
Dear Future is a multiplayer wandering game where you photograph a procedural city using an inherited camera. After your session ends, the next player will receive the camera and continue. What will you pass on to those that come after you?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An interesting idea, but I wish it was a bit more fleshed out. At the moment, there isn't much to do except walk around the same old buildings, every now and then spotting a flame accompanied by some dialogue. For a game centred around photography, the graphics are just... basic. Aside from some shadows and a dynamic day/night cycle, there really seem to be no shaders, reflectors, even some kind of fog or something to hide the low draw distance. If the game wasn't free, this review would probably be negative. I hope the developers continue to work on it, because I think it could eventually become something truly beautiful.
The graphics are rather bad and the game could be much better if it was no HUD game. The controls are also meh.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I see You!
O.K. Well it was Free so I can't complain too much. I found the movement Jerky on my machine and after about 6 minutes with the Tutorial I'd had enough. The display was low res and the act of moving around and Jumping about was so laborious that I couldn't face any more. Now it might be my computer, but it is a pretty top of the range PC. I liked the concept but I just can't struggle with the slow Jerky controls.
best game ive played ina a while 10/10
It's an interesting idea and I enjoyed doing one runthrough, but I feel like "find a compelling photo to pass on" is hard to do in a game with this many boring repeated assets. There's a reason 4 out of my 5 inherited photos were all of the big scary spike tower from some angle.
Lovely music. Feels like your last few hours on earth.
the calm photography of a broken world.
☀️
andare a caccia ci fa battere il cuore, sfiorare le tue impronte prima che l'onda s'infranga nel respiro travolgente mi ricongiunge ai moti dell'anima in una marea di risacche
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $310.8K | 712 | 87% | $29.99 | |
| $935 | 28 | 96% | $1.99 | |
| $14.4K | 97 | 92% | $7.99 | |
| $10.1K | 66 | 94% | $9.99 | |
| $8K | 96 | 81% | $4.99 | |
| $7.7K | 74 | 69% | $6.99 |