
Deadzone: Rogue is a roguelite FPS set in space. Blast through swarms of hostile machines, combine powerful augments and elements to forge your build, and grow stronger with each run — solo or in co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.86/day in the week to Aug 23 → 23.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Adventure on your own, or conquer the ship in a co-op squad of up to 3 players. Mark enemies for focused fire, synchronize grenade strikes, and storm enemies with overwhelming force. Adjust difficulty levels for each mission to match your mood, from a more laid-back adventure experience all the way to nightmare mode.

Fight against massive, biomechanical bosses that demand steady aim and quick reflexes. Annihilate waves of hunter-drones, robotic spiders, the mindless, and dozens of other enemies to survive each run. Battle through each ship sector — from the engine rooms to the brig.

Master over 30 powerful weapons, each modifiable with elemental affixes and upgrades. Turn a shotgun into a void-spreading crowd crusher, or a submachine gun into a room clearing hail of ice. From plasma cannons to sniper rifles, your arsenal adapts to any combat scenario.

Incinerate drones with fire, freeze swarms with ice, chain lightning enemies with shock, or send them to the void with a well-timed headshot.

Transform your combat approach through dozens of augments, perks, and items. Dominate from afar, strike from the shadows with stealth, or get close with enhanced melee. Your choices offer a unique experience against the mechanical onslaught.

Use permanent upgrades to reshape yourself into a killing machine. Boost your shields, amplify elemental chaos, and tear bots apart with satisfying fury. Forge a path that matches your playstyle.

