
Game Creator is a visual game design tool which allows people to create 2D games without any coding background. We provide an intuitive interaction experience that enables you to build your game by simply dragging and dropping.
Modeled estimate, not a reported figure. How we estimate →
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About
GameCreator is an all-in-one game development engine that focuses on providing a fully visualized approach to create 2D games without programming. It supports publishing to PC, mobile, and website. In the meantime, we also provide a platform that serves as a hub for the distribution of both commercial and free games, as well as the sale of assets, plugins, and templates by the development community. Starter packs include a RPG Game Template “Feather of Cyan” (without combat system) and five free DLCs (AVG template "Eyes of Star", TBRPG template "Sword of Dream", ACT template "Jump of Sky", ACT template "Shoot of Sky", PUZ template "Magic Tower Editor"), All 1st party Game Templates will be released as DLC in future.
GameCreator has a built-in community for the creation and sharing of game designs. Developers can easily create games from templates, assets and plug-ins or trade those templates, assets and plug-ins. The platform has been designed to allow users to publish their works directly, and for players to provide feedback on those works. We work hard to support the growth of the community and provide more 1st party assets to add more and more possibilities to your game dev projects.
GameCreator provides high-quality 1st party game templates with complete documentation and professional support which will ensure a smooth flow of the creative process and allow developers to focus entirely on game development instead of spending time on technical difficulties. With a variety of templates in place, it’s easy for developers to get started on their ideas right away.
GameCreator comes with built-in modular editors so developers can quickly prototype ideas and turn them into fully playable games.
Scene Editor is used to create and modify the contents of scenes in a game. For instance, in RPG games the developers can create many scenes, each with its own scenery, NPCs, object placement/positioning, etc.
●Unlimited Layers. Without having to worry about adding more layers or deleting any, users can freely create layers to match them with different scenes.
●Adjustable Layer Parameter. Users can make exciting effects by adjusting the layer parameters at will, such as making a background that scrolls and layers that are see-through, or using image offset to scale or move an image.
●Dynamic Tile Layer Config. Users can place multiple tilesets on the same layer. GameCreator also includes standard tilesets so you may add several with one click.
●User-friendly Image Layer. GameCreator allows you to select any background scene from your pictures and add it to your game. You can also change the image properties directly, such as distance ratio to achieve a layered effect.
●Real-time Render in Editor. GameCreator allows you to monitor dynamic effects in real time from the editor and make adjustments as needed without having to run your game.
Visualization UI editor is used to create all kinds of interfaces. You can make interfaces as needed and recall it at any time during your game development.
●GameCreator has a drag-and-drop interface that allows you to modify or custom a configuration. It also supports visualized scripting/flow to control the logic for game events and create quick interactive feedback.
●For advanced developers, GameCreator can bind the UI editor with TypeScript codes, which allow developers to config/debug the UI editor in the TypeScript codes.runtime scripts.
Character & Standing Avatar Editor allow you to manage the sequence frame of your character's actions, expressions, and equips all in one place.
●The Sprite Editor supports 1, 2, 3, 4, 5, and 8 directional movements mode. Horizontal flip options are supported in 1, 3 and 5 direction mode.
●Keyframe editing supported. You can adjust the position, size and other properties of an action in each frame.
●Sprites can be link/bound to objects/plug-ins for calculating collisions, strikes, and other things.
●Presetted quick dressing-up component.
●Multiple image trimming options. Both individual frames and entire sequences can be trimmed to precise parameters in the editor. There is a built-in merge tool for merging similar items together for simple file management.
●Standing Avatar management and frame sequence playback.
Animation editor includes a full suite of tools to create animation effects. These animation effects can be recalled in multiple places in your game.
●Frame Sequence Animation. The animation editor can help you quickly set keyframes in image and audio assets to create animations. It also supports auto filling function, making your animation smooth and fluent.
●Particle Animation Mode. You can replace texture with preferred particle textures and adjust their properties to achieve the animation effect you want.
●Create animation with nested interactive is supported (including particle animation).
●Multiple trim / merge options are supported.
Data Editor is optimized with our 1st party game templates. For example we have built-in icon systems in AVG template, Skills and Equipment system in RPG game template.
●For advanced developers, you could also DIY your own data modules such as adding a task module, etc.
●More Data modules could be imported from 1st party / 3rd party plug-ins.
Event Editor allows you to create your game event logic and flow without any coding. Everything is visualized in the Event Editor.
●The editor allows you to control how objects behave in your game with one-click insertion of commands and see how they look in real-time.
●In AVG game templates, you can drag-and-drop in clips or insert visual commands. All effects supported real-time preview in the editor.
●Camera control commands give the image a sense of movement and depth, making it look like the graphics are moving towards you as you play the game.
●Advanced developers can write commands and build corresponding visual editors. You can also share your creations as plug-ins in our marketplace.
