
Dead Rising returns with modern graphics in this Deluxe Remaster!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 8 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 4.1Kreviews | 80% | — | $4M |
| $59.99 | 4.7Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dead Rising Deluxe Remaster is a [b]decent[/b] "remake" of the original game. The game is now fine tuned for people who've never played the classic and as a result - the game experience is better enjoyed by casual players more than ever. The game has gotten some rather good quality of life changes and some rather interesting changes (won't discuss these in the review - can only say that some of the changes made to the game as a whole were rather strange and frankly unnecessary). The game is unfortunately "abandoned" in terms of content and performance updates (hasn't been updated for sometime now) and the lack of any announcement (at the time of this review) for Dead Rising 2 Deluxe Remaster is somewhat telling that we're likely not going to see another entry in the series again. I'd recommend picking up DRDR only when on sale as it is not worth buying this title at full price.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 4.5K | 87% | $24.99 | |
| $4M | 8.9K | 84% | $19.99 | |
| $4.1M | 7.3K | 94% | $14.99 | |
| $4.1M | 4.2K | 62% | $39.99 | |
| $4.1M | 10.2K | 83% | $14.99 | |
| $4M | 9.1K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.4M | 277.6K | 97% | $9.99 | |
| $29.7K | 968 | 69% | $1.94 | |
| $4K | 29 | 62% | $9.99 | |
| $1.2K | 7 | 14% | $6.99 | |
| $744 | 8 | 100% | $4.99 | |
| — | 0 | — | — |
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Spanish - Latin America*, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese, Japanese*, Korean +2 more
| $24.99−50% |
| 1.1Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love Dead Rising 1 in general but this remaster is just not faithful at all. Genuinely disappointed. The style and delivery of the original one was way better. Here you're more likely to spot AI generated artwork, bugs, missing animations, too much censorship, missing gore, missing effects, and the fact that there are paywalled skins which come under the edition called the Dead Rising Deluxe Remaster Deluxe Edition??? What??? Save your money guys, and just play the Original instead. It's one of my favorite games I've played on the Xbox 360, and replaying it on PC was nothing but a disappointment. I still enjoyed this game a lot (Mainly because it's Dead Rising 1) but I did enjoy it a whole lot less cause of this remaster.
To start off, I played this game in one sitting.. It held my attention for nearly 14 hours straight, so regardless of anything else I say, it was a fun experience. Pros: + Graphical quality is quite amazing. Frank's leather jacket in particular, and the lighting in the environment. + QoL improvements - less clunky movement, dialogue plays while fighting psychos, streamlined system menu, autosaves, and more options overall + It's more of a remake than a remaster + The story is mostly true to the original Cons: - Censorship is the largest issue with the remake. All suggestive gameplay, dialogue, and designs were removed. Some psycho designs and dialogue have been completely reworked. Crude humor and suggestive tones removed from the environment. I'm not one to typically voice concern about this stuff, but this remake took it to an egregious level. - Survivor AI is still horrendous. Considering this was fixed in DR2, this is inexcusable. Walking the wrong way up escalators, really? - Overtime mode added a stun-lock when soldiers fire at you, making it suck more than it already does. - The game is cleaned up (it used to be much gritter) and the color pallet doesn't match the original. Overall, I really enjoyed myself. I think I had more fun versus how good this remake actually is, but again, that doesn't discredit the fun I did have. Dead Rising is just always a good time. I have my issues with some of the changes, as I think they actively make the game worse, but if you haven't played the original you'd be hard pressed to notice. This wouldn't be a bad way to experience Dead Rising for the first time, but I highly recommend the 2016 HD Remaster as your jumping in point over this remake. For one, you'd avoid all the chronically-online peeps yelling at you for not playing the OG, and two, I do think it is still the definitive edition. If this remake is an 7 or 8/10, I think the original is a 9/10. But again, it's up to you; this is still good.
