
Play as smuggler Hank Hudson in this 2D action platformer as he defies death at every turn to find his way off a deadly tropical island...
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Languages: English
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[h1]Adventure awaits[/h1] Evil Nazis are trying to steal yet another esoteric artifact, and this will trigger our little adventure with not-Harrison Ford with a navy hat. Our adventurer is equipped with a rifle as he aims to leave a tropical island, and why not retrieve an artifact while saving a damsel in distress from being flirted with by the bad guy. There will be pitfalls with spikes, there will be snakes and spiders, and there will be swinging off ropes. [h1]Cinematic hardcore platformer[/h1] Deadfall Tropics tells its story through short cut-scenes in between levels. It’s nothing exceptional, but it greatly contributes to the overall atmosphere of the adventure. With the nice backgrounds, the cut-scenes, the animations and the movie score, everything is there to give a very cinematic feel to the adventure. The pixel art on display is very pretty. It helps with the cinematic feel; the graphics and animations help reinforce the immersion quite a lot. I had nostalgia goosebumps sending me back to Flashback and Another World, other cinematic trial and error games. Although, in reality, Deadfall Tropics does not venture that far into interactive movie territory. It’s more like old-school platformers, a mix between Contra and Rick Dangerous or Pitfall. What you should expect in Deadfall Tropics is an inhuman difficulty. In this game, you will die. A lot. I was even raging sometimes, once I managed to progress through a nightmarish area filled with hidden traps, just to get sucker punched by a small puny trap right before the finish line. [h1]Practice makes perfect[/h1] The game does not allow the player to progress by dumb luck, it is necessary to master a sequence to succeed. It implies trial and error, repeating a sequence over and over until you have learned it by heart and your muscle memory can perform the right dosage for each movement. Some areas can require half an hour to master. However, once you manage to do it, you can succeed in doing the same sequence within a few seconds. After a lot of practice, any tricky part becomes second nature. Despite the extreme difficulty, I always enjoyed enduring what the game threw at me. Why, do you ask? I will explain with two main points. Controls First, contrary to many similar games, Deadfall Tropics has very smooth controls. The game even runs at 60 frames per second, and the controls react instantly. If you jump, the character jumps right away. There is a sprint bar that you can use mid-flight to jump farther, which becomes a very important gameplay mechanic to clear the infernal last levels. On top of jumping, it’s possible to punch or use a rifle if you have found bullets for it. At the start of the adventure, every bullet counts and the first level is insane, but further down the line, the game becomes more generous. Just like in Contra, it’s possible to shoot in diagonals, but beware, enemies can too. The only issue with the controls is that keys cannot be rebound due to the Fusion engine not allowing it. Thus, if you play with the keyboard, you are condemned to arrow keys and the D-Pad on a gamepad. At least the base controls work well even though they cannot be changed. Although, grabbing ledges on the rope bridge can still prove tricky to achieve. [h1]Level design[/h1] I was talking about the pleasure to endure the game despite its difficulty, and my second point also something that many competitor games struggle with. More precisely, how the checkpoints are spaced in the levels. Save points are not close enough to let players get through with sheer luck, while they are not so far away that the game is impossible or depressing. It’s a fine balancing tune that was done just right so that I was always struggling while never giving up due to the feeling that the challenge is impossible. The sequence to learn is never too long to perform. On top of that, respawning is immediate. Only the last levels start to deal with very long sequences, but it remains within the boundaries of what’s acceptable. And imagine the exhilaration when you finally succeed, while feeling that you did deserve it. The game is never playing nasty tricks. When secrets are found, it’s validated without having to survive until the next checkpoint. It might seem like a detail, but the accumulation of these quality of life details show that the developer planned for the game to be brutal, but never unfair or using artificial measures to increase difficulty. It’s difficult but it’s well done, and you won’t find yourself pestering against clunky controls or bad level design. A big positive is that there is a lot of variety in the pacing and challenges that are faced. Sometimes you will find yourself climbing, sometimes fighting, sometimes swimming underwater… it was an atrocious underwater sequence. At least, there is no time limit or a limited number of lives like in Ninja Turtles! [h1]Nightmare fuel[/h1] I suffered for about 8 hours to finish the adventure. I have rarely played platformers this hard. If you have a low tolerance for frustration, this is absolutely not the game for you. However, if you want to prove that you have an iron will, this game is for you. And, of course, if you like traps and suffering. There is an achievement for finishing the game without dying, cheers to the sick people who will succeed. Actually, I find that the game lacks more achievement to reward progress without necessarily managing the 100%. That nearly impossible achievement alone is not enough. [h1]Verdict[/h1] This is an extremely difficult game that should only fall into the hands of masochists, but if you like that particular genre then it’s one of the best. Actually, Deadfall Tropics is my new reference in hardcore platformers inspired by Indiana Jones. The adventure is neat, the controls are great, the pacing is perfect, level design is well mastered and shows variety, graphics are pretty, and despite the difficulty, the game can be finished with the right amount of tenacity. I hope that you are stocking up on controllers, just in case a few of them meet their untimely demise against a wall in your room. [h1]Video review[/h1] https://www.youtube.com/watch?v=YJH_ZKhKJ8s