Explore a spaceship overrun by biomechanical creatures, enjoy an original music soundtrack and art, and discover your true mission and origin.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 16.7Kreviews | 82% | — | $9.4M |
| $24.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun
1.数值像手游设计。2.这个游戏最核心的机制是冲刺,但是大部分房间非常小,基本没有给你转移的空间。3.它给了你一个用桶子来规划的步骤,看似合理,实际是偷懒。环境伤害可以做的更精细,而不是简单粗暴给你几个桶子让你摆着玩,我是什么三岁小孩吗?4.近战系统非常糟糕,99%的情况下不会用近战。5.几乎没有任何有趣的伤害机制,就是单纯的页游+10%战斗力这种东西。2026年了,你不会觉得加几个元素伤害,暴击系统就是所谓的“有趣”吧?6.局外养成等于也是页游设计,我只看到了+5%+10%。7.专长系统是唯一roguelike的地方,但是做的非常粗糙,基本也就是战斗力+10%+20%,很少有一些有意思的机制。8.我唯一后悔的就是2小时内没有退款。9.我的改进建议?你们是花钱雇我QA了吗?我花钱浪费了我人生中的4.2小时,曹你们吗的。10.听说1代没打磨完就跑去2代了。对的对的就这么干,哎呀我们国产小工作室就是太能吃苦了,资金刚回笼就马不停蹄的开发下一作了,怎么中国玩家这么享福啊。真是臭不要脸。这跟滚服有任何区别吗?你们工作室的任何续作,我不会推荐任何人购买。给你们惯的,草拟吗。 The numbers feel like they're from a mobile game design. The core mechanic of this game is the dash, but most rooms are way too small, leaving you almost no room to maneuver. They give you barrels to plan your route with—seems reasonable on the surface, but it's actually just lazy design. Environmental hazards could have been much more refined, instead of just handing you a few barrels to play around with like I'm some three-year-old. The melee system is terrible—you'll basically never use it in 99% of situations. There's hardly any interesting damage mechanics; it's just plain old browser-game style "+10% combat power" nonsense. It's 2026—do you really think slapping on a few elemental damage types and a crit system counts as "interesting"? The out-of-game progression is also straight out of a browser game—all I see is +5%, +10%. The specialization system is the only roguelike element, but it's very rough—mostly just +10% or +20% combat power, with very few actually interesting mechanics. My only regret is not refunding it within the first two hours. My suggestions for improvement? Did you hire me as a QA tester? I wasted 4.2 hours of my life on this, ♥♥♥♥ you. I heard you moved on to the sequel before even finishing the first game. Yeah, keep doing that—oh, our poor little domestic studio works so hard, as soon as the money rolls in you rush straight into the next project. How lucky we Chinese players are. Shameless. How is this any different from a server-hopping cash grab? I won't recommend any of your future games to anyone. You're getting way too spoiled. ♥♥♥♥ you.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Ukrainian, Italian, Spanish - Spain +2 more
| $24.99 |
| 819ratings |
| 94% |
| — |
| not modelled |
| $17.49−30% | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
un jeu passe temps si vous aimez le fps ( plus cool a plusieur je trouve, perso je joue solo et sa ennuie vite)
Подобие Робоквеста
little late on this as the dev team gets ready to unleash their second game but the devs deserve it. this is coming from some one who dumbed a good amount of time on there public playtest for upcoming second game. which mind you will continue exactly where this game left off at story wise. game play combines both fast paced and quick room clearing with a hint of strategy as you enter each room. what i mean is every room you start in stealth mode. you can freely move around and scout out the room and plan where your ganna start. sometimes choosing the wrong spot can lead to an early end. I like that some of the more OP weapons in the game require time to finish certain missions to unlock. these missions double as a chance to learn the weapon and or the buff so that you know what it looks like and feels like when you use it in general content. with how strong these weapons are they come with draw backs that do balance em out progress in the game is a little off just to me. essentially you earn a series of currency and blueprints that you feed into upgrades eventually being able to unlock everything with no limits meaning every player is ganna enter a match with the same stats. a little boring but the upcoming dead zone rouge 2 fixes this with a much better progression system so i wont say much on this. another little complaint is how suits offer nothing but cosmetics I personally like when rouglite games gives the player some control over a basic build or skill set as we head into each run. but again the upcoming second part of the game fixes this and its a very minor complaint. performance is smooth as warm butter. I have ZERO issues with lagging or stuttering. Iv seen minor frame drops only in long endless runs when build and damage numbers are hitting bonkers levels. by minor i mean maybe 3-5 frames dropping. it plays well controls are really responsive. controller support is spot on. aiming feels great as well as hip fire and movement feels fantastic all and all for 25$ its a game well worth the price. and if the second game has caught your attention then def pick this up as well. if nothing else to support a dev team who is capable of putting out a demo designed to test limits with game play just as smooth as a fully finished product
Muy buen juego de verdad te atrapa de lleno con su jugabilidad y diferentes builds que puedes tener a lo largo del juego pero es mejor aun llevarte la sorpresa que la historia te atrapa lo cual la verdad no me lo esperaba yo solo venia a jugar mi roguelike de turno y me encuentro con esta joya eso si siento que es un juego que se disfruta mas en solitario (mi opinión) por el como funcionan las muertes en cooperativo pero muy buen juego con una historia simple pero que te atrapa y diversión asegurada.
The game was ok, just didn’t like that if you die you have to start over. If the gameplay was fun and there was a strong story behind it then O wouldn’t be as annoyed. I played ling enough to realize this game wasn’t for me. At least I didn’t see any dudes with boobs, blue haired fat communist non-binary cows with septum piercings, betas who like to get pegged and watch their wives boyfriends turn their wives inside out. The game seemed very well grounded with a masculine character, however the game just wasn’t for me. Needless to say that, I won’t be buying the sequel as it will essentially suffer from the same issues with a VERY WEAK story. I played the demo for the 2nd one and it’s literally the same with with slightly upgraded graphics m.
I really liked the levels and weapons. Not a ton of content here and not much re-playability for me after I unlocked everything but definitely worth the price. Shooting and mechanics were fun and easy to make a completely broken build.
Ignore the spoiled reviewers that expect endless updates, this is an awesome roguelike/lite and I'd recommend it to anyone that's an FPS or roguelike fan.
이지랄 하면 2를 누가삼 느그 어매 아배 갱애지 딱 3개 팔리겠다
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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