
Dead Rising returns with modern graphics in this Deluxe Remaster!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 8 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 4.1Kreviews | 80% | — | $4M |
| $59.99 | 4.7Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you're a fan of the original Dead Rising, there's good and bad news! Graphically, it looks better, of course given on a newer engine, everything from a visual stand point is nicer looking than the original dead Rising, though some could argue that removes the charm of what's overall a very strange and not-to serious of a game. There are of course some things this game does a lot better: Survivors actually have a functioning brain, and move/defend themselves a bit easier. They've added easier access to the EXPANDED vent on the roof Some characters look and sound fantastic, though this is a double edged sword. It's a lot gorier than the original, lots more blood and chunks, the way the zombies fall apart after getting hit with a sword, or crumple to the ground is really really good, they feel weighted and like they're actually interacting with the environment. Camera actually is a bit more interactive, with new tilt features, filters and other strange things to mess around with THOUGH that being said, there are still things that're just arguably bad: While some of the characters look and sound fantastic. Frank looks like a foot and sounds like how I'd imagine a talking foot would sound, some of the characters, mostly the bosses all sound off...It's like seeing family and friends you've known your whole life just randomly sound 100% different, it's pretty crazy. Cliff no longer being a Vietnam vet suffering from a violent PTSD outburst, thinking Frank is a "filthy communist" because I guess they don't want to offend China, now is just 'generic soldier', while Larry is a mixed bag, don't personally hate his new design but it raises up questions on why it was so drastically changed...Raises the China argument again. Aiming when moving, despite the ORIGINAL reason it was so clunky to do, was to force people decide if they wanted to shoot zombies/enemies or flee, backed up by the fact that Frank West isn't trained with a gun. Zombies are FAR easier to traverse, they never really feel like a HUGE threat, which only adds to the anxiety of their slowly increasing numbers and the time limits...Game feels a bit TOO easy. Predatory microtransactions to unlock silly costumes, because there needed to be like 20 of them for some reason, and not hidden behind doing achievements, again like the original was. It removes the 'erotica' system, but still keeps a lot of the weird erotica jokes in the game which raises the question on "why", if not to appease the easily offended usual suspects who were most likely never going to play/buy this in the first place? All in all, it's not a terrible game, probably remade the wrong Dead Rising, in my opinion. If you've never played any of the series, I'd strongly recommend the original, the voice acting is great, the atmosphere drips early 2000's even if it looks a little aged by today's standards. But if you want something that personally sounds a little less good and characters that sound like they're trying to imitate the original cast, but graphically a bit more pleasing? Then the deluxe remaster is for you.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Spanish - Latin America*, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese, Japanese*, Korean +2 more
| $24.99−50% |
| 1.1Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It’s broken. I cannot finish the game no matter what. It just keeps hard crashing my pc whenever a couple solders come into frame and start shooting me. My controller will endlessly vibrate, and then crash. Only game I paid money for that I cannot finish, so ♥♥♥♥ you Capcom. I want my money back
Hate to say it but this really is about 100x more playable and less jank than the original release. Also ultrawide works so that is also cool.
I don't understand some of the bad commentary I've seen on this game. I've played the first and the second one so I don't really have reference for the future titles. The game is fun and just as or more difficult than the original one. I especially had more difficulties with some of the bosses/psychos. - In fairness I understand some of the issues some people have with performance. It's not the most optimized game. I have a 3080 and it stuttered when loading new areas but for the most part, on the highest settings, it ran at 70-90FPS. - I think the NPC AI is still finicky but it is better. The zombies are still annoying as always. - Definitely has good QOL changes that are appreciated. You can place custom map markers, autosaves, new camera parts, skip forward time, and you can read magazine effects before you pick them up. Just to name a few. I saw some people had issues with some of the changes they made as far as content as well. Yes, Larry no longer looks like Mickey Rooney. Can't believe that is controversial for people. I think, overall, its a better product than the original game. There are just too many QOL changes that make this game way more playable.
优化一坨,玩着开菜单就莫名卡住闪退,各种卡帧,搞就搞在RE引擎重做,RE能做出生化危机系列的上乘之作,也能做出这种翔出来,我之前还信高端的食材只需要朴素的烹饪,万万没料到这帮游戏组做的是九转大肠,特意保留了原汁原味是吧!简直砸卡普空自家招牌,生化最强引擎在这就成了个笑话。AI弱智,各种掉帧卡顿,为了找回我的200大洋,被逼无奈开个最低难度速通,我12600K和4070ti 2K配置丧尸多的场景能卡成PPT,你推这种游戏几个意思?觉得生化4重制的太好了误让玩家产生capcom Yes!的想法? 纯败玩家好感,这系列你还是别用RE复刻了,老游戏不光玩法一点没变,画面还卡成幻灯片,还我的200块,退钱!
a fun game but neutered due to its promiscuous dialogue and game design back then. still fun to play regardless of its censorship.
This version can't support nearly as many simultaneous zombies as the original, and they aren't as strong either. Simultaneously, the survivor personalities have been obliterated in favor of them mostly acting the same, and being highly intelligent/self-sufficient. As such, it's essentially an easy mode version with less of the personality that made the original game special. The new facial animations are very high-quality, but this is an inferior gameplay experience overall, and I'd recommend avoiding it.
总的来看结局B会比结局A好,直接和洁西开启甜蜜人生。~我一定要为洁西找到最好的僵立停UWU
Frank looks like a wax museum version of himself—but hotter—and the zombies explode like piñatas filled with regret. I turned a food processor into a war crime, took selfies in a thong, and somehow called it journalism. GOTY every year until the sun dies
I bought this game because I support the potential revival of the Dead Rising series. The game is worth the play, especially if you never played the original Dead Rising. Not a huge fan of censorship, but that is a minor complaint. Best bought during a sale.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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