I am an adamant fan of the original Dead Rising, I've played it through to completion dozens of times on the Xbox 360, and another few times on the PC version.. and I don't see myself going back to those versions anymore after playing this. 9/10. If you're a fan of Dead Rising but saw Crowbcat's video or saw other criticisms about the Censoring, Voice Acting, attention to detail, or anything else and held off on buying this, I still would HIGHLY recommend getting it. (ONLY if it's on sale though, it is not worth it for $50 imo.) Overall, I think this is a very very solid remake of the original. Most of the time, I forgot I was playing the remake. It genuinely just feels like the original, but how you first saw it in 2006. I held off on buying it because of Crowbcat's video on this, and how it seemed to differ from the original in a lot of ways that I didn't agree with at all. But, after playing it myself, it's exceptional. There are definitely some things that are lacking in this that the original just flat out did better, but I will talk about what I think the Remake does better first. Franklin Westbound. Frank's new design actually did grow on me, and, looking back at Frank's old design, I genuinely like his new one more. It fits his personality a lot more, and makes him feel like a little journalist rat but still a lovable one. I think Jas Patrick is a good voice fit for Frank's new model, and does a very good performance, but I think T.J. (Frank's original VA) would still be a far better fit. His voice is iconic for Frank West and a lot of lines are just not as good as T.J.'s.. but I still think Jas's are good enough and they only really bothered me for the first bit while I was still getting used to it. The other models for the main cast are great too, (Jessie in particular...), but the other side characters are basically Xbox One quality. Graphics. This game is downright gorgeous. I have an HDR Ultrawide monitor and I was just staring at scenery in this game like a kid in a mall. I haven't played any of the new Resident Evil games, but the graphics from this game alone make me want to play them if they look as good as this or better. I was on absolutely Maxed out Graphics on a 3440x1440 monitor at 150% resolution scale with no DLSS or Frame Generation on and was getting 120+ FPS at all times. I'm sure I could play this on my old 1060 Intel i7-10th gen machine on low or medium settings and get 60+ and still be blown away by the graphics. Not graphics related but not sure where else to put this. I never crashed or had any technical issues with this game. It just worked. The audio is also EXCELLENT. It felt like I was watching a cinematic masterpiece for 10 hours. Modernization and Quality of Life. I think this one might solely be the reason I never go back to the original. The ability to fast forward time is a godsend, to be frank. Sitting doing nothing while waiting for the the next case to be ready was always a detriment for replayability in the original.. Especially waiting an entire in game day for the helicopter to arrive during the last part of Ending A with nothing to do. Saving and continuing is also a lot better in the Remake. Auto-saves have saved me several hours of my life that I surely would have wasted in the original. I get that it ruins a part of the challenge, and, it's kinda a part of Dead Rising to forget to save at a bathroom before a boss fight, dying, and then being 12 in game hours behind and rage quitting.. But, let's be real, we didn't like it. (or at least I didn't) Survivors in the Remake will give you hints towards good weapons and PP stickers. (Some that I didn't even know about). I like that a lot. I had to watch 100% playthroughs and follow their steps to learn anything in the original. The modernization of controls does drop the difficulty down immensely, but it makes it a lot more accessible and playable than the original, which I do not mind. Adding voice acting to every survivor interaction rather than text, and also adding a skip button is super nice. Especially when Frank tries to speak Japanese. Truly elegant and kawaii indeed. Otis is so much more manageable as well in the remake. Having to avoid taking damage or basically do anything so he can give you a survivor mission in the original was genuinely annoying af. Survivor AI is SO MUCH BETTER. They actually move! To the location! That you mark! They listen!!! They *usually* don't endlessly push a zombie or get stuck on a pebble on the path!!! I was actually able to save all but 2 of the survivors in the remake when I usually struggle to save like 10 in the original without extreme cheesing. (The 2 survivors I missed were me not remembering when they appeared. rip) My big 3 problems with this remake is the voice acting, censoring, and difficulty drops. Voice Acting. The voice acting is generally just worse than the original. Brad and Frank in particular are much noticeably worse and somewhat often made me cringe. I don't think it's bad voice acting, but they're just not as good as the original. Jas Patrick (new Frank West) did grow on me overtime and I generally don't mind it. It's not better than T.J. in any way though, but it's definitely passable. Brad's on the other hand.. He doesn't even sound like his new model really, and when he yells, it's actually funny how bad it is sometimes. TJ Storm (Brad's original VA) just nailed it in the original. Jessie's new VA fit's her new model perfectly, Isabella's new VA is a bit worse. and everyone else is basically equal or a bit worse than the original. Censorship. This is