
DeadPoly is a polygon arcade zombie survival looter shooter with base building, crafting, scavenging, leveling, questing, and more, but your only goal is survival, everything else is optional.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
DeadPoly is a polygon arcade zombie survival looter shooter with base building, crafting, scavenging, leveling, questing, and more, but your only goal is survival, everything else is optional.

Play Your Way - Play single player, online server based multiplayer, or online co-op with friends
Character Creation - Create a character just for you
Base Building - Find materials to fortify a building and use it as your base, or create your own from scratch
Crafting - Create hundreds of items for all types of situations
Scavenging - Search the world or kill enemies to find items
Gathering - Raw materials like wood, stone, metal, and more
Gun Customization - Find and craft many different attachments to build a gun that suits your playstyle
Survival Mechanics - Keep your hunger and thirst under control to stay alive
Vehicles - Find, repair, and maintain drivable vehicles
Farming - Plant crop plots to grow food and other resources
Hunting - Hunt wildlife for food or sport
Fishing - Simple fishing system to find unique items and food
Vaulting - Dynamic vault / mantle system to climb basically anything
Collect - There are hundreds of unique items to collect
Day/Night Cycle - Prepare for the darkness beforehand or you'll regret it
Weather Cycles - Enjoy many different weather cycles during your adventures
Grid Inventory - In depth inventory management

The world is in the beginning stages of a zombie apocalypse. Lawlessness has broken out around the globe. Survive at all costs.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 6.2Kreviews | 78% | — | $1.3M |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The controls on this game are horrible, so if you play all games like me with controllers, do waste your money on this.
This was a fun game. Then I died. No biggie. I've died in this game before. But this tim, the corpse run ruined it for me. The spawns of npcs with guns killed me repeatedly as i tried to retrieve items from my corpse. The fact that gun toting NPCs camp your dead body turned this into a very unpleasant playing experience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Greek*, Japanese*, Korean*, Norwegian*, Polish*, Portuguese - Brazil*, Portuguese - Portugal* +6 more
Hours played at review time, across 243 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра с хорошим потенциалом, однако с апреля 2026 ничего не меняли. Надеемся, что разработчик просто отдыхает этим летом и игра будет жить. Баги геймплей не ломают полностью, но они есть, мелкие и противные. Есть вопросы к системе древа навыков, крафту и транспорту. Пожалуй из самого неразумного это распределение лута в игре, он 100% рандомный. Что это значит? - Это значит в инвентаре зомби, заправках, домах, магазинах и прочих местах интереса, будет разный лут, от бесконечной мебели, до разных полезностей (редко). Условно на автозаправочной станции, такой-же шанс найти топливо, как в любой коробке на улице. Это ломает адекватность, превращая игру в сессии вылазок в одни и те-же места по нескольку раз. 26 часов, это максимум, который удалось выжать на данном этапе неспешного геймплея и изучения открытого мира. Игра не готова.
Jogo muito, muito divertido, da pra passar muito tempo preso nele, não é tão maçante ou repetitivo. Pontos pró: Jogabilidade intuitiva, roda bem devido aos gráficos, mapa gigante, customização de personagem e armas muito diversificado, muito loot espalhado (que é tbm um ponto contra) Pontos contra: Bugs de caminhada em montanhas, desníveis desproporcionais que fazem o boneco cair, machucar ou morrer, muito, ma MUITO loot espalhado, mapa gigante mas com concentração de loots e zumbis em uma porcentagem específica do mapa. No geral, um excelente joguinho looter shooter que vai te prender por boas e boas horas. Parte de construção de bases não posso opinar, não realizei esse processo ainda.
It's the developer's first game. Have some decency, understanding and patience. I'm not a game dev, so I have no idea of what goes behind all the coding and fiddling around with game's to make them great. Just have the understanding that this is as far as i know, their first published game. It could become great, but if not, at least we can support a parent with some income to raise their kid's. I'm still awful at my job, according to myself at least, im just an intern at a supermarket, it's basic. Have you ever been in the position of "Do i buy nutella spread for my kid or pork chops for my kid's dinner?" I have, I lived through it, no joy, just "eat to survive", "it was salted and peppered with white pepper at least, good enough". Never again. I am betting this game will be better than Unturned at least. There are a lot of references, but I am looking forward to next year. Can't be any more disappointing than most triple A game's being released nowadays. It might be more disappointing, but I doubt it. It just depends on the dev, which i truly hope will deliver a banger at the end of it. This game is a 6/10 for now. It work's, but I wish it was a real zombie game, there is a real danger of losing your character permanently. Something that would make you practically irreplaceable. But currently, it is a far way from being a good survival experience. Still love it though, it's like a 90's attempt at a zombie game, crude, but a bit boring past a certain point.
O jogo é bem legal, até você tomar um tiro no intestino, perder toda sua alimentação e água e morrer kkkkkkkk É um Grande vazio, demora muito pra conseguir coisas básicas e no geral, é um potencial desperdiçado.
I love when survival games make you forget what your original plan was because you keep stumbling across interesting things.
This has exactly the kind of character progression I enjoy in survival games: find better stuff, make better stuff, gradually become better equipped, then go somewhere you couldn’t comfortably handle before. It’s simple, but it works.
Si
The vaulting feels like a small feature, but being able to climb and mantle around the environment makes moving through the world much less restrictive. It makes buildings and obstacles feel more usable rather than just being scenery.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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