
Leona the gunslinger enters a deadly tournament to win her freedom. Victory means a full pardon, but winning requires more than just firepower. She must use strength, strategy, and wit to outsmart every opponent. Can she conquer the arena and claim her future?
Modeled estimate, not a reported figure. How we estimate →
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About
Leona, a skilled gunslinger living on the fringes of the law, seeks a chance to clear her nam.
One day, she meets Lurie, a sketchy demi-human, who persuades her to enter the combat tournament held at the Colosseum.
The grand prize is a full pardon for all past crimes. To win her freedom, Leona must rely on her strength, strategy, and wit.
Can Leona outsmart her opponents and rise as the undisputed champion?

- Perform various jobs to enhance your abilities and earn money.
- Take a break once in a while to restore Health and recover from combat debuffs.
- Spend money on gear, items, and specialized combat training.
- Fight powerful opponents in 1v1 tactical matches.
- Prepare your deck of skills before battle, and select the best moves to counter your enemy.
- Each skill has a fixed cost and requires sufficient stats to activate.
- Accurately predicting the opponent's next move depends on Leona's foresight ability.
- Quick move selection and successive turns without taking damage will increase Leona's Excitement gauge. A high Excitement level triggers her "Trigger-Happy" mode, boosting her attack power.

Leona can use her sharp wit to negotiate with various characters she meets.
Depending on the situation, her words can unlock new opportunities, reveal hidden information, or lead to unexpected challenges.
- Seven portrait poses x Seven different outfits
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
DEAD END COLOSSEUM is a unique blend of tactical role-playing, life simulation, and narrative-driven adventure that takes an intriguing premise and builds an engaging experience around it. Developed by TLACHTLI and published by Mango Party and Mango Party News, the game follows Leona, a former outlaw who enters a deadly arena tournament in pursuit of a single goal: earning her freedom. While the setup initially appears straightforward, the game quickly reveals a deeper structure that combines strategic combat, character development, and meaningful decision-making into a surprisingly rich package. The heart of the experience lies in its arena battles. Combat is turn-based and heavily focused on planning rather than brute force. Each encounter challenges players to think carefully about positioning, abilities, and resource management, rewarding tactical awareness over reckless aggression. Opponents often possess unique strengths and weaknesses that require adaptation, making victories feel earned rather than automatic. The gradual expansion of Leona’s skills and combat options keeps the battles fresh throughout the campaign, creating a satisfying progression system that encourages experimentation and long-term planning. Outside the arena, DEAD END COLOSSEUM distinguishes itself through its management and simulation mechanics. Preparing for upcoming matches involves more than simply purchasing stronger equipment. Players must carefully manage their time, build relationships, improve skills, and make decisions that influence both gameplay and story outcomes. These systems create a sense of living within the world rather than merely progressing through a sequence of battles. The combination of strategic preparation and combat gives the game a rewarding gameplay loop that constantly encourages players to consider both immediate and long-term consequences. The narrative is another major strength. Leona serves as a compelling protagonist whose desire for redemption drives the story forward. As she advances through the tournament, players encounter a cast of rivals, allies, and mysterious figures whose motivations gradually unfold. The writing succeeds in making the Colosseum feel