probably the biggest downfall of Remake compared to the Original. The removal of "Erotic" shots and it's replacement, "Outtake", the censorship of female models, censored lines from Cliff Hudson, and Larry's new model. I think if you ask most people who played the original Dead Rising, the fanservice was greatly a part of the experience. It's not as big as a deal as I thought it would be to be honest after playing it, but it is still very disappointing. NoW, ThIs iS mY FUnNieSt ShOt Cliff's "vietcong" censorship honestly ruins his character and makes him so much more hollow than in the original. I don't mind Larry's new model, but it's just not Larry, lol. Difficulty Drops. I did my playthrough on Normal difficulty, the hardest difficulty, and honestly, the remake is so easy I would've had a deathless run if it wasn't for me forgetting about needing to see Kent before 12:05 in Photographer's Pride or else you get an extra hard boss fight with him. (that fight is harder than Brock to be honest). Genuinely such a cakewalk compared to the original. I had basically no fear of dying outside of a very few moments, and they were still absolutely nothing compared to the original. I remember the original boss fights, how much pain I've had trying to kill ANY of the bosses. Dying dozens and dozens of times, rage quitting, trying again the next day. In the remake, I was over prepping before hand, and then I kill the boss in less than a minute without being hit and wonder, "There's no way it was this easy in the original..". (Spoilers, it is SUBSTANTIALLY easier than the original.) I did not die a SINGLE time to any boss, which NEVER happened when I played the original. (except the naked Kent fight because I'm dumb) The Tank boss is actually a joke. It took 10 seconds and I didn't even get shot at before it ended.. and BROCK (THE FINAL BOSS) DIED IN 30~ SECONDS. HE DIDN'T EVEN HIT ME ONCE. I am not trying to brag, I am a horrifically terrible gamer, I *usually* play on the easiest difficulty in every game and die a boatload of times. This remake is immensely easier than the original. There definitely should be a harder difficulty than Normal for people who've played the original before, or if you pick the new control scheme, they make the bosses more difficult or something. It's a joke, to be frank. I've covered wars, you know.
I played the original Dead Rising game religiously, way back in the day on my Xbox 360. I think this is the definitive version that everybody should play. The game runs well, I am about halfway through the main story and have not experienced any slowdowns, glitches, crashes, or basically anything bad. Frame rates seem to be smooth, I have not noticed any hiccups or stuttering... Basically, from my experience, this is a well made game. It looks good, runs well, and is tons of fun to play with sharp controls that improve upon the original in meaningful ways. The pacing of the game, like the original, can be a little bit hectic if you are a perfectionist. There are multiple endings to this game, and some involve you NOT completing everything on time, so do not feel like you have to run around like a mad man trying to hit all these deadlines at once if you are finding it frustrating. You can always enjoy the game casually first, and then go for the perfect run later when you know what you are doing. It is just about possible to do everything on time, but without making use of short cuts it can be down to the wire. The next part of my review is for people who played/loved the original and are wondering how this version compares: The difficulty has perhaps been reduced slightly, some of the zombies stand idly until you hit them first, but it is not a dramatic change. The survivors you have to rescue and drag back to base are MUCH more intelligent, and I have found that once they 'join' me, for the most part I can just run to the next load zone and wait for them to catch up - I wonder if the zombies are not simulated so far in the distance which allows them to just freely cross the map without you trying to lead them. It made me wonder if this was a good or a bad change - since I remember hating how useless the survivors were in the original... Now they are not useless, it is almost boring saving them! Some of the textures/artwork seem to be really obviously AI generated/upscaled, there are a few pieces of signage that are worded badly, and a lot of the banners just feel like they have been done with AI. Little things like capitalisation of certain words/not others, that sort of thing. The controls/movement are SHARP and it is a pleasure to play. I dug my Playstation 4 out to play the original game and this one is so much better I can't see myself ever going back to the OG version. The new voices took a little bit of getting used to, but now I think I prefer them. Same with the new Frank model - in the original game I felt Frank looked a bit too young to be calling other characters 'kid' and such, but now it all works well and feels correct. I hear there are mods to increase the difficulty and lower the amount of PP you gain, and if you want an experience similar to the original then by all means look them up, but I have so far found the game to be enjoyable as-is. Some of the bosses feel a little bit weak, but that may just be because I played the original game so much and all the tactics from there still apply here - lots of bosses can be cheesed with a decent weapon and just spamming them quickly before they get the chance to do anything... Like you could with the original! TLDR: This is great, get it bought!
