
“Probably the best downloadable title on the market right now.” 9/10 – Eurogamer.se
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
simple yet interesting story and gameplay, a little too high of a price for game thats this old but if you are looking for something calm yet immersive then this is the thing for you. dont read the next thing below... Once upon a time, in the mystical realm of Eldoria, there existed a dynasty ruled by a wise and just king named Zragon. The kingdom of Eldoria was renowned for its lush landscapes, towering mountains, and sparkling rivers, but what truly distinguished it was the benevolent leadership of King Zragon and his forefathers. King Zragon ascended to the throne after the passing of his father, King Arathor. From a young age, Zragon was groomed for leadership, trained in the arts of diplomacy, warfare, and governance. But unlike many monarchs of his time, Zragon possessed a rare empathy and compassion for his people, which endeared him to all who lived within his realm. Under King Zragon's reign, Eldoria flourished. Trade routes expanded, bringing prosperity to the kingdom's bustling cities and humble villages alike. Education and the arts thrived, with scholars and artists from distant lands flocking to Eldoria to seek patronage and enlightenment. Zragon's court was a beacon of wisdom and enlightenment, where poets, philosophers, and sages gathered to exchange ideas and counsel the king. Yet, amidst the prosperity, challenges loomed on the horizon. Dark forces, envious of Eldoria's prosperity and unity, plotted its downfall. The neighboring kingdom of Drakoria, ruled by the tyrannical King Malgor, harbored ambitions of conquest, seeking to expand his dominion at any cost. Aware of the looming threat, King Zragon marshaled his forces and sought alliances with neighboring realms, rallying them to stand against the impending darkness. But King Malgor's armies were formidable, fueled by dark magic and ruthless ambition. As the shadow of war descended upon Eldoria, Zragon knew that the fate of his kingdom hung in the balance. In the heart of the conflict, King Zragon displayed unparalleled courage and leadership. He led his armies into battle, his sword gleaming with the light of justice, inspiring his soldiers to fight with unwavering resolve. Despite the odds stacked against them, the people of Eldoria stood united behind their king, ready to defend their homeland against the encroaching darkness. The war raged on for years, exacting a heavy toll on both sides. Yet, King Zragon's determination never wavered. Through countless battles and hardships, he remained steadfast in his commitment to protect his kingdom and his people. Finally, after years of struggle, the forces of Drakoria were defeated, and peace was restored to the land. King Malgor was vanquished, his dark ambitions thwarted by the bravery and unity of Eldoria. In the aftermath of the war, King Zragon's reign entered a new era of prosperity and enlightenment. His legacy endured for generations, remembered not only for his valor in battle but also for his compassion and wisdom in times of peace. And so, the dynasty of King Zragon continued to rule over Eldoria, a shining beacon of hope and resilience in a world fraught with challenges and darkness.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy buen juego recomendado
this game sucks ass (gameplay, writing, performance)
механика взаимодействия с окружением и головоломки бесят. То не видно лестницу или проход ибо оно ребром к тебе, плоское, и не знаешь куда бежать, то в тайминги не попадаешь и ловушки тебя по 7 раз убивают, то герой просто не хочет прыгать с уступа свесившись на нем, и тебя вертолет расстреливает, и перепроходишь одно и тоже по 10 раз. Очень бесит. Играю только ради визуала. Удалил этот бред через 3 часа игры
This is a neat game. However the Steam cloud sync is broken. It keeps losing my games and I'm tired of redoing scenes. If you want this game, buy it outside of Steam so you can save your games locally.
