
Deadnaut: Signal Lost is a sci-fi horror turn-based roguelike where loyalty isn't earned - it's installed. Scavenge derelict ships and abandoned moons filled with hellish creatures, brutal AI and insanity storms. Gather gear and upgrades to fight or evade the hi-tech supersoldiers hunting you down.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game.
Fun and tight rogue-like that puts you in the mood; pro and con is that it thankfully isn't as complex as traditional rogue-likes. Worth the money, pay the developers!
Its fun. Its hard, but not hard like climbing a mountain. Its hard like cracking a difficult problem. Its very satisfying when you get going.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This, right here, is how to make minimalistic appearance work: This game makes it very clear that what you see, versus what the person with actual boots on the ground you command see, are very different. You get a red ball, the deadnaut gets to see a mad cultist charge him with a molotov and a large knife. The diegetic hud is great and very immersive as well, (love how the buttons click). I only wish you could actually look around, see the rest of the space your own character occupies. Maybe make it so that the menu screens before game start are diegetic too? If you want sth. that will make you tense, this is it.
This isnt my type of game, sorry its not poorly made just not my type of game, I love RTS rogue likes some how this doesnt fit any of those
Eh. I play a lot of roguelikes, this one didn't grab me. Kind of atmospheric for a very brief time, but very rapidly becomes repetitive and clunky. It is very easy for things to go sideways in an eyeblink but the dullness of much of the gameplay makes me want to move fast and in this game going fast is dead. Maybe I will try it again, but I doubt it.
A massive improvement on the original Deadnaut. The most important differences are that you control only one deadnaut instead of a team, and that the game is turn-based instead of real-time, making it much more like a traditional roguelike. But both changes are for the better, as the relationships system of the first game wasn't very good, and turn-based gives you far more control in a game where a single wrong move can be deadly. What it does retain is the original game's superb, dark atmosphere where you feel constantly isolated and never know when a new danger will strike (think movies like Aliens and Event Horizon), and expands upon it. Just like in the original game, you don't directly control your deadnaut, but give them commands through your interface, which can actually be electronically jammed or damaged. There is little exposition and much ambiguity in the game's lore (which is rather sparse), but I feel it's intentional, as it allows you to connect the dots and so many unknowns and uncertainties further enhance the atmosphere. The game also introduces missions on planetary surfaces, which play quite differently from the ones in spaceships. Make no mistake, this game is difficult and unforgiving, and your first several runs will inevitably end in disaster, but proper planning can massively improve your survival chances. In my view, the golden rule is: go slow, avoid risks unless absolutely necessary; haste is the enemy of deadnauts. Also, get the Stims upgrade at the first opportunity, as it can easily get rid of almost all negative conditions. However, the game is far more lenient regarding what was probably the most annoying feature of the original game - spaceships can take much more collateral damage before exploding (and ending your game). Most missions will also include a cloning station, where you can fully heal your deadnaut once, and even revive them if they're killed (again, only once). The upgrade system is also generally much better, though I still found many of the upgrades to be rather meh. However, I think the game's pros outweigh it's cons.
Like it a lot
Love it
Getting jump scared by a console. Hell yeah.
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Where this game's players are, estimated from review languages.
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