
The sci-fi survival-horror classic returns, completely rebuilt to offer an even more immersive experience — including visual, audio, and gameplay improvements — while staying faithful to the original game’s thrilling vision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32.71/day in the week to Sep 14 → 29/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−75% | 63.1Kreviews | 91% | — | $14.8M |
| $69.99 | 43.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩法模式和氛围塑造整体上都是挺不错的,失重环境对晕3D玩家不太友好
This game doesn't just scare you; it slowly rots your sanity. The claustrophobic atmosphere and terrifying sound design create a dread so heavy that even with a fully upgraded gun and a pocket full of ammo, you will still turn around every five seconds in pure paranoia. It's not about the monsters—it's the horrific tension of waiting for them.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 52.43/day in the week to Jul 30 → 44.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Simplified Chinese*, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $69.99 |
| 11.2Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
топовый сурвайвл-хоррор
Never had so much problems with a game before that. It's a good Remake that's for sure but the whole "SSD only game" is ridiculous. Making a HDD friendly version can't be such a pain... And even on an SSD, the game still had a whole bunch of problems. Somehow, it's a racist game. It only works properly if a strict minimum of background apps are running. And the core thing of this remake (no loading at all) is not done correctly at all. 50% of the time, opening a door will have a small loading before it opens. And when a cinematic takes place, you just have to hope it loads properly or you'll be softlocked. It'll only work if you load a previous save. I can't say it's a bad game because it isn't. The OG version was almost perfect and this remake makes it look 100% cooler but it just wasn't done properly. It feels more like a "Let's make the most of our new <Callisto Protocol> engine and use it on our previous game REAL QUICK" And I insist on the "REAL QUICK" because it really seemed like a rushed remake. Saw that most of the known bugs and softlocks are known from the devs but no fixes have been done or announced, actually they even seemingly implicitly said that nothing was going to be done. So in conclusion, test your luck. If somehow you're part of the percentage of players that get that holy version of the game with very few to none bugs, well... JACKPOT. But if like me, you're part of the unlucky ones... Good luck. It'll be one hell of a ride. You'll spend 10 to 20% of you playtime trying to fix problems like a true Isaac. Engineering your way through this mess of a remake.
This game could have been good but the lack of ammunition and health regeneration makes it more work than fun. The hunters regenerate after you complete destroy them because of unicorn sprinkle dust which really chokes with the no ammunition added feature. The aliens don't die from headshots instead you shoot all their leg off. Interstellar transportation has been mastered but lighting is beyond humans in the future. There's a lot of going to back and forth to exactly the same place in the map over and over. Great gameplay and concept and story but the rationing of ammunition
Que juegazo la ptm
poorly designed game
还算可以,后续的一般
Es el juego mas cardiaco e intenso que he jugado en mucho tiempo y como fan de esta saga debo decir que es un gran REMAKE e incluso en algunos puntos llega a ser muchisimo mejor!!! 10/10
DEAD SPACE
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.8M | 34.3K | 94% | $24.99 | |
| $14.8M | 20.8K | 59% | $29.99 | |
| $14.8M | 31.3K | 94% | $19.99 | |
| $14.7M | 29.6K | 96% | $13.99 | |
| $14.9M | 33.4K | 90% | $19.99 | |
| $14.9M | 16.1K | 53% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $459 | 2 | 0% | $8.99 | |
| — | 0 | — | — | |
| $4.5M | 22.9K | 92% | $7.99 | |
| $2.3M | 25.9K | 94% | $3.99 | |
| — | 0 | — | — | |
| $0 | 28 | 64% | Free |