
The creator of Legacy of Kain is back with a small indie team. Become the undead in a third-person narrative-driven action RPG where your choices shape your legend and the world around you. Feed to grow stronger, embrace powerful classes, and carve your path alone or in co-op through dark realms.
Modeled estimate, not a reported figure. How we estimate →
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About

From the creative director of Eternal Darkness and Legacy of Kain, Denis Dyack returns once more, only this time with a small indie team of fewer than 10 developers.


Early Access players are supporting a small indie team building Deadhaus Sonata directly with the community.
Your $19.99 contribution helps fund ongoing development, including new classes, expanded systems, content updates, optimization, and future improvements.

Games shouldn’t vanish. Worlds shouldn’t die. Players shouldn’t lose what they’ve built.
We believe the future belongs to living games. Worlds that persist, evolve, and stay in the hands of the players who shape them. POWERED BY THE NEW ETERNITY ENGINE, Deadhaus Sonata is designed to endure, a foundation that supports long-term evolution, player-driven content, and a future where the game doesn’t disappear, it grows.
Something new is coming… and it changes what it means for a game to last.

Become the undead and step into the iconic role of the Vampire. Feed on the living to grow stronger, unlock supernatural abilities, and evolve through a progression path built around dominance and mastery. Other undead forms wait in the dark, ready to be revealed.

Explore a land shattered by divine war and corruption. Malorum is filled with haunted fortresses, forgotten kingdoms, and ruins shaped by ancient history. Every discovery reveals new layers of lore where nothing is ever as it first appears.

Harness supernatural mobility, strike with precision, and unleash abilities that reward timing, positioning, and clever decision-making. Your undead form is your greatest weapon, and more forms will emerge as your power grows.

Deadhaus Sonata features a tarot-based skill system where every card represents arcane power shaped by Malorum’s forgotten history. Cards are earned through quests, battles, and exploration, and each one unlocks new abilities that can be mixed, matched, and upgraded.
Build for precision, raw power, mobility, tanking, or supernatural control. The tarot system gives you endless ways to refine your build and unleash devastating forces against the living.

Loot in Deadhaus Sonata is earned through feats that track your actions, history, and performance, not random drops. Every item is shaped by what you do.
Gear, artifacts, legendary items, and tarot cards all tie into Malorum’s supernatural and political history. Playing is crafting, and your past becomes a resource that influences your future.

Deadhaus Sonata is a story-driven experience, featuring more than 15 hours of professionally voiced narration.
Created by Denis Dyack, known for his work on Eternal Darkness: Sanity’s Requiem, Blood Omen: Legacy of Kain, and Too Human, Deadhaus Sonata is a new dark fantasy world shaped by psychological depth, interconnected lore, and player-driven consequence. Every choice leaves a mark on your character and the world around you, with sentient gear, persistent events, and outcomes shaped by time, place, and action.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really enjoy this game and it reminds me of Blood Omen. It definitely has some bugs but what early access game doesn't? I've started listening to the lore on spotify that they've made for the game and I like it also. If you like games that have deep lore then you'll probably like this game. I hope they finish the game because it has great potential in my opinion. I will be playing this a lot as more content is released
Thank you guys for working with Regiment to give this game for free to veterans. There's no free lunch, so thank you Regiment for footing the bill and supporting these guys. Review: This is the Legacy of Kain. It's very EA right now but they're very overtly trying to make this a 3d Blood Omen. From what is there, it seems like they can make a good a faithful game in the spirit of Blood Omen but it's very early so do not buy unless you want to support the game. If you're a veteran, look into Regiment, join the discord, and apply for this game on their website to support the devs.
I hope you develop the game to the level we saw before. I was disappointed when I saw the different look of the game and the graphics , there's a lot of problems in the game too .... i still waiting see the game as i seen it in the videos the company put before
I played for the first time today and I am very excited for where this game can go I've been waiting for this game for a very long time I was a huge fan of the legacy of Kain games and this feels like a natural succession to those games to anyone who chooses to play Please remember this is Early Access Make sure you hop in the discord make suggestions give comments provide feedback Incredibly excited to see where this game goes.
Definitely a work-in-progress but the amount of effort put into the voice acting alone shows how committed these guys are and the amount of experience this small team has gives me a lot of confidence they will see this to a 1.0 release. I have no doubt with future updates this game will grow into something much greater than our current experience... That being said, I haven't been able to play without it constantly stuttering, crashing or otherwise being bugged, but I did still manage to have a good deal of fun the few moments where it was running properly.
Ledwo dotknąłem tę grę, ale powiem tak - od czasów Kenshi (pierwszej gry w Early Access) nie widziałem produkcji, która jest w tak surowym i niedopracowanym stanie. Pomysł jest okej, świat przedstawiony jest okej. Ale póki ta gra nie będzie w lepszym stanie, zarówno technicznym jak i designowym, to nie polecę jej nikomu, kto chciałby w grze chociaż szkielet "core experience". Zwłaszcza, że jej wymagania sprzętowe są mocno nieadekwatne do tego, co dostajemy w grze. I tak, pisząc to zdanie biorę pod uwagę, że jest to gra w Early Access i ma nie tylko prawo, ale wręcz obowiązek bycia niedorobioną. Mam jednak nadzieję, że wersja 0.3.0 albo nowsza zmotywuje mnie do przepisania tej recki.
I quite enjoy the screams
Great Experince, as someone who's new to the genre i highly reccomend this
🟡 Mitigé ⏱️ Temps de jeu : Assez pour voir le potentiel… mais aussi les gros problèmes À mon avis, ce jeu est sorti trop tôt. Pas d’optimisation, des graphismes datés, un HUD vieillissant… je m’attendais vraiment à quelque chose de plus solide. Et pourtant, je pense sincèrement qu’il pourrait devenir un bon jeu à l’avenir. Mais actuellement, tout semble encore trop brut. Les combats sont simples, sans véritable impact ni sensation. Par contre, on sent qu’il y a une vraie profondeur derrière : énormément de pouvoirs beaucoup d’améliorations des possibilités de theorycraft importantes 👉 Clairement, les joueurs qui aiment optimiser leurs builds pourraient se régaler. Le problème pour moi, c’est aussi l’absence de VF. Avec toutes les mécaniques et informations à comprendre, ça devient vite compliqué. Les vidéos tutoriels intégrées sont une bonne idée… mais elles sont beaucoup trop longues pour expliquer des choses parfois simples. 👉 J’ai vraiment du mal à avoir un avis totalement tranché sur ce jeu. Il y a du potentiel, oui. Mais il a encore besoin de beaucoup de temps pour mûrir. ▶️ À voir ici en vidéo : [url=shttps://youtube.com/live/GZiFLCTnSAs] https://youtube.com/live/GZiFLCTnSAs [/url]
What a SUPERB game, LETS GO!!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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