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To those who identify themselves as both masochists and fans of Indiana Jones, there is a game which calls your name. Sweet in its appearance and vile in its beatdowns, Deadfall Tropics challenges players to escape the island with which Hank Hudson roams, which I'm convinced is an allegory for the player attempting to escape the limits of their skills (or patience). Try it if your thirst for overcoming the odds is your calling card. Unfortunately, I can't recommend it to many else. + Looks gorgeous + Story is likable and entertaining + Sticks to its word: a real challenge - Challenge plays too large a role - Soundtrack is forgettable - Lost potential for innovation Read the full review at https://www.keengamer.com/article/18383_deadfall-tropics-review
TLDR: Challenging but rewarding. -Don't buy if you like games that hold your hand and give you success on a plate. -Do buy if you enjoy conquering enemy patterns and tight gameplay. ......................................................................................... Those damn totems.. They keep bringing me back into this eternal hellish nightmare... Oddly though I just can't seem to get enough. At this point I'm only 2hrs into the game and have already died 250+ times. Although it's still quite early in the game I feel like it stands on its own legs strong enough to warrant this review. Firstly, this feels like a call back to classic platformers, but there is a difference. Deadfall Tropics, although punishing still feels fair. "If I die in the game its my own fault" <--- This is what makes a difficult game a good game. Not a single one of my novice 250+ deaths felt unfair, and furthermore every time I did die I felt compelled to learn the patterns of the enemys and the map. Aesthetically it's exactly what it looks like in the trailers. The vibe is playful 80s action hero mixed with a hint of Donkey Kong Country and personally I quite like the impression it gives off. Controls feel sharp and responsive but I was initially annoyed that I couldn't use the analogue stick as my d-pad, (I was playing this on an Xbox 360 controller.) However I felt that I soon adjusted quite easily. The audio sadly is my only gripe with this title as it feels slightly lacking. It's like a downplayed Indiana Jones soundtrack, It is a decent fit to that 80's cinematic feel that the game has but as I said it just feels lacking. -This is probably only me though let me know if you disagree in the comments- All up I don't usually do reviews, but this is a relatively new game and I actually felt is was worth sitting down for 5 minutes to give people an idea of its gameplay. Two Thumbs up from me, give it a go if you're up for a satisfying challenge. I suppose I'll recompose myself and get back into the game now. Wish me luck fellow deadfallers.
The 80's cheese is real in this, and that's a good thing. You have this plot straight out of a classic B-movie action flick, complete with an arrogant, cocky lead, the standard damsel - and the comic relief of the goons that sometimes break the 4th wall. Also - this is a VERY story-heavy game. You don't really need to read it , the story doesn't seem to help you figure out what to do. [b]what to do[/b] Don't die. Get from point A, to Point B. Collect optional thingamabobs. There are even bosses. [b]But How Does It Control?[/b] Very nicely, as the dev explained to me " more of a Contra feel " that was also a nice clue that I could shoot directly UP and DIAGONALLY. you NEED that knowledge. You can also shoot, and punch in the air, while jumping, after sliding and jumping, etc. You have a sprint meter which is tied to an Oxygen meter in the top left. And, just liek Super Meat Boy; you can activatw the " running " mid air to close gaps faster ( required skill, actually ) You don't have unlimted bullets. The enemy does. You can also punch ( the default button you shoot with, also punches when you have no ammo - but it does have it's own button mapping for punchin ) [b]But Is It Fun?[/b] I think so. It's also highly challenging, you have very intricately timed elements staggered throughout little gauntlets ( with checkpoints smattered here and there ) You have free reign to challenge any level you want after clearing it, but you can also just play every level back-to-back. If you go to the map, you control a little rpg-esque avatar to go to each level, where it tells you the stats of your completion, and allows you to retry it. [b]Cons?[/b] Yeah, but only if you plan on capturing the game footage with Nvidia Shadowplay ( Share ) It won't capture the game with it due to a way the in -game text was coded. There is also no windowed mode for this very same text-related reason. ( and your mouse gets locked in the center at times ) Not exactly deal-breakers. The game content is very, very good. And the dev is a good chap, so support isn't an issue. Replied almost instantly to my questions. I absolutely recommend this game. It's got a good amount of charm.
