
A dream among the stars — or a nightmare. 1,000 colonists in the dark between stars. Every pragmatic decision rewrites who they are. Discover what your choices mean for humanity, for better or worse.
Modeled estimate, not a reported figure. How we estimate →
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Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

A dream among the stars — or a nightmare.
1,000 colonists. One ship. A destination that may be fifty years away — or centuries. Some will land. Some will be born, age, and die in the dark between stars without ever knowing if the mission succeeded.

Inspired by John Ayliff's Seedship, Dead Reckoning is a game about the slow, invisible erosion of civilization across generations. Every decision you make is defensible in the moment. The horror is retroactive.
Manage food, power, and hull integrity across centuries of deep space. Navigate crises, uprisings, and failures that compound silently into irreversible outcomes. The crew that arrives — if they arrive — may not remember where they came from, what they believed, or what it means to be human. A society of clones. A ship that has become a cathedral. An AI that no longer needs to ask permission.

Five forces reshape your colony across generations: genetic drift, ideological fracture, AI integration, technological regression, and class stratification. Every choice nudges the needle. None of them reset. The faction that rises in year 200 was built from decisions you made in year 40.

Settlement. Extinction. Digital transcendence. A ship that turns back. A crew that ascends without landing. Every run tells a different story. What reaches that planet is the sum of everything you did — and didn't do — across centuries in the dark.
You may not recognize it. You may not want to.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 146 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Лично мне очень понравилось, игр в таком жанре щас крайне мало. Реиграбельность имееться, думаю я лично наиграю в нее часов 100 или больше. По оптимизации претензий почти что нету, багов я почти не встречал. В данный момент русский перевод гораздо лучше чем был пару недель назад, ну или как минимум "терпимый". Играть более чем можно, а в случаи чего нажатием 1 кнопки все меняется на английский и можно уже самому перевести через нейронку или переводчик. Ну и сам разработчик говорит что работает над улучшением перевода за что я хочу высказать ему большую благодарность. Если вы любите текстовые игры подобного жанра то крайне рекомендую к покупке, еще раз повторюсь лично мне данная игра зашла и мне совсем не жалко что я ее купил. P.S. Данная игра не казуальная и вам придется ЧИТАТЬ! Ну и удачи разработчику :) P.S.S. Я узнал об игре от Kingston Myles так что большое спасибо ему, отличный челик! P.S.S.S. Один чел написал что это Rimworld после финала) это очень смешно)))
Уже сейчас очень интересно несмотря на ранний доступ. Русская локализация как члены экипажа и колонисты к концу игры умирает, но она есть что очень круто. Жду апдейты как геймплея, так и локализации. Удачи в разработке! ____🐸🐸🐸🐸____🐸🐸🐸 ___🐸🐸🐸🐸🐸__🐸🐸🐸🐸 __🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸 🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸 🐸🐸⚪️⚫️⚫️⚪️🐸🐸🐸⚪️⚫️⚫️⚪️ 🐸⚪️⚫️⚫️⚪️⚫️⚪️🐸⚪️⚫️⚫️⚪️⚫️⚪️ 🐸⚪️⚫️⚪️⚫️⚫️⚪️🐸⚪️⚫️⚪️⚫️⚫️⚪️ 🐸🐸⚪️⚫️⚪️⚪️🐸🐸🐸⚪️⚫️⚪️⚪️ 🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸 🔴🔴🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸 🐸🔴🔴🐸🐸🐸🐸🐸🐸🐸🐸🐸 🐸🐸🔴🔴🔴🔴🔴🔴🔴🔴🔴🔴🔴 🐸🐸🐸🔴🔴🔴🔴🔴🔴🔴🔴🔴🔴 🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸 🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸 🐸🐸🐸🐸🐸🐸🐸🐸🐸
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Languages: English, French, German, Italian, Spanish - Spain, Russian, Simplified Chinese
Hours played at review time, across 146 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отправил свой посёлок на Проксиму Центавру и все 1000 человек сдохли от голода и власти ИИ. -9 поп/-10 поп. Полная поп.
Какая великолепная игра в редком жанре твердой научной фантастики
I really enjoyed this game. The concept of interstellar travel and what it might actually be like in reality has always fascinated me.
I REALLYl like the concept behind this game as well as layout of the A/V. I thought it was cool how when my power dropped the screen didn't quite work right. The "colonist" however are too passive, one "colony" calmly starved to death. There would have been rioting, destruction, and cannibalism long before the wasting death of the crew.
Очень странная игра 😅 заделал корабль с блекджеком и куртизанками, двойным реактором, регенерирующим корпусом, продвинутой гидропоникой. Прилетел на T ceti, джунгли, пригодность 70%, 960 человек. Высадились и.. Благополучно сдохли. Сначала закончилась энергия потом еда. И я такой WTF вообще, какого черта только что произошло😂 причем каких то кризисов в развитии колонии не было, все стандартно, распределение еды, выборы в совет. Остался в полном недоумении короче😮 но рекомендую, задумка хорошая.
+++
This game looks quite intriguing, but currently has about 9 hours of content. Flight part is fun in the first few hours, but quickly becomes repetetive. And the colony sim is utterly broken Only buy is you want to support further developement of the game. It really does stand out, and dev made an effort to build something unique
игра супер советую всем
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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