
A desktop companion that grows with you while you work! Complete real-life work sessions to send your hero traveling, collect loot, explore dungeons, and carry accumulated progress into the next timeline.
Modeled estimate, not a reported figure. How we estimate →
About
Deadline Savior is not a traditional RPG. During focus sessions, your hero travels and explores automatically while you work. When you take a break, battles, rewards, and decisions unfold. Your role is to plan tasks, prepare builds, collect rewards, and grow stronger across timelines.
Deadline Savior is a desktop idle RPG that turns your focus sessions into fantasy adventures.
Create a real-life task, start a focus session, and let your hero explore the world while you work.
When the session ends, return to collect loot, gain experience, adjust your build, and prepare for the next journey.
Whether you are studying, working, drawing, writing, coding, or handling daily tasks, each focused session moves your adventure forward.
Your real-life focus time becomes your hero's travel time.
During each session, your hero explores the map, encounters enemies, finds treasure, and pushes closer to the destination. When you take a break, you can review what happened, manage your inventory, equip new items, upgrade skills, and decide how to prepare for the next run.
You can use Deadline Savior as a structured focus tool, or simply keep it running as a desktop idle RPG companion.
Work hard and reap the rewards!

Choose your class, equip weapons and gear, prepare consumables, and create a strategy that fits your play style.

The full version includes 12 playable classes and over 4,000 equipment and item variations. Experiment with different builds, collect rare items, and make each timeline stronger than the last.

Battles play out automatically, but preparation matters.
Your equipment, skills, items, hunger, and long-term upgrades all affect how far your hero can go. A good focus session gives your hero more chances to explore, fight, and return with better rewards.
Between sessions, make decisions that shape the next adventure.
Progress does not end when a timeline resets.

Register items in the Codex, earn Time Sand, unlock Goddess Blessings, and carry permanent progress across timelines. Completed collections can grant extra rewards, and registered items can be materialized again in future timelines by spending Time Sand.
Each run leaves something behind.
The current version focuses on item collection, but the world of Deadline Savior is designed to grow.

Future systems are planned to expand the Codex with more categories.
Collecting is not just for completion - it is part of your long-term progression.
Visit different areas of the village between adventures.

Buy useful items, check your collection, unlock blessings, prepare your build, and discover new systems as your journey expands.
Future updates will add more ways to grow your team and customize your adventure.

Deadline Savior does more than count your focus time.
Your focus history is summarized as an adventure report, showing your total focus time, average session length, focus ratio, peak efficiency, and daily rhythm.

The game also reflects your habits through playful titles, classes, and personality-style stats based on how you actually worked.
It is a work summary, but presented like part of your RPG journey.
Deadline Savior includes a task list and focus timer to help you keep track of your real-life work.

Complete sessions, review your progress, and turn your daily effort into visible RPG growth. It is not just about watching a timer count down - it is about giving every focused session a sense of adventure and reward.
Use it as a focus companion.
Use it as an idle RPG.
Use it as a small desktop adventure that grows beside your daily routine.
Work in the real world.
Adventure in another timeline.
Return stronger every time.
P.S. Even if you don’t use the task list feature, you can still enjoy this as a casual idle RPG!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]番茄鐘 X 放置RPG X Roguelike[/h1] 如果是[b]"番茄鐘習慣玩家"[/b] 挺推薦嘗試將枯燥專注過程「RPG 放置化」的工具 如果是[b]"放置RPG玩家"[/b] 將是個無痛體驗番茄鐘時間管理法的契機 [hr][/hr] [h2]本作以放置RPG為核、番茄鐘為軸,將時間管理法與Roguelite結合[/h2] 局外遊戲LOOP包裝挺有意思, 在於突破傳統Roguelite的時長痛點(理論越長越不適用於局外成長系統,但放置型明確的自我彈性節奏彌補了這點),且重點在於利用「放置機制」與「現實時間」實現體驗翻轉。 透過對玩家心理負荷的拿捏控制,將玩家在現實中的專注產出轉化為遊戲內的探險進度,局內無需高強度微操,低心理負荷休閒步調,凸顯出低作業、高回報感且具深度的遊戲LOOP!有別於一般放置遊戲靠時長、數據堆疊,也不用各種臃腫的玩法系統來強行拉長黏度,用極簡且厚重的冒險輪迴,提供極佳的長尾留存。
遊戲系統很完整,玩起來也有規劃感
不可能!我怎麼會買一個讓我工作的遊戲,絕對不可能!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, German, Japanese, Simplified Chinese, Traditional Chinese, Korean, Russian, Portuguese - Brazil, Spanish - Spain, Italian, Spanish - Latin America
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
RPG要素設計得很好,但是希望獸骨市集的BOSS強度能下調一些,又是禁療又是中毒又高傷害,個人覺得有些超標了 目前玩的遊俠,25級了還是打不贏木乃伊,希望能調整一下
沒有能用番茄鐘工作的情況,設定番茄鐘看YT應該也行吧
能夠自己選文字風格非常有趣!看了會心一笑。 選了辦公室風格,上班邊工作邊掛著,然後瘋狂打掉老闆的新點子XD--(老闆應該不會看到吧 我有乖乖上班喔--
このゲームのおかげで掃除、洗濯、食器洗い、作画が終わった
把它當放置遊戲玩 單純派主角出門冒險打怪也是沒問題的! 蕃茄鐘可以當成添頭
放置育成ゲームとしては良いのですが、作業のお供には向いてないと感じました。 満腹度の概念によってポモドーロを回していても勝手に冒険の進捗が止まったり、タスクリストはあっても全部のタスクが60分単位ではないのでいちいち分数を調整するのが面倒だったり…本当に集中したい時には向いてないので他のゲームの裏で動かしておく感じですかね。 ゲーム部分は工夫されていて面白いと思います。早期アクセスなので、ゲーム・ユーティリティソフト両方の面での改善に期待します。
作業管理ツールとしてもゲームとしても現状ではまあまあ使える ただゲームバランスは大味、行動不能デバフをしてくる敵が当たり前のように大量に出てくる上にそういったデバフが多数ある、デバフ解除ポーションが強力だが入手手段が少なく一度アイテムを消費して負けるとかなり長い間引きずることになってしまいアイテムドロップ運によってかなり極端に難易度が変わってしまう 装備集めなどは楽しいのだが… まあゲームなんておまけ程度で作業管理用のツールだと思って適当にやるのが良いだろう 放置ゲーとして見るならおすすめはできないのでその点では注意
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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