
Deadzone: Rogue is a roguelite FPS set in space. Blast through swarms of hostile machines, combine powerful augments and elements to forge your build, and grow stronger with each run — solo or in co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.86/day in the week to Aug 23 → 23.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Adventure on your own, or conquer the ship in a co-op squad of up to 3 players. Mark enemies for focused fire, synchronize grenade strikes, and storm enemies with overwhelming force. Adjust difficulty levels for each mission to match your mood, from a more laid-back adventure experience all the way to nightmare mode.

Fight against massive, biomechanical bosses that demand steady aim and quick reflexes. Annihilate waves of hunter-drones, robotic spiders, the mindless, and dozens of other enemies to survive each run. Battle through each ship sector — from the engine rooms to the brig.

Master over 30 powerful weapons, each modifiable with elemental affixes and upgrades. Turn a shotgun into a void-spreading crowd crusher, or a submachine gun into a room clearing hail of ice. From plasma cannons to sniper rifles, your arsenal adapts to any combat scenario.

Incinerate drones with fire, freeze swarms with ice, chain lightning enemies with shock, or send them to the void with a well-timed headshot.

Transform your combat approach through dozens of augments, perks, and items. Dominate from afar, strike from the shadows with stealth, or get close with enhanced melee. Your choices offer a unique experience against the mechanical onslaught.

Use permanent upgrades to reshape yourself into a killing machine. Boost your shields, amplify elemental chaos, and tear bots apart with satisfying fury. Forge a path that matches your playstyle.

Explore a spaceship overrun by biomechanical creatures, enjoy an original music soundtrack and art, and discover your true mission and origin.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 15Kreviews | 82% | — | $9.4M |
| $24.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1322 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Мне в целом всё понравилось, за исключением абсолютно непонятной технической реализации, но да пофиг. Решил почитать что тут люди пишут, а тут оказывается уже ВТОРАЯ часть едет, когда эта только только вышла и явно сыровата. Делаю рефанд чисто из-за этого.
If i knew, than you abandon first so fast...second game is hard pass.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Ukrainian, Italian, Spanish - Spain +2 more
| $24.99 |
| 819ratings |
| 94% |
| — |
| not modelled |
| $17.49−30% | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Decent enough framework for an interesting game, but the devs immediately pivoted and are releasing a sequel in barely over a year since this came out. This game would have been great if the new game was a DLC with a pivot to the systems instead of leaving players scratching their heads. This game has a completely unfinished story that leaves off at the climax of the story, and its a huge let down.
I very rarely post reviews, but I feel like the curent situation pushes me to do so. I'll start by saying what I think of the game since I don't want people to stop reading because my review is too long. The game is a lot of fun, your builds can be quite diverse and still work (except in the higher difficulty levels), and the story is there, but if you don't care and don't want to pay attention to it, it won't be a problem. You may need to take time strategize at the start of each room in higher difficulties, but it can get quite hectic once you start the room. This game is possibly the FPS game I've enjoyed the most. So if you like going to enemies, learn and adapt to their behavior, and get stronger as you shooty shooty bang bang on them, I 100% recommend it. --------------------- Now for the current situation: I'm seeing a lot of negative reviews because they announced Dead zone rogue 2. Not because the game is bad or lackluster (I mean, so many of those negative reviews have over 40 hours of gameplay, so it can't be that the game is bad), but because they announced a sequel. I get it. It's not negative reviews about the game, but about the devs/publisher and their decision. But I disagree with these user's view of the situation. These people think the game is unfinished, I disagree. The gameplay is well made, doesn't feel rough, and the story does end on a note where it feels like a sequel could make sense. I'm guessing the only real reason they think it's not finished is how the end is. The way I see it, the next part of the story would either be a rushed ending as part of the first game, or a proper ending in a sequel. If you ask me, if they put enough effort into making Dead zone: rogue 2, I will be happier that they made a sequel even though it means I have to buy it, rather than give us a rushed additional area for free in order to get that ending people seem to think they're owed. And that level of entitlement seems crazy to me: In my opinion, the game was already worth its price before they added the last two areas and the mechanics that came with them (although I will say I got it on sale, but I still think it would be the same if I didn't). These areas were added for free when they obviously required work from the devs. In my opinion, we already got more than we paid for, and some people are still whining about having to pay to get more game. Obviously, IF the sequel is half-baked, clunky, or simply isn't deserving of being its own game, THEN people should yell, but they should yell about the sequel itself, not the first game. I feel like the current flood of negative reviews is too early and undeserved (yet).
Got this for a couple of buddies and genuinely enjoyed it. But to announce a sequel when this is arguably not done and denying DLC for the excuse they gave is a joke.
TLDR: They decided to make a sequal, instead of finishing their current game.
This game is fun for a few hours if you get it on deep sale. Screw the devs who used it as a cash grab by announcing sequel before even finishing polish on this turd. It was fun, but not what was promised and the sequel looks to be a clone.
Wild announcing a sequel when this game isn't finished/polished yet at all. We assume this means abandonware and the updates and fixes will be absent from here on for this game even though it was just released from early access.
The developers are already working on a sequel! Seems really fishy to me.
Ich fand das Game an sich sehr nice, aber nicht mal nach einem Jahr und einem unfertigen Spiel kommt gleich Teil 2, weil ein DLC sonst zu „einschränkend“ wäre. Ich habe mir echt viel von dem Team erhofft, vor allem, weil es Riesenpotenzial hat. Jetzt fühlt es sich nach nichts anderem an als Abzocke... dass zerstört das Vertrauen in Indie Entwickler, und ihr seit ein teil des problems!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $9.4M | 19.1K | 94% | $14.99 | |
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| $9.4M | 17.6K | 97% | $24.99 | |
| $9.4M | 13.9K | 98% | $19.99 | |
| $9.4M | 14.8K | 73% | $29.99 |
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