I had to refund this mainly because of two reasons: • No custom key-binding • No FOV-slider If you can't be bothered to implement these two things when porting a game to PC, I can't be bothered giving you my money.
Just play the og with mods
If you never played the original give remaster no chance
game plays great, but it isn't worth putting sketchy russian DRM on your PC to play it.
Dead Rising Deluxe Remaster breathes new life into the iconic zombie survival game that originally captivated players with its unique blend of open-world exploration, over-the-top combat, and dark humor. As a remastered version of the classic Dead Rising, this edition brings improved visuals, enhanced performance, and quality-of-life upgrades, all while preserving the core experience that made the original a cult favorite. For fans of zombie games, or those looking for a nostalgic yet fresh take on a beloved title, Dead Rising Deluxe Remaster offers a compelling mix of frantic action, strategic resource management, and a richly detailed mall environment to explore. From the moment you step into the zombie-infested Willamette Mall, the atmosphere is charged with tension and chaotic energy. The game’s story follows photojournalist Frank West as he investigates the outbreak, balancing the urgency of survival with uncovering the truth behind the mysterious zombie apocalypse. The narrative unfolds through various missions and timed events, adding a layer of urgency and strategy to gameplay that encourages players to plan their routes carefully and prioritize objectives. This time management element distinguishes Dead Rising from other zombie games, as it forces players to make tough decisions about how to allocate their limited time between rescuing survivors, gathering supplies, and advancing the story. Visually, the Deluxe Remaster significantly upgrades the original game’s graphics, bringing crisper textures, improved lighting, and more detailed character models to the forefront. The enhanced visuals help immerse players in the sprawling mall setting, where every store, corridor, and food court area feels alive and packed with interactive possibilities. While the graphics don’t quite match the fidelity of modern AAA titles, the improvements are substantial enough to make the environment more vibrant and the hordes of zombies more terrifying. Performance has also been optimized, resulting in smoother frame rates and more stable gameplay, which is especially important given the large number of enemies that can appear on screen simultaneously. Gameplay in Dead Rising Deluxe Remaster remains as frenetic and inventive as ever. The game shines with its diverse arsenal of weapons and makeshift tools, allowing players to combine items in creative ways to fashion everything from chainsaw golf clubs to explosive frying pans. This emphasis on experimentation adds a playful and often hilarious layer to combat, rewarding players who explore the environment thoroughly and think outside the box. The melee combat system is intuitive but also demands quick reflexes and tactical awareness, especially when facing increasingly large and aggressive zombie hordes. Additionally, the game’s enemy variety—from shambling zombies to terrifying psychopaths—keeps encounters fresh and challenging throughout. The survival and exploration aspects are deeply integrated into the gameplay loop. Managing Frank’s stamina, healing injuries, and ensuring he has enough ammunition or weapons requires constant attention, adding a layer of resource management that heightens tension. The inclusion of numerous side missions and rescue operations encourages players to explore every nook and cranny of the mall, discovering hidden areas, collectibles, and characters with their own unique stories. This exploration rewards curiosity and provides a welcome break from the main storyline, contributing to the game’s longevity and replayability. One of the defining qualities of Dead Rising Deluxe Remaster is its signature dark humor and campy tone. The game balances moments of genuine horror with absurdity and satire, creating an experience that is as entertaining as it is thrilling. The quirky characters, bizarre enemy designs, and exaggerated violence combine to make the game feel like a wild ride that doesn’t take itself too seriously. This tone helps keep the tension manageable, allowing players to enjoy the chaos without feeling overwhelmed by the horror elements. While the remaster brings many improvements, it is not without minor flaws. Some of the game’s older mechanics, such as the timer system and certain AI behaviors, may feel dated or occasionally frustrating to modern players. The controls, while generally responsive, can sometimes feel clunky compared to contemporary action games. However, these issues are relatively minor and do little to detract from the overall enjoyment, especially for those who appreciate the game’s nostalgic charm and unique gameplay style. In conclusion, Dead Rising Deluxe Remaster is a successful revitalization of a classic zombie action game that retains all the elements that made the original beloved while enhancing the experience with modern visual and performance improvements. It offers a thrilling mix of strategic time management, inventive combat, and engaging exploration set in a richly detailed and memorable environment. For fans of the series or players looking for an action-packed, humor-infused zombie survival adventure, this remaster is a must-play that delivers both nostalgia and fresh excitement in equal measure. Rating: 8/10
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