●All 1st party game templates come with built-in event triggers, such as NPC's click event, touch event, etc. Alternatively, users can also customize these events to create more personalized game experiences.
In addition to using GameCreator’s visual editors to create your game, you can also write code in GameCreator to modify the gameplay whatever you like. Advanced developers can just build on top of pre-built visual editors (e.g., UI, sprites, animations, scenes, events) and combine them with code logic to generate richer game content.
●GameCreator supports TypeScript / JavaScript with its built-in IDE.
●All of the 1st party game templates are written in TypeScript, which will be compiled into JavaScript and then run automatically during testing. Inheritance and other relationships are taken into account during compilation to ensure that JavaScript does not throw reference order errors.
●Code completion, jump to definition, code hinting and highlighting, and other standard editing features are supported.
●Support 3rd-party Web libraries, which then can be called after load; for instance, some games may require physics libraries.
●Some editors will generate codes and/or APIs for quick direct calls.
Texture editor facilitates the creation of textures and shaders (GLSL) that can be used to generate sophisticated visual effects.
●When creating new textures, the system generates the corresponding uniform API that you can call directly in Shader and preview the effect in real-time.
Users can publish their customized plug-ins into our platform with just one-click, making them available for other developers.
●Following game assets support sharing/sell: sprite, standing avatar, animation, UI, tile, autotile, map, texture, etc.
●Following game materials support sharing/sell: scene and object module, custom module, custom object behaviors, custom event commands, scripts, etc.
Custom editor allow you to customize the editor mentioned above, so that you can modify its features —for example, making new modules, event commands and object behaviors. These customized editors can be packaged as plug-ins for sharing/sell.
「日日夜夜」「记得我」「罪狱:soul」「浮世万千三天地情殇」「觅光:第一章」
「不和我推谈恋爱就会死?!」「梅洛可奇遇」「令和罕见物语」「小夜怪奇物语」
「异常情绪回收组」「我的魅魔库库拉」「筮灵」「夜弦酒吧员工守则」「小小勇士团」
「皎月坠落之时」「鼓手余命十日谭」「风之歌」「致命终局 Deadly Endgame」
「魔女黏糊笔记」「叛军组织的我爱上了贵族大小姐」「无限骰子」「MIRAGE Episode:1」
●Action RPG game template
●AVG game template
GameCreator's goal is to provide the best-in-class user experience for all game developers by enhancing its engine’s capabilities and expanding its library of game templates, plugins, and assets. We hope to establish a thriving community which boosts our developers’ creativity and productivity by input &output knowledge, skill, idea, information, assets, plug-ins … etc.
We are a startup company mainly based in China and focus on making game development more accessible to everyone. Our mission is to empower game developers by providing a simple visualization game-making tool and allowing them to focus more on their imagination and creativity.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
互联网上能找到的教程教的就是一坨,不如自己花时间研究,商城里面的东西没有收费标准,不会写脚本的就只能乖乖交钱。 号称不需要代码,那么实际上能做的地方就很有限,还不如其他免费的引擎,还有各种乱收费,价格还定的虚高不打折。 遇到各种小问题更是没有解决办法,因为网上根本没几个人用,更别说有人会分享一些教程里教不到的地方。改分辨率更是给我整笑了,连1080p都不到,就1600乘900,嗯,很完美的16比9呢!想改1080p,整个界面就只在右边扩充,自动拉伸适应都做不到。 还有那个低能言之叶,居然不让其他模版用,还要再买一个插件,呃呃呃,用了之后还发现阉割了一堆,还没做显示优化,敷衍的要死。
Ugh, luckily got a refund, despite my low play rate. The website they want me to log into is only in Chinese, plus the whole thing just feels cheap, like some crap fest mobile game engine. It may be an ok game maker, but theres other programs out there.
