
Deadzone: Rogue is a roguelite FPS set in space. Blast through swarms of hostile machines, combine powerful augments and elements to forge your build, and grow stronger with each run — solo or in co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.86/day in the week to Aug 23 → 23.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Adventure on your own, or conquer the ship in a co-op squad of up to 3 players. Mark enemies for focused fire, synchronize grenade strikes, and storm enemies with overwhelming force. Adjust difficulty levels for each mission to match your mood, from a more laid-back adventure experience all the way to nightmare mode.

Fight against massive, biomechanical bosses that demand steady aim and quick reflexes. Annihilate waves of hunter-drones, robotic spiders, the mindless, and dozens of other enemies to survive each run. Battle through each ship sector — from the engine rooms to the brig.

Master over 30 powerful weapons, each modifiable with elemental affixes and upgrades. Turn a shotgun into a void-spreading crowd crusher, or a submachine gun into a room clearing hail of ice. From plasma cannons to sniper rifles, your arsenal adapts to any combat scenario.

Incinerate drones with fire, freeze swarms with ice, chain lightning enemies with shock, or send them to the void with a well-timed headshot.

Transform your combat approach through dozens of augments, perks, and items. Dominate from afar, strike from the shadows with stealth, or get close with enhanced melee. Your choices offer a unique experience against the mechanical onslaught.

Use permanent upgrades to reshape yourself into a killing machine. Boost your shields, amplify elemental chaos, and tear bots apart with satisfying fury. Forge a path that matches your playstyle.

Explore a spaceship overrun by biomechanical creatures, enjoy an original music soundtrack and art, and discover your true mission and origin.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 15Kreviews | 82% | — | $9.4M |
| $24.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
Super jeu FPS/rogue like !!
Крутяцкая стрелялка 360 ноускоп бабахи Пушки ощущаются как в киберпанк очень приятно и я крайне удивлён что все из них играбельны, извергание эффектов очень круто выглядит особенно есди собираешься через несколько стихий, для любителей челенджа также присутствуют уровни на 5 сложности, на сюжет как-то плевать, прохождение в коопе смысла сильно не имеет ведь оно сделано для галочки и просто мобов жирнее делает а каких-то командных механик я не заметил 8/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Ukrainian, Italian, Spanish - Spain +2 more
| $24.99 |
| 819ratings |
| 94% |
| — |
| not modelled |
| $17.49−30% | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
имба
extremely fun, replayability is very high, cant wait for DZ R2
It is a game, and you do stuff
TL;DR Wanted a turn-brain-off roguelike shooter I could throw my own music over and just sink into a flow state with, game delivered exactly that. If that’s what you’re after, I’d recommend it. Apparently this ties into the wider Starsiege/Tribes universe, but I’ve never played those games, and the game didn’t make me feel like I needed to. The story is simple enough to follow on its own: you wake up with no idea who you are or why you’re here, only that every hostile clanker between you and the next exit needs to die. The game is split into four zones. Each zone has a main run made up of 30 short "sectors"", plus optional side challenges of about 20 sectors. Most sectors only take around a minute, and the maps are either blocky linear corridors and square rooms, or a single arena-style room. That makes runs very easy to dip into and keeps the pace moving, though personally I’d have preferred fewer sectors that were larger and more open. The combat loop is where the game works best. It starts off slow and pretty easy, you go clearing room to room with a dinky pistol against enemies that stand and fire slow moving inaccurate bolts. But the further you get, the more varied and dangerous the enemies become. There are some genuinely interesting enemy designs here I haven't seen in other shooters, and the escalation gives the run a good sense of momentum. You keep up by swapping weapons, upgrading your loadout, and buying gear from fabricators between sectors. Since it’s a roguelike, a lot depends on what drops you get, though side-run unlocks do at least give you some ways to smooth out the RNG. That said, I don’t think the game’s build variety is as broad as it first appears. Ice, armour and raw weapon-damage perks felt much stronger than others by far. Drones, health, shields, and all the non-ice/non-lightning elemental options didn’t seem to scale nearly as well later on. Weapons felt similar: the game clearly favours close- to mid-range combat. Tempest and Iron Sides both felt extremely strong, while snipers and other long-range weapons were held back by the tight maps and by how aggressively enemies close the distance in later zones. Movement is decent overall. You start off fairly sluggish, then gradually pick up speed and dashes upgrades, by the end of each zone you're close to Doomguy speed. I was less keen on the platforming in the later zones, though, and I wish the game leaned harder into verticality. There’s a helium canister pickup that lets you float while jumping, and it’s one of the most fun movement tools in the game. Firing at enemies mid-air feels great. In the sequel, I’d love to see that kind of mobility made baseline, with more maps designed around it. The story mostly stays out of the way, which works for this kind of game. Most of it comes through data slates from off-screen characters, and it doesn’t really come to the foreground until zones 3 and 4. Meta-progression is also very fast; I’d unlocked most of it within about 10 hours by Zone 2, which felt a little too quick. The music is fine, but it gets repetitive fast for a game built around replaying runs. I ended up muting it and just using my own playlist. I also played on Linux and performance was solid overall, though I did have one nasty crash to desktop while messing around with ray tracing settings. Overall, this is a good switch your brain off and keep pushing forward roguelike shooter. I don’t think all of its systems are equally well balanced, and I wish the maps and movement had a bit more ambition, but the core loop is satisfying and it absolutely delivered on the specific itch I bought it for.
(;
Considering only 4.1% of all players actually completed the game, don't take all the angry reviews at face value. This game is very much content complete, and their reasoning for why they want to make a sequel is sound: to expand on the systems that they want to better flesh out (which is baked into the main game systematically, so twisting that into something new in a DLC that everyone suggests to do instead can have serious ramifications with playing with people who DON'T have the DLC). This game is a blast, and with the 65 hours I have on record that doesn't even complete all missions on nightmare difficulty, I say it's definitely worth picking up, even for the price it's listed at.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 227.8K | 87% | $3.99 | |
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| $9.5M | 25.5K | 97% | $19.99 | |
| $9.4M | 13.4K | 95% | $29.99 | |
| $9.5M | 18.2K | 94% | $29.99 |
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