
A desktop companion that grows with you while you work! Complete real-life work sessions to send your hero traveling, collect loot, explore dungeons, and carry accumulated progress into the next timeline.
Modeled estimate, not a reported figure. How we estimate →
About
Deadline Savior is not a traditional RPG. During focus sessions, your hero travels and explores automatically while you work. When you take a break, battles, rewards, and decisions unfold. Your role is to plan tasks, prepare builds, collect rewards, and grow stronger across timelines.
Deadline Savior is a desktop idle RPG that turns your focus sessions into fantasy adventures.
Create a real-life task, start a focus session, and let your hero explore the world while you work.
When the session ends, return to collect loot, gain experience, adjust your build, and prepare for the next journey.
Whether you are studying, working, drawing, writing, coding, or handling daily tasks, each focused session moves your adventure forward.
Your real-life focus time becomes your hero's travel time.
During each session, your hero explores the map, encounters enemies, finds treasure, and pushes closer to the destination. When you take a break, you can review what happened, manage your inventory, equip new items, upgrade skills, and decide how to prepare for the next run.
You can use Deadline Savior as a structured focus tool, or simply keep it running as a desktop idle RPG companion.
Work hard and reap the rewards!

Choose your class, equip weapons and gear, prepare consumables, and create a strategy that fits your play style.

The full version includes 12 playable classes and over 4,000 equipment and item variations. Experiment with different builds, collect rare items, and make each timeline stronger than the last.

Battles play out automatically, but preparation matters.
Your equipment, skills, items, hunger, and long-term upgrades all affect how far your hero can go. A good focus session gives your hero more chances to explore, fight, and return with better rewards.
Between sessions, make decisions that shape the next adventure.
Progress does not end when a timeline resets.

Register items in the Codex, earn Time Sand, unlock Goddess Blessings, and carry permanent progress across timelines. Completed collections can grant extra rewards, and registered items can be materialized again in future timelines by spending Time Sand.
Each run leaves something behind.
The current version focuses on item collection, but the world of Deadline Savior is designed to grow.

Future systems are planned to expand the Codex with more categories.
Collecting is not just for completion - it is part of your long-term progression.
Visit different areas of the village between adventures.

Buy useful items, check your collection, unlock blessings, prepare your build, and discover new systems as your journey expands.
Future updates will add more ways to grow your team and customize your adventure.

Deadline Savior does more than count your focus time.
Your focus history is summarized as an adventure report, showing your total focus time, average session length, focus ratio, peak efficiency, and daily rhythm.

The game also reflects your habits through playful titles, classes, and personality-style stats based on how you actually worked.
It is a work summary, but presented like part of your RPG journey.
Deadline Savior includes a task list and focus timer to help you keep track of your real-life work.