奔着支持一键打包购买的,越使用越不对劲,后面想实现个模版宣传的对话功能需要用到新的模版,什么模版都收费,还有社区的一些组件也有价格,把一个开发软件当游戏做?啥都搞成dlc,内购?真心不推荐。
严重依赖模板,新建空白工程全部需要自己造轮子。教程几乎来自第三方爱好者,但教程也是教你用模板。根本不值这个价,还不如RPG MAKER。不建议购买。
经验教训: 1.不要相信只有一个人的团队能做出什么好东西,特别是国内,因为你接触到的只会瞎编 2.300块买个教训,以后这种东西别买 3.对于咨询几个问题,尝试反馈几个建议,查看全部公告,一旦出现类似“我们也不容易”的话,直接走,绝对是乐色 一个编辑器260,模板另外收钱就当DLC了,插件也能收钱也能理解,毕竟都是劳动成果,但是你踏马出一个不完善的模板,用插件完善是不是不太地道了? 以下是评价更新 你是一个人,用你的东西的也是一个人,你觉得累,用你的东西的也觉得累 这个作者对自己的插件工坊很骄傲,毕竟能挣钱,想法令人忍俊不禁。你造了个手机,说手机能打电话,发短信,我信了,我买了。发现短信功能不全,你跟我说让我下载一个第三方插件,你还挺自豪的,觉得自己牛逼了。 不想着怎么完善自己的基础盘,只想着捞钱,满嘴只会说我一个人,我一个人,我了解到你之前不是一个人啊,另外的人怎么跑了? 别人做功能都在想着把好的东西完善进模板,让基础体验更好,你只想着,没有的功能下个插件不就行了? 那我这300块不买你长久更新? 插件插件,插你X了个X,以后你买手机不带充电器,买个插件就好了,买方便面没有调料包,买个插件就好了,基础功能不全,插件补齐的思路令人发笑,以后住院你老了住院,ICU没管子,想用的时候护士跟你说,去门口药店买个插件就好了。啥X
First, being a beginner, I don't find it very intuitive, not always easy to navigate, it would have required icons for each operation, example: placing events and configuring them directly on the scene with the graphics, like rpg maker. Then the templates are absolutely empty, do not show much, yet on the store page there are plenty of photos with decorations in place and other visibly misleading so be careful since the templates are not at all the same, everything is to be done without demonstrations or examples, but it would have been a good little piece of demo showing the possibilities or mechanics or as a starting point, like templates games etc., for me this is a template, because this is clearly not the case and not for beginners . Rather disappointed, seemed promising and interesting, the next dlc will surely be the same unless paid perhaps, expensive product for that, no android or ios currently, certainly early access but still.
第一次评论:一坨狗屎,有的时候你妈连登陆都登不上,功能也是少的离谱,被那个b模板限制得死死得,各个模板的功能还不能互通,用脚做的引擎,还尼玛卖200多,怎么想的。 第二次评论:第一次使用是我太冲动了,这不是依托狗屎,而是死妈引擎。之前是说他功能限制,现在是引擎bug本身一堆问题,打着你妈可视化编程来骗人购买,后面发现修这个b引擎本身的bug都要花钱,这是不是死妈啊,老子做的东西隔三岔五的丢失,引擎内部一堆冲突的逻辑,你们做了游戏不找人测试了?之前写过的东西加了你们官方写的插件运行不了,你们是人啊?这不是死妈引擎是什么?避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷避雷
This software is in early access so it's always a risk. I have a few thousand hours on different "game creating" softwares from Visual Novel Maker, RPG Maker, Unity and Unreal Engine 4. So far, I think the software works pretty well, I can see a lot of great usage as is. However there are a few things that I would like to see in the future. - The ability to mix and match for example, having the Visual Novel mixed with the RPG. Right now they are two completely different entities inside the same software. I really would want to see the ability to mix and match these things because it would make this software the best there is. It would give you the strengths of both Visual Novel Maker and RPG Maker combined. - Guides on how to create achievements for Steam, this probably will be something coming from the userbase but it would be nice if they integrated these options. - The Ability to protect your artwork. Right now, you CAN encrypt your scripts, however, you CAN NOT encrypt your video and image files. The Negative about this is that people who play your game can easily rip your sprite sheets, videos etc. - Community assets for outside China. Right now there is a community marketplace of some sort, but its region locked to China only. This is unfortunate. - The ability to change player characters on the go in the RPG part of the software. Right now you can have a party of 4, however you can NOT give players the ability to switch to which character they want to use as their "main character". They are in fact hardlocked. This shouldn't be the case, limiting options is damaging the potential of this engine All in all, I can see great use for this software and I hope that the creator of this will continue developing, maintaining and expanding the options. This has extreme potential. I thumb it up for now
I can understand the early negative reviews but I think this app deserves a go. It is rather expensive for an Early Access app lacking features but hopefully the features will catch up soon. It lacks clear instruction... I can see powerful features but... HOW DO I USE THEM?! As with most game engines that show great potential, GameCreator will thrive on good-quality, in-depth, step-by-step YouTube tutorials. Great video tutorials were made for Pixel Game Maker MV, without which I would never have developed: Freedom! Do or Die Someone Cloned The President Pension Day Dickie A ♥♥♥♥♥♥♥. Without video tutorials, I would never have developed: Red Mist: Rivers of Blood AI Anomaly. Nor: Dickie A ♥♥♥♥♥♥♥: The Prequel (Part I). I do hope the devs heed this. These days, users don't want to read a big manual except for reference and refreshing. If you truly want this app to succeed (as do I), please make a quality series of video tutorials. I beg of you. God bless.
很失望,本来以为是搭积木一样的,结果可视化又不是可视化,代码又不是代码,界面复杂难用。唯一自由的地方就是自定义编辑器,结果里面是什么啊,乱七八糟的。与其花时间理解你们这一套流程,还不如用go-do-t。界面是真的混乱
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