
Dead Rising returns with modern graphics in this Deluxe Remaster!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 8 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 4.1Kreviews | 80% | — | $4M |
| $59.99 | 4.7Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lazy remaster that butchered the original NO THANKS
Woke rising deluxe remaster cured my depression again 7/10 LOVE IT CRACK REMASTERED JESSIE CRACK REMASTERED JESSIE CRACK REMASTERED JESSIE
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Spanish - Latin America*, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese, Japanese*, Korean +2 more
| $24.99−50% |
| 1.1Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This remake completely misses what made the original Dead Rising game a timeless game. Sure, the Remake looks maybe subjectively better with high texture resolutions, lighting etc, but personally I think the older engine and looks of Frank and other characters was just way more grounded and better. The new Frank looks too silly imo and alot of the other characters got replaced with goofy and worse models as well. The original game thrived on unapologetic edge, chaotic sandbox freedom, uncomfortable humor, and a brutal time-management system that made every decision stressful and meaningful — this version feels sanitized, toned down, and creatively neutered. Dialogue and character moments lack the bite and personality that gave the 2006 classic its cult status, systems feel streamlined in the worst way, and the overall experience comes across as a safer, corporate-friendly reinterpretation rather than a faithful revival. Instead of embracing the raw, experimental identity that defined Dead Rising, this remake smooths everything into something flatter and less daring. It’s not broken, it’s not unplayable — it’s just inferior in spirit, design philosophy, and attitude. If you loved the original for its grit and personality, this feels like a hollow imitation wearing better graphics.
Dead Rising 2 oynayın daha iyi.
Para mim, um dos melhores jogos da Capcom e um dos melhores jogos de zumbi. Tudo nesse jogo funciona muito bem: o mapa, os personagens carismáticos, a questão do tempo que sempre deixa o jogador na correria e, claro, os psicopatas (bosses), cada um bem diferente do outro, mostrando o que um apocalipse pode fazer com as pessoas. Mesmo tendo um tom muito sério, o jogo permite que você se vista como quiser, e isso permanece nas cutscenes, dando uma quebra de clima que geralmente gera muitas risadas. Além disso, qualquer coisa pode ser usada como arma, tornando a jogabilidade sempre dinâmica e divertida. As revistas oferecem algum tipo de bônus—não são essenciais, mas podem ser bastante úteis. A platina pode ser um pouco chata e desafiadora, mas as recompensas in-game geralmente valem a pena. Para quem gosta de jogos de zumbi, recomendo muito! É um jogo extremamente divertido e, com certeza, jogarei novamente um dia.
The game shows its age despite the remaster. It doesn't ramp up the difficulty in an organic way, rather throwing surprises at you just as you find your footing (convicts in the park, for example).
pedazo de basura mal hecha, crasheos y bajones de fps, grande capcom haciendo basuras
Iconic, innovative, irreplaceable, just a few words that capture the power of the original Dead Rising (2006). Nearly 20 years we've received a remake that introduces the cult classic to a modern audience. Dear Rising Deluxe Remaster is a good game, but it does not move the needle nearly as much as the 2006 original- which is understandable, gaming has evolved. DRDR is stays true to the source material, save for some elements that many people would find offensive in today's world (I don't agree with it, but it's the world we live in). We have a feast for the eyes visually, reimagined and heartier combat, and some welcome quality of life improvements that justify a remake. For all the good of this release it just doesn't hit in the same way. The game is good and fun, but Dead Rising changed the game when it launched. At the time we hadn't seen games with the sheer volume of enemies. breadth of weapon variety, and freedom to explore a shopping mall during a zombie out break. Although it would've deviated from the original, I would've liked to see co-op introduced (similar to Dead Rising 2). Maybe that'll be seen in a Dead Rising 2 Remake in a few years. The voice acting leaves a bit to be desired, I'll be blunt- it's a step back from the quality of the original. This remake runs well, I haven't experienced any stutters or crashes, but on lower spec'd hardware your mileage may vary. I was able to play at 1440p (mostly max settings) on an Alienware m16 4070m gpu with 70+fps, but got better performance on my desktop (to be expected). There's not much to dislike here. DRDR is good fun! Every remake doesn't need to nor can it particularly capture the lightning in a bottle of the original. If you're unsure, Dead Rising OG is still available on Steam (for pretty cheap, $9.99 USD). DRDR is the definitive way to enjoy this classic. You'll know all you need to within the first two hours, so not much to lose- chop 'til you drop.
After doing basically everything in this game I can say that it's a great recreation of the former dead rising! It might be a bit easier then I would want it but that only makes it perfect for anyone playing their 1st dead rising. Time skip, auto save, markers and plenty of life of quality implements. The true challenge is on the original dead rising where game mechanics can be tough to deal with and the game being less forgiving but to me that's just more of an allure to the game. Can't wait to complete the original again but for PC!
