
Dead No-Head is a third person action adventure story rich game in which Norix is brought back from the dead, with... No head! This headless hero will have quite the unexpected journey ahead of him.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
Don't purchase even on sale. You will be regret.
WHERE IS MY HEAD?
feels kinda early access https://www.youtube.com/watch?v=dBhYlPrHw48
This game is unfortunately extremely mediocre. It has an interesting presentation, but it also has the bare minimum. The basic abilities are shoot, punch, throw bombs, dash, and in late game, slow time Punch and Dash use a stamina meter Shoot uses bullets, of which you'll have to reload, but you can reload infinitely Bombs are limited and can be regained by picking up more or dying Slow time uses its own meter is shares with another ability to see hidden objects Now the gameplay is okay, it's just not great. For instance, shooting is extremely basic. You get one gun to shoot from that fires one bullet at a time. You do extra damage for head shots and can detonate bombs by shooting them, but that's about it. There's no charged shots or multishots or any other kind of trick-shot, No different guns or different ammo, just a pistol that shoots normally. You do have to lead your shots since bullets aren't super fast like in most shooters, but that's about all that was interesting. As for bombs, I never did get a handle on whether there was a special trick to throwing them, so they would often get in my way since they can also hurt the player. Melee was okay, in that it was a single hook, but enemies would deal a good amount of melee damage as well, so this would be best for enemies on your tail that can be taken out in one hit, otherwise, bigger enemies can occasionally add an extra blow while dying. The melee also takes up a lot of stamina meaning you may not be able to dash after using it. Now, the dash is fine. In fact, it has a neat ability where if you ram into an enemy, it stuns them. However, it can be annoying to use dash to runaway since you can't dash backwards, especially since a lot of areas are small hallways where you'll be chased by skeletons with swords that take quite a few hits. In which case you can slow down time and walk back, if you've unlocked it at that point. The time slow ability is pretty good besides some issues with reloading while it's active and continuous shots. I really wanted to like this game a lot, but it's again, so mediocre that it was often a chore to get through.
This Indie Game is a solid 3D Souls Lite style game. While the graphics are simple and a bit old-school, they are beautiful. There is a variety of enemies to fight who aren't just asset swaps, but they behave distinctly. You can upgrade various aspects of your character, and the story is intriguing. The voice acting for the main character is good, although the number of things he says is somewhat limited. There are several quality of life upgrades I would recommend to the developer, but this game is a solid B+ in my opinion, and well worth the 79 cents I paid for it during the Steam Winter Sale! My list of recommendations to the developer: - Default the mouse sensitivity lower, as it can feel a little motion-sick-y - Optional 1st person view (for some fights or tight canyons) - Waypoint marker to indicate where to go, or a compass that at least tells you the rough direction to head - Putting the upgrades in a tree might make the potent ones feel more valuable. You could also make the cost of double-upgrading the same stat increase - Audio Slider for SFX vs Voice so I could crank up what the character says - Some indication of length (like a table of contents for chapters, or % complete notifications, or just notification of progress on "Dead With Head" achievement progress) - Additional achievements (kill 1k enemies, break 3k pots, throw 100 bombs, 500 melee kills, 500 headshots, etc...) - Minimap would be an awesome addition - Additional Upgrades for: Walking Speed, Bullet Speed, Bullet Damage, Melee radius (within reason), Melee damage, Glory Kill chance (and a cool animation for it, I'd suggest melee decapitation to tie into the "no head" theme) - Some way to regen health (maybe an upgrade for chance to heal 10% after kill, maybe 20% for larger enemies) - Chance for item drop on enemy kill - Enemies that call in other enemies (like the werewolf could howl when he notices you, and 2 more spawn and flank in from behind the first)
CİDDEN MUAZZAM BİR OYUN AMA NE BOK YİYECEĞİMİ TAM ÇÖZEMEDİM O_o
Good Game Had Fun Playing and enjoyed the combat From-NotTheTenkoBerry
There are good things in here, but unfortunately bad as well. I have to give it a thumbs down for now, even though I don't really want to. This should be in EA and need some more polishing for one. A better checkpoint system is also needed and healing options besides the rare potion drops. Melee hit boxes are also a bit frustrating.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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