Difficult, but very addictive :) Prepare to die xxxx times :) https://youtu.be/TEOVTFOLvjw
www.mkaugaming.com Get ready, to die, die and die again… This is a very interesting title from Studio Jimothy. It has the old school look, feel and elements of Prince of Persia, Indiana Jones and Mario. Now is that not a crazy mix? You are Hank Hudson, you are accompanied by Jaroldo who gives you tips and advice as the game progresses. It is set in 1941 in the Pacific, with Hank fitting right in with his fashion style. The basis of the game is to get away from the Island as you are in a debt to some mean villains. I will not explain the intro level to the game as it sets the story. But it is fitting in the genre of adventure films such as Indiana Jones. My comparison to Mario is the Map screen, when changing level. Top down and walking to each next part of the adventure. Within the beginning of the second level the story comes to light, showing your reason for being where you are and setting the characters background. This game is hard, and I mean hard. It is like Prince of Persia in the sense it is a platform game with traps and death everyone every movement. The developers have been very clever in the layout of the levels. They have predicted your possible locations when venturing forward and have traps and enemies to catch you out. You normally die to learn where to survive when you continue. You can awaken Totems that are used as checkpoints, but these are an adventure to get to themselves. The controls are simple, with directional controls, run, jump and shoot (Melee). But I feel like this was also a clever addition, as Jump is L+Shift and run is Z. So at times you confuse the too and that ultimately leads to your death. In accordance with the controls is your O2 (Stamina), if you use this at the wrong moments without resting to refill you end up missing your jump and falling into some nasty critters or traps. As I said, this game is very hard but very clever in its development. You have a death counter, and within the first 10 minutes I had died 17 times. That is embarrassing to admit but it is a challenge and for the hardcore gamers out there that like a challenge, go for it! It has a nice price tag and is a great first entry from Studio Jimothy. They have my respect for pulling of a challenging and great retro concept to the graphics and audio. I felt like I was in my early teens again, sitting in my boxers grinding till I get past that bit, you know that bit you can never do. I recommend people give this title a chance, feels like a great game for those wanting something familiar but different.
Theoretically I often wondered if entertainment media genres were offered in a sequential time line as training lessons for androids; Gen X first exercised in memory training through pattern memorisation titles If so then us Gen Xers have long since passed this particular course. You'll find most people desiring these seemingly difficult games to be the new generations desiring self promotion and bragging rights. The main reason, however, that many of us in our mid forties can no longer tolerate this type of game play is that our memory is not what it used to be back at age fourteen playing Castlevania. The developers of Deadfall Tropics seem to have taken note and compensated by adding an advantage that games like Contra and Odd World didn't have: frequent checkpoints. With the generous number of checkpoints in each level even us oldies will find that it's easy to memorise twenty-five percent of a level as opposed memorising a level in its entirety including the end-level boss fight Despite being only an hour and half into this game I wanted to place a good word for it now as with a backlog of close to 5k games, spread across several platforms, undoubtedly this will be back in my backlog soon Highly recommend even if you're intimidated by retro titles as DT is much more forgiving than games like Golgo 13 and Flashback which it attempts to imitate.
This is a weak thumbs up. A modern take on old catridge game difficulty platformers. 1 hit deaths with difficult platforming. This game is quite difficult, and unfortunately has some flaws in that regard, the later levels being ridiculously harder to the point of frustration Pro: Good art Enjoyable gameplay Cons: Offscreen projectiles Difficulty spikes
reminds me of a mixture between PITFALL! and every AWESOME sidescrolling platformer ever invented! It's BRUTALLY tough, but so worth the payoff. You will feel like a "Sidescroling KING" if you beat it! Solid 10/10!
Nails-hard pixel-perfect platforming, reminiscent of the 8-bit greats. Frequent checkpoints help with the difficulty spikes. Almost has a Super Meat Boy feel to it at points. The writing isn't great, but that's not why you'd pick up this game. 8/10 - well worth it at the price
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