
Approaching Infinity is a turn-based space RPG in the spirit of the sci-fi classics, with endless progression and exploration. Fight tactical battles or use diplomacy. Seek powerful artifacts. Quest, mine, trade, and craft. Level up forever or attempt 10 victories in hardcore or adventure mode.
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Embark on the limitless cosmic adventure that is "Approaching Infinity," a procedurally generated space exploration roguelike with a nostalgic feel and modern sensibilities.
Think "Star Trek the roguelike", or "turn-based Star Control 2".
Upgrade your ship, outfit your officers, and navigate through a dangerous galaxy filled with alien factions, mysterious artifacts, and tactical turn-based battles. Every playthrough is a unique story waiting to be written.
Be who you want in each new universe! Use the robust character creator to tweak every part of your appearance. Or hit randomize a few times, load a preset, or completely ignore it. Then choose from 10 space-themed character classes, each with unique game-altering skills.
(Don't worry: Later you'll be able to recruit up to 5 more officers of different disciplines to round out your team.)

14 major factions have full quest lines you can immerse yourself in: learn their history, secure their future... or work against them!
You start with a quest to "find out what happened to the human colony", but it's optional. You can fight or make peace, mine asteroids, buy and sell commodities, survey planets, extort freighters, smuggle illegal goods, engage in diplomacy, collect powerful artifacts, choose a side in the galactic conflict, craft, become famous (or infamous), harvest rare plants, grok creatures, destroy the universe, become a god, salvage shipwrecks, avenge humanity...
Or don't.
It's a galactic sandbox where you can dedicate yourself to a specific role or mission, or just drift from place to place, doing odd jobs and selling your excess loot.

Follow the stories (quest lines) of 12 major alien races, 8 of which lead to unique victories. There are 2 more ways to win that you can discover on your travels. Or you can ignore those goals and explore forever, leveling up your crew and gear to god-like proportions!
(We recently conducted a survey in the Discord: Half of players go for a faction victory, the other half try to see how far they can go.)

Victory is not assured in this dangerous broken galaxy. Death could be waiting just beyond that nebula, behind a tree, or around the next bend in that underground tunnel. It is most assuredly waiting for you in shipwrecks and star temples.
But if you crave exploration and role play more than hard-core challenge, then fear not! Simply select "adventure mode" and death will be no more than an inconvenience on your journey through the stars.
Not everything is as it seems, and some objectives are hidden. There are mysteries to discover and problems to solve with your own wits.

As both a developer and a player, I've always loved procedural generation's ability to supply fresh, unpredictable challenges. Approaching Infinity leverages proc-gen extensively to ensure that every sector, planet, cave, item, and encounter can surprise you. Explorers rejoice!

Approaching Infinity walks a line between deeply-simulated vs. streamlined systems.
For example, fire is fairly "simulated": You can burn trees with your flamethrower, and the fires will spread. It catches faster on planets with high oxygen content, and goes out immediately with high CO2, or vacuum. And if you're on fire, stepping on water will put it out, although we don't track the temperature and wetness of every tile...
But when it comes to time and distance, these concepts are mostly abstract, streamlined and "game-ified": a sector of space, with all its stars and planets, is displayed on the same size map as one interior deck of a shipwreck, or the explorable planetary landing zone around your shuttle. And the time it takes to move in any of these places is "one turn".
No drunk cats here. But you can shoot a hole in the wall of a pressurized shipwreck and everything (including you) will move in the direction of the escaping air.
The dividing line is "fun": ignore reality where simulation would be tedious, but embrace it when it can be used creatively.

Approaching Infinity is my life's work, and it was conceived, prototyped, and kickstarted in 2013. It was published exclusively by Shrapnel games in 2015. I finally got the rights back to it in 2020 and brought it to Steam Early Access, where I've been improving it ever since, moving towards the 2.0 release.
This passion project is the perfect expression of my eternal love of science fiction and strategic RPGs.

I will continue to add content to Approaching Infinity as long as I am able, including both free updates and big DLCs. There are still so many stories waiting to be written. I don't plan to make a sequel. I will continue to expand this game as I have done for the last 12 years. Join me in my great sci-fi odyssey!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Братан добавь русский язык, 2026 год на дворе
>New sector >See a shipwreck >Dock it >Aliens beg for help, >They offer me precious gifts, >Accept it and fight boarding monsters, >Lose 3 members of my away-team, >Use my OWN resources to fix their ship and electronics, >So called gifts are just illegal drugs >I happily collect them >One turn later their ship hails me >Eeerrm, ackshually we are the space police >Can't fight with those dorks because i have a ♥♥♥♥♥♥♥ scout ship >I give up on those "gifts" >They pat me on the head for being a "good citizen" and let me go What?
I love space games... but generally immersive, cockpit types. I took a chance on this and lost 5 hours in my first play session. It's so f***ing good. Shout-outs to Auto-explore specifically - really makes it non-monotonous. Give it a chance.
For years I have searched for the perfect space game where I can do anything I want when I want with an ever expanding universe. I wanted a space game where I had no objective other than to find my place in the galaxy where my decisions mattered and where I could form bonds with other factions and lifeforms along the way. I eventually gave up this search thinking this said game doesnt exist and could not exist. That was until, finally, Approaching Infinity showed up on my recommendation list and I was immediately hooked. You want to be a mercenary that takes job after job until you finally earn enough money to retire on your very own paradise planet that you can govern over? Approaching Infinity lets you do that You want to be a spelunking explorer who searches for the next big tip on ancient space stations so you can plunder ancient artifacts and test on said artifacts to unlock their powers for the benefit of you alone or to sell to the highest bidder? Approaching Infinity lets you do that You want to be a Scavenger who finds desolate space hulks roaming in the vast emptiness of space to collect its hidden bounties and to tow the wrecked ship to the closet space station to sell it for scrap? Or perhaps youd like to repair the broken down hulk to fly as your new flagship? Approaching Infinity lets you do that I could seriously go on and on about the many things you can do in this game where other titles dramatically fall short but I think i've made my point. There is a game loop for every kind of space sim player in Approaching Infinity. It also runs amazingly on the Steam Deck!
Game loop is repetitive. Numbers just get slowly bigger, and you buy the same items with better stats. There are some new items etc. but does not feel like variety. Very calculated. Also Game is insanely long and grindy.
This is some jank. "Put this code into your notepad app!" use it onthis date in your cheat menu!" WHAT?? But Also "Sorry alt-tabbing breaks the game! We didn't know about it haha isn't that weird? He'res an ingame link to a Reddit thread about how hard app development is!" Never in my life Games like this make me want to make games.
I'm just scratching the surface. Got the demo (why more games don't have these idk), played for a couple hours. Bought the game, loving it so far. Recommended it to several friends.
I'm getting everything out of this game that I had hoped I would get out of Starfield. Unlike that game, here the things that are abstracted and gamified are really tastefully chosen, and the actually enjoyable parts of the space captain fantasy are elevated. The world feels open, endless, and mysterious, without actually being aimless, bland, and opaque. Ship customization is fun, with lots of opportunities to tailor your vessel to a particular playstyle without getting lost in a sea of choices. This really feels like a game that was created by someone with a great eye for what the game needs in order to sell the fantasy and what would only be excess friction.
This game is phenomenal... the recent beta with controller support put it at 11/10 for me <3
Great game from a great developer.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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