
Deadzone: Rogue is a roguelite FPS set in space. Blast through swarms of hostile machines, combine powerful augments and elements to forge your build, and grow stronger with each run — solo or in co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.86/day in the week to Aug 23 → 23.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Adventure on your own, or conquer the ship in a co-op squad of up to 3 players. Mark enemies for focused fire, synchronize grenade strikes, and storm enemies with overwhelming force. Adjust difficulty levels for each mission to match your mood, from a more laid-back adventure experience all the way to nightmare mode.

Fight against massive, biomechanical bosses that demand steady aim and quick reflexes. Annihilate waves of hunter-drones, robotic spiders, the mindless, and dozens of other enemies to survive each run. Battle through each ship sector — from the engine rooms to the brig.

Master over 30 powerful weapons, each modifiable with elemental affixes and upgrades. Turn a shotgun into a void-spreading crowd crusher, or a submachine gun into a room clearing hail of ice. From plasma cannons to sniper rifles, your arsenal adapts to any combat scenario.

Incinerate drones with fire, freeze swarms with ice, chain lightning enemies with shock, or send them to the void with a well-timed headshot.

Transform your combat approach through dozens of augments, perks, and items. Dominate from afar, strike from the shadows with stealth, or get close with enhanced melee. Your choices offer a unique experience against the mechanical onslaught.

Use permanent upgrades to reshape yourself into a killing machine. Boost your shields, amplify elemental chaos, and tear bots apart with satisfying fury. Forge a path that matches your playstyle.

