
Loot, shoot, and mow down zombie hordes in this bullet heaven fever dream. Embark on a deadly roadtrip, fuel your bus, decide when to extract – and get that sweet inventory management kick when that new slot in your backpack fits just right.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 28 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Can you survive the journey? Each trip is a unique adventure into the 2.5D pixel zombie apocalypse, with a new course that you decide. Gain experience and push further into an ever-escalating bullet heaven, where overwhelming hordes are met with ridiculous amounts of projectiles. Find new characters, figure out the most insane item combinations, and meticulously puzzle them into your backpack for optimal synergy.
Each stop pushes you closer to the final boss; or to that one legendary item combo that melts the undead like butter on a freshly grilled banana.

Can you find the best loot? Space is limited on your trip. Scavenge for the most ridiculously overpowered loot to cram into your tiny backpack - like any road tripper worth their salt, it’s on you to work packaging magic. Each Weapon and Item takes up blocks in your backpack. Arrange them just right, to have their adjacency effects stack and power up your weapons for ultimate zombie destruction power.
Recombine and craft your items into more powerful versions or unknown legendary new ones. Become lightning fast and dash between the zombies, or craft your gear into serious firepower that will make the horde crumble before you. Each level-up comes with a free airdrop, that might have just what you need.

Can you find the survivors? The real loot is the friends you make along the way. Fill your base with 10+ eccentric and powerful new characters, who’ll lend you their exceptional talents and unique weaponry. Find, rescue and recruit them all. So a new, completely different journey can begin for each new survivor. Let’s face it, you haven’t truly lived the deadly days apocalypse until you’ve donned the banana suit.

Can you escape the horde? Forget stopping at the rest stop for fries and a burger. On this roadtrip, every stop is a life or death decision. Every trip is different, levels are procedurally-generated and you make the choices.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 231 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has potential. Auto shooter + backpack manager is a smart combination. Both pay into "kill more stuff faster" theme, so no side tracking there. Game balance will be an issue, as will making more builds interesting. Creative and challenging new enemies are necessary, too. Usability improvements like a high-contrast mode or a better visibility for relevant effects would be great. But that's core stuff for this kind of game. The jury is still out on how well they'll manage that. I am writing this at v0.21, which has definitely been an improvement on the previous version, but for progression, there seems to be only "far ahead of the curve" or "too far behind the curve", there is rarely a single event that can change a whole run. Personally, I wonder if they already spent too much work on grafics, because what they have now is neat, but terribly annoying with hard-to-see fences and canyons that disappear at nighttime one one hand, and beautiful details that you will only perceive very early on a run when the map is not completely overcrowded. For a small team, spending time on something unimportant is dangerous. Same with the story parts of the game - they are funny, the voice of the game is funny, so they match, but does it add more interest? Matter of fact, the map with its minor decision trees (except for the "zombies are more aggressive" locations, which are a simple "am I already overpowered?" check) seems mostly unimportant. There is nothing crunchy and game-saving in there: for example, the copy shop comes so late that you are probably overpowered anyway, so you will copy an overpowered item to be more overpowered. Some shop that helps you complete a build that comes earlier in the game would be a better choice, but there need to be more viable builds before that. Conclusion: Could go this way or that, has a great foundation, let's see how they improve it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese, French, Italian, Spanish - Spain, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +4 more
Hours played at review time, across 232 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bom pra krl
PERFECT
起初我以为只是背包管理+幸存者,没有抱太高期望,毕竟这二者都已经玩到腻中腻了,有许多尝试缝合二者的游戏体验也比较平淡。但在进入游戏后发现,这二者它是用搜打撤的流程串在一起的,那就还有些令人眼前一亮。 虽然这三个要素都没有做得特别特别出彩,但是把这三个有机地结合起来还是挺不容易的,设计底层的时候估计花了不少心思。尽管新鲜感有限,但这样的缝合还是值得鼓励。
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肉鸽节奏很好,build非常丰富,每一局都充满了乐趣! 但是这个赛季的更新真的有些问题,地图里增加了大量的树木、栅栏,这些严重影响了移动和闪避
好玩
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Es entzieht sich vollends meinem rationalen Verständnis, welche kognitiven Dissonanzen oder synaptischen Fehlleistungen im Rahmen der strategischen Produktentwicklung zu dieser spezifischen Ausgestaltung geführt haben. Die Implementierung einer kooperativen Komponente, welche sich exklusiv auf den lokalen Wirkungskreis beschränkt, offenbart eine beispiellose Ignoranz gegenüber den zeitgenössischen Konnektivitätsstandards. Diese eklatante Limitierung manifestiert sich als das absolute Paradebeispiel für strukturelle Unzulänglichkeit und konzeptionelle Kurzsichtigkeit. Man gewinnt unweigerlich den Eindruck, dass hier eine fundamentale Inkompetenz zur Maxime des Schaffens erhoben wurde, die jegliche Form von zukunftsorientierter Nutzererfahrung im Keim erstickt. Eine zutiefst bedauerliche Fehlentscheidung auf ganzer Linie. MFG
更新太慢
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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