[b] TLDR: [/b] Overall its mostly Dead rising 1, but prettier, with (mostly) worse voice acting, some bugs, and welcome QOL improvements all while suffering a wide spectrum of AI (positive to negative) and a difficulty reduction. Would I recommend it? No not really. Just go play Dead rising 1, its cheaper and you don’t have the autosave trap being set for you. What is lost (mostly VA) is not worth what is gained. Speeding up time, autosaves, largely improved graphics etc. At the same time though, if you’re not in it for the story, I personally find 2 and 3 to be significantly better games, just go play those. After about 14 hours of play I finished Dead rising Deluxe Remake (DRDR) I'd say that while it does have a lot of negatives most of the complaints are pretty overblown or plain stupid. You do level way faster which is… weird. It gives you more health and inventory slots earlier making the game less dangerous early on. By the end it makes you overconfident because you were strong early on instead of having to be cautious. They doubled at least some PP sticker rewards and added way more, I think just adding more would have been great but I like the photography a lot lol, and doing both is extreme overkill. They also toned down some enemy hp in places and there are some weird AI changes, specifically bosses, some of their attacks seem weirdly less effective, their range is lower and they seem to have a projectile collision issue making them about as effective as stormtroopers now as so many of their ranged attacks miss. All of which leads to the game feeling like… maybe 20% easier. It is worth noting that with that comes survivor AI changes making them a lot more… cooperative lol, I also like the system of them preferring specific items and liking you more and being cooperative if you give them those things or them being more effective for that survivor, even if its sparse. I also really like that the survivors call things out to you and give you tips. Though some of the voice lines for those times are… not written as if they are from the time period of the game, I don’t think social media was prevalent in 2006 for a random survivor to be telling you to take specific pictures because they might go viral on social media (this call out seems specifically for PP Stickers). The censorship stuff people are saying is pretty stupid. The engine seems to render blood splatter differently but its not like… deliberately removed, just darker with a different spatter pattern. I also don’t think it lingers all that long but that feels like one of those things to keep the engine calmed down and framerates up. The PTSD suffering Vietnam war vet becoming a PTSD suffering Vet of an ambiguous war doesn't bother me since its been 20 years since the game came out and the character didn’t seem old enough to be a Vietnam vet to begin with… plus its not like they did anything with it. This feels less to me like censorship and more like trying to remove the firm timeframe a vet of a specific war brings. I can understand people not loving the idea but again, given how little they did with him being a Vietnam vet I just don’t think it matters what war he is a veteran of I am and always have been pretty firmly in the camp of the Erotica Photo category was stupid from the start and I'm glad its gone. I mean for one frank is a professional Photo Journalist why would he be out here taking creepshots of women and why should the game encourage it? One of the worst and most uncomfortable features of the original game, good riddance. The Voice cast change and rerecording is weird for me, because I didn’t care when franks VA was replaced in DR4, but at least that VA sounded like he was trying to do a frank voice, this one just sounds like a different person altogether. Admittedly some of the side characters sound better which surprised me but you hear them so much less it isn’t worth the trade. But on the DR4 note, it was a whole new script, new lines, nothing was recorded, this is replacing something that very much already exists and is mostly better. Hell I’d probably like DRDR more overall, and would wager most people would, if they just pasted the original voice lines back in. I don’t understand their choice here. There are definitely little visual issues that stand out, some moreso at certain angles. Texture problems etc that are varying levels of frustrating, like weirdly/badly upscaled signs or miscellaneous shelf items but most are mostly noticeable if you stop and smell the roses so to speak. The autosaves / checkpoint system is nice but they are more a time saver allowing you to restart the game less often and recover from small time mistakes. But just like the original game the ambiguity and frustration of timing remains, and those issues are the worst in the series here in DR1. I can totally see someone less familiar with the game getting into a trap where they don’t realize they’re too far behind to save the game because of the auto saves and should probably just restart the game to get back on track as all the little mistakes pile up. At least for those aiming for the story. But that’s always been my issue with most of the DR games, and 1 especially. You can't do everything, most of the time it feels like you can't do hardly anything. The auto saves just make little mistakes easier to overcome, but not so much if you've already wasted a ton of time. I do think these quality of life features bring the game closer to the later entries but they’re implemented better in the sequels. Speaking of time, the new fast forwarding time feature is especially helpful if you’re trying to get to the next case moment, or just don’t want to spend 5 minutes killing zombies risking disaster while waiting for the next event. I genuinely cannot fathom why this one is an issue for people. Waiting in the safe room standing around for 10 minutes until the next case starts actively takes you out of the game, and sometimes you have to do that If you don’t want to miss the story. Anything that takes you out of the game like that is bad, this fast forward feature fixes that.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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