Complete sessions, review your progress, and turn your daily effort into visible RPG growth. It is not just about watching a timer count down - it is about giving every focused session a sense of adventure and reward.
Use it as a focus companion.
Use it as an idle RPG.
Use it as a small desktop adventure that grows beside your daily routine.
Work in the real world.
Adventure in another timeline.
Return stronger every time.
P.S. Even if you don’t use the task list feature, you can still enjoy this as a casual idle RPG!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Faz ANOS que procuro um jogo/ferramenta que seja de produtividade, mas misture RPG e Pomodoro. Sendo assim, desde que tive notícias desse jogo no ano passado, fiquei extremamente feliz com esse achado! Esse jogo/ferramenta mistura duas coisas que adoro: RPG e produtividade! Serve para tudo: Trabalho, estudos, projetos específicos etc. Até o momento, não tive grandes problemas. Sinto apenas que o desenvolvimento deve ser guiado para otimização e simplificação das coisas, para não tirar nosso tempo de foco em tantas atividades possíveis. Além do mais, algumas guilds ou interação em grupo seria EXCELENTE. No mais, recomendo e desejo muito sucesso e crescimento. PS: Pode fazer DLCs pagas, se for ajudar a evoluir o projeto. GRANDE ABRAÇO
好纯粹的RPG
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, German, Japanese, Simplified Chinese, Traditional Chinese, Korean, Russian, Portuguese - Brazil, Spanish - Spain, Italian, Spanish - Latin America
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很多东西没有实装+局外部分很多都不知所谓+道具同一名字的只能带一个 大锤哥遇到无限召唤大哥布林不是被耗死就是回合超时硬卡数值
作为一个番茄钟挺有意思的。 别的番茄钟用到一定时间总会觉得有点枯燥,这种闯关的模式很丰富。 希望作者可以支持mac。
[h1][b]最“钟”幻想的放置战棋RPG+番茄钟肉鸽[/b][/h1] [hr][/hr] 《死线勇者》动辄50小时一局的地图探索让我觉得这不能被简单认定是一款游戏,但是足够长线的局外养成,完成番茄钟后的事件选择、配装提升、战棋交战又是常见的JRPG式游戏正反馈。[b]在我体验下来,感觉制作团队可以分设两种模式,兼顾游戏党和工作党的需求:前者追求急速提升、快速交战的游戏性,部分专门开设一个“速通模式”,玩家可以跳过目前的倒计时直接获得提升和游戏进度的推进;后者更符合本作现在游玩节奏的调性,在长久的伏案工作中偶一抬首,碎片的投入游戏也权当休憩一下。[/b] [h2][b]长线勇者:番茄钟工作法钟的AFK[/b][/h2] 像动森一样,游戏的节奏与现实同步,玩家可根据自己现实世界的身份选定游戏的话风,比如学生党的话,诸多对话都会更像是有关学业的DDL,若属社畜,则文本内容又更贴合996的心态,但不管怎么样,勇者所面对的最终boss,都是名为“拖延症”的恶龙。 王道的世界观让玩家将现实的专注工作需求记录在待办倒计时中,通过一轮轮工作/休息的倒计时,勇者的探索进度则与现实时间的点滴流逝同步,专注阶段结束后,可获得角色成长的经验以及金币,这是游戏的即时回馈;但从现实功利的角度来看,各种倒计时完成生成的报表也有利于玩家复盘当日的工作,对于[b]有日课需求的友友更能量化呈现当日的进度,然后统合后就更直观呈现长线的进步。[/b] 游戏内容是放置的休闲,现实境况是时不我待的忙碌,在多层待办的节奏中,玩家只有认真工作,才能拯救世界。 [h2][b]战线勇者:轮次循环中的JRPG王道战斗以及时间女神的局外神眷[/b][/h2] 虽然说功能性强于可玩性,但至少相较于其他番茄钟,本作的游戏性还是偏强的,一轮番茄钟过后毕竟提升,玩家探索(一张地图极为广袤)结束便会进入战斗等事件。 等级提升以及装配强大后,玩家便可以进入自动回合制的战斗,不同职业在成千BD排列组合中通过战杀“拖延分心”为主题的怪物后,不断探索着奇幻生态的地图。当然,作为肉鸽感的随机事件、城村地点也会让玩家随着进度获得提升。 除此之外,毕竟是也是某种线性循环感,玩家还需依靠局外的成长来为多周目的推进保持动力,时间女神的神眷在玩家投注之后会越发强力,番茄钟像沙漏一样翻转带来的作战将会更加轻松,勇者也更加抵近魔龙的巢穴。 25分钟工作+5分钟休息的循环天然就具备游戏化的可能——那些能迅速带来回馈感的游戏无非是将前述的“分钟”转化为秒、毫秒的提升,而为了助益现实工作,制作组没有向会让人分心的游戏向妥协,因此,本作更倾实用性,并在其间加入传统肉鸽的要素,为工作者疲累时偶尔带来异世界冒险的新奇感。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
终于等到了,能给我一个不买的理由吗(笑),感觉枯燥的工作瞬间有了活力哈哈哈哈,就算是RPG新手比如我也能玩懂,十分推荐,很有趣的专注游戏
Time to focus on Art
I was suffering from getting tasks done and finding the right idle game. This! This is the type of idle game that i was trying to find. I love the rewards for completing tasks. i got things done. I highly recommend this game if you are struggling with doing tasks.
I bought the game after playing the demo. The demo is essentially the early access version without any additional changes as of yet. But I am expecting a lot of more things after the final release. It made my productivity way up because it kinda gamified my focus without being too demanding. This is really great. I hope you add more goals and make the rogue like game more satisfying. Also, can you make it so we can choose the BGM? There are some BGM that are fairly distracting and while I want to hear the BGM of some, there are some that I just want to skip. Even better, if you can make a playlist of fantasy BGMs for us to choose, it would great. Lastly, i know it might be too demanding, but is it possible to port this to mac? I use both mac and pc and I want to push my progress while using my laptop. I think a lot of working class also use mac as their productivity device. This might be a good market to tap. There might be easy ways to import this to mac.
One of the best desktop companions. Keep up the good work, devs.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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