Explore a spaceship overrun by biomechanical creatures, enjoy an original music soundtrack and art, and discover your true mission and origin.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 16.7Kreviews | 82% | — | $9.4M |
| $24.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had a blast with this game and if the sequel were just the same mechanics but with more story and new bosses I would be happy to buy it. Any other improvements or features added would just be a bonus
FPS형식에 로그라이크는 처음 맛보는데 생각보다 재미있었음 여러 증강고르고 스펙오르고 무기를 다 만나보지는 못했는데 반동자체도 있는것도 아니라서 할만하다고 생각합니다. 가격은 원가가격 생각하면 적당하면서 조금은 비싼감이 있음. 최대 3명인게 조금 아쉬운감이 있는데 나쁘지 않네요
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Ukrainian, Italian, Spanish - Spain +2 more
| $24.99 |
| 820ratings |
| 94% |
| — |
| not modelled |
| $17.49−30% | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
En yleensä pidä areena-ammuskeluista jossa tehtävänäsi ei ole muuta kuin tyhjentää kartta ja hypätä jatkamaan siitä seuraavaan. Sitten joku keksi laittaa mausteeksi roguelikea ja johan alkoi tällekin herralle maistumaan! Peli tuo mieleen kevyesti Hadeksen, juokset samat reitit lävitse, mätät jalkaväkeä ja pari välipomoa ja runin lopussa tulee isompaa körmyä niskaan. Runien välissä palaat kotikentälle, ostelet parannuksia hahmollesi ja sitten taas toistetaan. Homma pidetään kasassa ohuella mutta ihan mielenkiintoisella tarinalla. Hahmosi ohjaaminen ja vihujen ammuskelu on tehty hyvin. Kontrollit on tiukat ja yksinkertaiset, vauhtia riittää ja vihuloissa on paljon vaihtuvuutta. Aseista suurin osa tuntuu hyvältä sekä erilaisten buildien rakentaminen on hauskaa. Lisämaustetta tuo ylimääräiset lisätehtävät jotka aukeavat päätarinan edetessä ja sieltä saa vielä lisää romua käyttöönsä. Itse olen viihtynyt erittäin hyvin pelin parissa. Jos nopeatempoinen FPS-mäiske ja roguelike puhuttelee niin vahvat suositukset.
bom e divertido
IT GOOD
one of my favs
Good game, ignore review bombing being mad at a 6 euro game that's so well made is just brainrot
games awesome
[h1]Deadzone: Rogue[/h1] [b]Rating:[/b] 4/10 — Good Game, Wrong Fit For Me [h1]The Short Version[/h1] [b]Verdict:[/b] Deadzone: Rogue is a roguelite FPS set aboard a derelict space station overrun with biomechanical enemies, and on paper it has a lot going for it. The augment system is solid, build variety is real, and the game runs well. But the gunplay felt too arcady for my taste, the movement felt glued to the ground, and a ghosting issue I couldn't fix made the whole experience feel off. Good game — just not my kind of good game. [table] [tr] [th]Category[/th] [th]Verdict[/th] [/tr] [tr] [td]Gunplay[/td] [td]Arcade feel — not satisfying enough for me[/td] [/tr] [tr] [td]Movement[/td] [td]Too grounded, dash feels limited[/td] [/tr] [tr] [td]Build System[/td] [td]Solid — augments and stacking work well[/td] [/tr] [/table] [hr][/hr] [h1]Boots Magnetized to the Floor[/h1] [i]"The mechanics work — they just didn't work for me."[/i] Deadzone: Rogue puts you through procedurally generated rooms aboard the ISS-X, clearing out waves of hostile machines while stacking augments and elemental builds across each run. The loop itself is functional and the augment stacking genuinely feels good. The problem is everything surrounding it. The guns feel too arcady — not snappy, not punchy, not particularly satisfying to use — and when shooting is the core activity, that's a hard gap to overlook. The movement compounds it. Dashes barely cover any distance, and there's a constant magnetic pull back to the ground that makes the whole thing feel heavier than it should. [list] [*] [b]Gunplay Falls Flat:[/b] The weapons just didn't feel responsive enough for my liking. Semis were the standout — slap a solid modifier on one and it genuinely performs — but across the board the feel is too arcady to be satisfying when you're actively paying attention to it. [*] [b]Pistols Are Surprisingly Strong:[/b] Worth calling out — pistols in this game hit well above their weight. They can function as a legitimate primary if you build around them, which caught me off guard in a good way. [*] [b]Grenades Feel Underwhelming:[/b] Tried several types and most of them just didn't feel rewarding to use. The cryo freeze grenade was the most useful of the bunch simply because slowing enemies down is practical — everything else felt like an afterthought. [*] [b]Augments and Build Variety Hold Up:[/b] This is where the game earns its points. Stacking builds across a run feels good and there's real variety in how you can approach each one. Made it to the final zone boss on my second run on hard difficulty, which says something about how well the build system scales. [/list] [h1]The Rough Edges[/h1] [i]"A few things that made an already iffy experience noticeably worse."[/i] [list] [*] [b]Ghosting I Couldn't Fix:[/b] No matter what graphics settings I adjusted, the game had a persistent ghosting effect I couldn't shake. Tweaked just about everything and it stayed. Not sure if it's a known issue or something specific to my setup, but it was noticeable the entire time. [*] [b]Movement Feels Magnetized:[/b] Dashes cover very little ground, and there's an odd pull back to the floor that makes movement feel sluggish. [*] [b]Final Boss Health Pool:[/b] The final boss felt like a difficulty spike that didn't match the rest of zone one. A massive health pool compared to everything leading up to it — not a dealbreaker, just noticeably out of step with the pacing. [*] [b]Performance Was Fine:[/b] Maxed settings and still averaging above 60 FPS without any real issues. After some adjustments it ran cleanly, no complaints there. [/list] [h1]Final Thoughts[/h1] [b]Who is this for?[/b] Players who enjoy roguelite FPS games and don't mind an arcade-leaning feel to their gunplay. If responsive, punchy shooting is what you're after, this might not land the same way. If you're into build depth and augment stacking in a sci-fi setting, there's a solid game here. [b]Conclusion:[/b] A fair 4/10 from my perspective — and that's a personal score, not an objective one. The game is well-made enough that I'm still recommending it, because I can clearly see what it's going for and who it's for. It just isn't for me. The gunplay didn't feel satisfying, the movement felt restrictive, and I'll probably be putting in for a refund. If the premise sounds appealing, it's worth trying — just know what kind of shooter this is before you commit.
Really well maded. Love the feeling with weapons and different very relevant buffs very often. Also great that you can always keep the weapon and uppgrade it to reach same level as any other weapon you find. Great feeling with gameplay and if you looking for 1st person shooter then this is THE game. After playing 5 different this month, this one is the one getting review.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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