
It's a fictitious post-apocalyptic world, 15 years after the catastrophe, you have to leave your shelter and explore a world devoid of human life. On your own, you must find a way to survive.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Polish, Russian, Turkish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
✡︎□︎◆︎ ❍︎♓︎♑︎♒︎⧫︎ ♌︎♏︎ ⬥︎□︎■︎♎︎♏︎❒︎♓︎■︎♑︎ ⬥︎♒︎⍓︎ ✋︎ ♋︎❍︎ ❒︎♏︎❖︎♓︎♏︎⬥︎♓︎■︎♑︎ ⧫︎♒︎♓︎⬧︎ ♑︎♋︎❍︎♏︎ ♓︎■︎ ⬥︎♓︎■︎♑︎♎︎♓︎■︎♑︎⬧︎📬︎ 👌︎◆︎⧫︎ ⧫︎♒︎♏︎ ⧫︎❒︎◆︎⧫︎♒︎ ♓︎⬧︎ ✋︎ ⧫︎♒︎□︎◆︎♑︎♒︎⧫︎ ♓︎⧫︎ ⬥︎□︎◆︎●︎♎︎ ♌︎♏︎ ♐︎◆︎■︎■︎⍓︎📬︎ ✌︎●︎⬧︎□︎ ⬧︎♍︎❒︎♏︎⬥︎ ⧫︎♒︎♓︎⬧︎ ♋︎⬧︎⬧︎♏︎⧫︎ ♐︎●︎♓︎◻︎ ⧫︎❒︎♋︎⬧︎♒︎📬︎
[h1][b] 好,但是不好 [/b] [/h1] 先说结论,不建议原价购买。这游戏主打后末日探索,有解密,不复杂但是需要耐心和时间去找,而且这游戏的音效经常一惊一乍,有点惊悚。 我在看到商店界面的时候,觉得这游戏行啊,我平时就喜欢辐射,废土这样风格的后末日游戏,所以看到这游戏我就毫不犹豫接了下来,然而在实际游玩过程中,并没有辐射世界设计的那么精致,游戏的整体剧情也是味同嚼蜡,毫无波澜,对于抱着期望而进入游戏的我来说,失望很大。 首先进入游戏的话,有一段背景介绍,说废土避难所的资源短缺了,需要牺牲一部分人来节省资源,把一部分人送到外面世界,主角就是那个被选中的倒霉蛋,然后就黑天半夜的,给蒙上脸给主角送走到野外,然后游戏就开始了,这段演出不长,介绍的背景还算详实,但是游戏开始就跟放养差不多了,除了基本操作的教学,基本没啥提示,主角会自言自语,给说一下当前目标,作为主打探索的游戏来说这样设计其实是一种提升玩家探索欲望的方法,但是游戏中需要找的东西太多了,从序章的晚上开始就要找各种东西,找箱子钥匙,找物品,找啊找啊找,游戏本身是一个比较线性的故事,地图规模不小,所以找东西很烦,提示也很少,完全靠耐心,玩时间久了很容易让人烦躁,可以来挑战一下自己的耐性,尤其是一个角落的破钥匙卡了自己半天的时候。 游戏的画面可圈可点,废土气息还是有的,然后开始场景上看起来不合理的地方,后面也有解释,游戏的艺术风格感觉有点毛子的味道,不知道制作组是不是毛子,森林废墟和城市废墟两个世界,有种对比的感觉,或多或少还是参考了普里皮亚季,然后游戏的优化也不错,我在游玩过程中没有遇到严重的卡顿,这点值得肯定。还有一个比较劝退玩家的地方就是,游戏的音效真的很阴间,一惊一乍的,没事都能吓出事了,作为一个比较孤独的探索性游戏,太压抑让人玩着真有点难受。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
O jogo parece inicialmente interessante Porem È LINEAR, o que quer dizer que se nâo completar os quesitos voce não vai pra frente Eu fui teimoso e gastei horas pra entender o jogo em si, quando vi já tinha passado de 2 horas, tempo limite para reembolso, fui de teimoso pra frente até completar 15 horas, ai eu parei e joguei a toalha , desinstalei é assim mesmo tentei o reembolso, mas não foi aprovado Assim não recomendo este jogo de maneira nenhuma é uma coisa colorida que me enganou completamente Eu acho que a questão do reembolso deve ser reestudado e analisado caso acaso È isso ai pessoal
Muhtaşem atmosfer Çok iyi grafikler B.k gibi senaryo TLOU Dünyasına benzettiğim için yaklaşık 78 saat oynadım :)
[h1] Análisis de Dead Man's Diary, apocalipsis, hermetismo y la restauración de la naturaleza [/h1] ¿Cómo podemos prevenir el uso de armas nucleares? Con la amenaza del uso de armas nucleares. Y el motivo por el que no podemos deshacernos de nuestras armas nucleares, es la propia existencia de armas nucleares. Esto es sobre lo que reflexiona TML-Studios en Dead Man’s Diary, un título que es una mezcla de varios géneros ambientado en un mundo hostil, desde los mecanismos típicos de los juegos de supervivencia (hambre e hidratación), hasta una historia repleta de enigmas. Y todo ello para reflejar cuantiosas maneras de sufrir a causa de la contaminación, ya sea de manera interna, como comer alimentos con algún tipo de material radioactivo, o externa, como los problemas ambientales. Aun con todo, Dead Man’s Diary es una obra clásica cuya trama se articula en torno a su protagonista y sus monólogos internos. Una obra que nos ofrece un acercamiento a la violencia, con una sociedad condenada a perpetuar dichos actos violentos de forma eterna en una espiral de destrucción. [url=https://www.ningunaparte.com/analisis-dead-mans-diary/] Análisis completo [/url]
Jogo muito bom na categoria farme e sobrevivência, tem uma ambientação muito bonita.
At first, I didn’t have a clue what I was doing especially as I was dumped in the middle of the night. But I’m so glad I persevered cause this game has really grown on me now and I’m addicted to it, and the graphics are phenomenal. The only criticisms I have about it are, you haven’t got a quick key to access the Geiger Counter, like you do the flash light and also, some of the puzzles are a little to specialised for the average player. But I’m generally very impressed with it
All right, so it IS buggy and the balance needs polish buuuut it isn't impossible. Don't play if you can't understand that indie game feel, this is covered in it. If you don't mind indie games and want to scratch that alone in a post apocalyptic world feel, then I can easily recommend this but SAVE OFTEN. Have 4 or 5 revolving saves because it would be easy to ruin your run by overwriting your only save and the game bugs enough that you will have to reload a bunch. The hacking can be unforgiving so make sure you use a firewall on each node before taking it and watch walkthroughs to get past impossible situations bc it is definitely bull bull sometimes. Once you understand its tricks etc then you will do well.
Not a good game. Its a very hollow experience that the creatures have no business charging anyone for.
Dead Man’s Diary è tutto ciò che non dovrebbe essere un videogame. Una tortura. Il diario dell’uomo morto è sicuramente quello del game designer, che sembra quasi voler far odiare la sua creazione. Obiettivi inflessibili dalla monotonia mortale ci costringeranno ad impegnarci per non disinstallare il gioco. Risulta veramente difficile credere che tutto ciò possa divertire, riproponendo le stesse meccaniche senza provare minimamente a offrire qualcosa di vagamente interessante. La forte incoerenza del titolo fa perdere la poca credibilità del progetto ancor prima di iniziare, uccidendo qualsivoglia interesse anche nel giocatore più paziente. Voto: 4.5/10 Link alla recensione completa: https://www.ilvideogioco.com/2022/05/24/dead-mans-diary-la-nostra-recensione/
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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