
“Probably the best downloadable title on the market right now.” 9/10 – Eurogamer.se
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was awesome when I played in 2014, it is really worth it when you buy in a sale. Old but gold.
Underrated IMO.
RATING 4/5 Cool zombie game, though rather short. Had an interesting, heavy atmosphere, and some quite challenging areas.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pasarse el juego la primera vez esta fácil, un par de muertes y adelante, hay bastante check points. el reto comienza después con el modo pesadilla. solo tiene 2 check points y al morir se resetea todo para colmo tienes que pasarlo en una sentada. eso por si alguien esta interesado en pasarse el juego al 100%
Short but good zombie game.
Ambientación tremenda. La jugabilidad no es perfecta, pero me gustó el juego. Y es cortito.
Good job Tequila Works! Really fun side scrolling game, took me 4 hours to complete. Graphics were really good, story-line was decent but the ending could've been better. Controls are sometimes frustrating when jumping off of a wall or jumping straight up, otherwise controls are fine using a controller. I really enjoyed it.
Deadlight is an old school side scrolling game that is both challenging and atmospheric. Those who are simply looking for story with very little in the way of challenge. This game is not for you.
Look, it's old and probably nobody is looking to buy this now, but I tried to finish it so will give some thoughts. It's not the greatest game but it was a nice chill distraction to start with. However, there are just too many moments in this game where you can't get past without dying over and over until you are lucky enough to get through. There's no way around zombies in front of you but the game forces you to get past them at times, either using a really limited melee or shooting. Melee is very inconsistent in its effect so you could hit a zombie 5+ times, drain all your stamina, and they will still be standing, or sometimes they'll fall after 2 hits. As you'd expect, there's also not much ammo so sometimes you're in a timed section against a few zombies with almost no option but to take damage and hope you make it because you have no bullets and melee will get you killed. I got 3 hours in and had to get through a part where you sprint past some environmental danger but whether I made it through was random. You can't go faster, you just have to hope the game's collision doesn't take you out as you run through. After about 10 tries I made it through parts of the sequence once or twice at random and would have to learn the next part of it before dying and doing it again where I would die over and over. I had to give up because it just wasn't fun. There are better 2D zombie games if you want something fairly simple and engaging. This just needed some more playtesting and polish.
got to a door and I couldn't figure out how to break it. Got bored of trying and moved on.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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