
Loot, shoot, and mow down zombie hordes in this bullet heaven fever dream. Embark on a deadly roadtrip, fuel your bus, decide when to extract – and get that sweet inventory management kick when that new slot in your backpack fits just right.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 28 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Can you survive the journey? Each trip is a unique adventure into the 2.5D pixel zombie apocalypse, with a new course that you decide. Gain experience and push further into an ever-escalating bullet heaven, where overwhelming hordes are met with ridiculous amounts of projectiles. Find new characters, figure out the most insane item combinations, and meticulously puzzle them into your backpack for optimal synergy.
Each stop pushes you closer to the final boss; or to that one legendary item combo that melts the undead like butter on a freshly grilled banana.

Can you find the best loot? Space is limited on your trip. Scavenge for the most ridiculously overpowered loot to cram into your tiny backpack - like any road tripper worth their salt, it’s on you to work packaging magic. Each Weapon and Item takes up blocks in your backpack. Arrange them just right, to have their adjacency effects stack and power up your weapons for ultimate zombie destruction power.
Recombine and craft your items into more powerful versions or unknown legendary new ones. Become lightning fast and dash between the zombies, or craft your gear into serious firepower that will make the horde crumble before you. Each level-up comes with a free airdrop, that might have just what you need.

Can you find the survivors? The real loot is the friends you make along the way. Fill your base with 10+ eccentric and powerful new characters, who’ll lend you their exceptional talents and unique weaponry. Find, rescue and recruit them all. So a new, completely different journey can begin for each new survivor. Let’s face it, you haven’t truly lived the deadly days apocalypse until you’ve donned the banana suit.

Can you escape the horde? Forget stopping at the rest stop for fries and a burger. On this roadtrip, every stop is a life or death decision. Every trip is different, levels are procedurally-generated and you make the choices.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 225 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一条中评。目前游戏版本的通关思路只有一种,且必须等你把80%的物品解锁后才能组成通关搭配,这意味着前15h之内你绝无通关可能。这种挫败感足以劝退大部分玩家,也促生了非常肝、非常重复的局内体验。而当把80%物品解锁后,玩家会迅速迎来数值膨胀,一局拿到1000个苹果、800个零件都不在话下,游戏难度直线下降。但显然这个难度曲线不太合理,如果能缩短成长曲线,把依附于数值的思路转为多种机制,而不是一味的拖长游戏时间,想必评价也不至于褒贬不一。 ps:从第一部玩过来的老玩家,通关思路也是继承了一代的问题,大概率不会改善了。但还是期待后续更新。
我不说其他问题,就光开局的镜头移动能不能取消掉?这么影响游戏体验的憨批运镜评论区我都没看到有人提过,说一些有的没的,我都怀疑这些好评全是刷的
One of the best, if not, the best game of its type. No joke.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese, French, Italian, Spanish - Spain, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +4 more
Hours played at review time, across 226 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well made, addicting
The difficulty of the hordes makes absolutely no sense. I had one of the most insane builds that Ive played with so far. I was absolutely shredding everything around me but the horde was literally impossible to win against. The spawn rate makes no sense to me, the entire map was flooded with enemies to where it was impossible to navigate the map, even with the war drum activated. As soon as I cleared a spot, it just immediately filled back up with enemies. The map info listed the area as a level 1 difficulty. This ended up being the last area before the boss, where if I was able to finish the area, the boss would've been killed off so fast with how much DPS I was doing.
Coop mit Remote Play Together funktioniert einwandfrei. Da muss man nicht nebeneiander sitzen und kann einwandfrei übers Internet zocken, die Funktion kennt gefühlt keiner wenn man sich die Bewertungen so an guckt. Weiterer "Vorteil": Es muss nur einer gekauft haben. Einer spielt mit Tastatur, einer mit Controller. Super Sache :) Gefühlt das erste Spiel bei dem es einfach geht.
Und noch eine Runde. und noch eine Runde, und noch eine R.......
怎么说呢,好玩是无疑的,背包构筑的玩法,娱乐性也值得肯定,作为一个休闲游戏,让人爽到爆炸,是上班摸鱼的不二之选,但游戏难度着实底了些,还是希望多出些任务、地图和玩法,其实不同角色佩戴的专属武器可玩性太低了,每次解锁新角色后带着期盼想尝试并单靠新角色的道具通关真是难如登天,随随便便带一把枪、刀的伤害都远超专武,如果能将不同角色的专属武器进行加强,做成可以当作主c的武器,相信大部分玩家会很愿意尝试不同的角色,游戏时常也会同步增长
Best vampire-survivors-like i played
全靠局外养成,狗屎一坨刷半天,游戏内的爽点几乎没有。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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