Kinda late to the party here for a review because Deadlight was released over 11 years ago now. I did buy it in 2013 and played about 90% through, but never finished it. I decided to play it again and was able to finish in about 5 hours. Lots of parts of the game was not entertaining and a gruel to get through. Parts that require perfect timing and will take about 5-10 times of repeating deaths before you can figure it out are a total drag. Overall it's just a shallow 2D Parkour simulator where you run/jump/climb from point A to B and the zombies just end up being annoying. There isn't any variation on the zombies they are always there and constantly coming at you. Even if your a fan of 2D platformers I'd avoid.
loved it! very exciting gameplay, although there's a bit with a helicopter which drove me mental (until I saw a walkthrough and realised I was handling the final jump the wrong way). highly recommended
It had it's flaws like some [b]controlling issues[/b] and [b]hanging a bit[/b] when pausing the game, however, it was an [b]engaging experience[/b] because of it's [b]story-telling and music[/b] (you just want to stop the game, sit there and listen).It also had a [b]pretty fine gameplay[/b] for a 2D game. So I'd say a decent game overall.
好玩的,就是有一些恶心的跑酷比较影响节奏,不过多打几遍还是能过的。另外噩梦难度不是人玩的,建议一周目打完直接云一下第二结局。
Mi reseña tiene dos partes. La primera es dónde omito el modo pesadilla que me llevó a tal punto de desesperación que quería puro suicidarme de la frustración XD. En primer lugar, el juego es cortito pero con una historia muy triste y emotiva. El parkour es variado y con múltiples puzzles que te hace pensar por al menos unos segundos. El arte visual es bastante bonito y las animaciones bien trabajadas. Recuerdo conocer este juego gracias a Menos trece cuando era cabro chico, es una de las primeras series que me vi en su canal y le tengo mucho cariño. Todo lo anterior fue en las primeras 5 horas de juego, dónde me completé el 97% de todos los logros, faltándome únicamente el modo pesadilla. CTM LOGRO QL MÁS DÍFICIL Y FRUSTRANTE QUE LA CHUCHA ME TARDE 11 HORAS EN COMPLETARME LA WEA. La gracia del modo pesadilla es que solo tienes 2 checkpoints en todo el juego, justo al principio de los capítulos 2 y 3 respectivamente. Cuando uno juega normal los respawns están básicamente a cada rato, por lo que si mueres da un poco igual. Por lo que uno no le da importancia a todas esas muertes del estilo: que los controles no te hacen caso, el personaje se queda quieto encima de la valla QL DE MIERDA SIN SALTAR, QUE EL ZOMBIE QL DE MIERDA TE AGARRA DE GRATIS Y QUE LOS SOLDADOS TENGAN REFLEJOS MÁS RÁPIDOS QUE LA VELOCIDAD DE LA LUZ Y TE MATAN DE UNA. En otras palabras, te das cuenta que el principal problema del juego está en como el personaje interactúa con el entorno, que a veces es extraña y muy random en varias ocasiones, lo que genera que el logro sea muy frustrante de lo que parece. No es que tengas menos munición o los enemigos peguen más o no te puedes curar, nada de eso, el 100% de la dificultad del modo pesadilla son los checkpoints y la desgracia de que pierdes el progreso si sales al menú o del propio juego en sí, eso es todo. Si no eres completista de logros te recomiendo bastante este juego pero sin meterte al modo pesadilla, disfruta está historia de zombies lineal con parkour cortito y bastante bueno. Ahora, si lo quieres completar al 100%, te recomiendo ver un vídeo de algún speedrunner para que veas los atajos más fáciles y te vayas aprendiendo de memoria el juego. El primer capítulo es muy sencillo y dura 20 minutos, pero el 2do capítulo es horriblemente largo y dura desde los 30 minutos a 1 hora si te lo tomas con cuidado. En dicho capítulo te encuentras 2 de las 3 partes más difíciles del juego, el laberinto de la rata y el helicóptero, por lo que ve con calma y con una infinita paciencia. Una vez que llegues al 3er capítulo y, por ende, al 2do checkpoint, tienes absolutamente prohibido irte. El último capítulo es más corto que el 1ero y es muy fácil excepto por la parte cuando desactivas el generador. Esa es la parte dónde más rabia me dio, pero con práctica y memorizando cada enemigo se puede. Perdón si quedó muy largo pero quedé tan picado que me la eché más que el Dash con los memes del Cangri JAJAJAJAJJA En resumen, recomendado el juego pero para nada juegues el modo pesadilla, mejor ahorrarse las molestias. 7 DE 10.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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