhances both its emotional scenes and moments of suspense. The artistic presentation successfully creates an oppressive mood without depending on cutting-edge graphics. Music and voice performances also contribute significantly to the overall atmosphere, adding emotional depth during dramatic conversations and pivotal story sequences. The developer clearly intends for the audiovisual presentation to immerse players in the characters' struggles, making the emotional highs and lows feel more personal and impactful. The game's mature themes are handled with seriousness, featuring depictions of violence, blood, death, abusive language, and psychological trauma. These elements are not included merely for shock value but instead reinforce the central message about the consequences of unchecked cruelty in online spaces. Players expecting a fast-paced horror title may instead find a slower, dialogue-heavy experience that prioritizes reflection and character development over traditional scares. Its pacing rewards patience, allowing the emotional narrative to unfold naturally while encouraging players to think about the real-world issues it portrays. Death Angel Trial is an ambitious indie adventure that succeeds by delivering a meaningful narrative supported by engaging exploration, strong artistic direction, and emotionally charged storytelling. While its deliberate pace and extensive dialogue may not appeal to every player, those interested in narrative-driven experiences with mature social themes will likely appreciate its willingness to explore difficult subject matter through interactive storytelling. By blending psychological tension with thoughtful commentary on cyberbullying and personal responsibility, the game offers an experience that remains memorable long after its multiple endings have been seen. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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