like more than a simple competition. Political tensions, personal ambitions, and hidden agendas contribute to an atmosphere where every victory brings new questions and challenges. The story consistently provides incentives to continue playing, balancing character moments with larger plot developments. Visually, the game adopts an anime-inspired art style that effectively supports its characters and worldbuilding. Character portraits are expressive and help establish distinct personalities, while the various environments reinforce the harsh and competitive nature of the tournament setting. Although the presentation is not designed to compete with big-budget productions, it possesses a strong identity and delivers enough detail to make the world memorable. The soundtrack and audio design further enhance the atmosphere, helping both dramatic story scenes and tense battles leave a stronger impression. One of the game's most notable qualities is how successfully it combines multiple genres. Tactical RPG mechanics, simulation elements, and visual novel storytelling are often difficult to balance, yet DEAD END COLOSSEUM manages to integrate them into a cohesive experience. Players who enjoy strategic gameplay will find depth in the combat systems, while those drawn to story-focused adventures will appreciate the emphasis on character interactions and narrative progression. The result is a game that offers more variety than many traditional RPGs. The mature content is an important aspect of the package and clearly positions the game toward an adult audience. These elements are woven into the narrative and character interactions rather than existing solely as optional extras. While this focus may not appeal to everyone, players interested in adult-oriented RPGs with substantial gameplay systems will likely appreciate the effort placed into combining mature themes with meaningful mechanics and storytelling. Overall, DEAD END COLOSSEUM is an impressive genre hybrid that succeeds through its combination of tactical combat, engaging progression systems, and character-driven storytelling. Its arena-based structure provides a strong framework for both gameplay and narrative development, while the management and simulation mechanics add layers of depth that keep the experience engaging over the long term. Although its mature themes will naturally limit its audience, those looking for a strategic RPG with strong narrative ambitions will find a rewarding and memorable adventure. Rating: 8/10
首先聲明,本作實用性很一般,非常一般 而且是非急用向,你如果正經玩真結局,過程中只能解鎖少數幾張cg 不過真結局後cg就能全解鎖就是了 圖是全手繪,因此略顯粗糙,但在這個AI氾濫的時代這反倒變成優點 以手繪來講品質也還可以 本作比起瑟瑟,更看重劇情,架構的頗為完整,以小黃油來說已經是很用心了 作者也多少塞了一點私貨在裡面,不過不至於令人反感 所以單純想來看瑟瑟的可以解散了,本作比較適合劇情黨
《终末的死斗场少女》是一款角色养成玩法的RPG黄油。被诬陷为通缉犯的前驱魔者蕾欧娜,在逃亡途中接受酒馆老板娘、亚人狐耳娘露莉的建议,参加死斗场赛事,通过七场胜利换取自由与清白;但倘若战败,也只有迎来沦为对手星怒力的悲惨下场。 整体SLG日期管理下流程推进,共计140天、每20天迎战一名对手。在此期间,玩家可以自由合理的安排每天的项目,工作、训练、游玩、休息,维持健康值与干劲、提升蕾欧娜的六维基础属性,并赚取金钱用于购买强化武器、学习技能。此外,也包括工作对“治安”产生影响带来的新商品上架,与5位可获取好感度的角色“游玩”可提供情谊增益、属性奖励,也随流程解锁私斗、拉客、接客和卖身等项目。 反正就是通过合理选择行动顺序,影响养成节奏。 至于游戏的战斗玩法方面,则类似剪刀石头布,攻击克制待机,待机克制闪防,闪防克制攻击。每回合敌人与我方都能做出6次行动,玩家根据展示的敌人行动指令对应出招即可,虽然由于需要根据女主的直觉属性判定,因此并不能预判敌人的所有行动,但大不了就是全蒙防御;整体战斗难度应该说是较低,也可以在设定中变更“游戏难度”。 相对应的,游戏过程中麻烦的反倒可能是“伶牙俐齿模式”的谈判环节,谈判的成功与否也直接影响到结局走向,全部达成方可进入真结局,否则即便一路胜利也只能以普通结局收尾。不过其实也不难,关键是初次游玩不知道哪天会触发谈判、因此需要勤存档、方便选错之后进行SL,同时争取到“S”评价本身也有属性奖励,自然是流程中顺便就搞了。 涩涩方面,无码CG+动态立绘+部分动态演出,有CV配音,回想列别包括62个回想事件,什么卖春、战败凌辱、乱交,并且各章战败之后,游戏开始的主界面还会多出一个奴隶模式的游玩(战斗获胜了也能获取奴隶模式的回想,无需刻意战败),各种轮大米、侍奉啊对女主展开调教,影响假小子女主的体力值、快乐值、开发度、屈服度,体量可谓充足;虽然画风有些见仁见智,但我觉得算是比较实用的。 [h2]总结[/h2] “SLG日期管理、属性养成+猜拳三角克制底子的回合制战斗玩法”的RPG黄油,整体质量扎实,可玩性与实用性都不错,值得一冲~ [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
三不五時就直接給你閃退 完全不推薦
トラクトリ社的最新作品《终末的死斗场少女》,游戏首发于24年9月,在DLsite平台距今销量已经突破了1.2W。旗下作品的涉猎范围十分广泛,每一作都会尝试全新的题材,本作也从之前的幸存者like变为rogue卡牌玩法。 [h1] 游戏剧情 [/h1] 在大约400年前,世界上出现了能够伪装成人类的恶魔,并且部分个体拥有能够匹敌军队的能力。能够与之抗衡的只有受到神明加护而诞生的人类,被成为驱魔者,大多为教会成员。女主雷欧娜也是其中之一,然而她因蒙受不白之冤而成为通缉犯,过上了东躲西藏的生活。某天在酒吧从一群混混手中救出女老板露莉后,本想着白嫖一顿饭,不过露莉在得知她的遭遇后却建议她去参加死斗场的比赛。冠军不仅可以免除所有罪行,还能触摸到权力进入上层社会,走投无路的雷欧娜最终接受了露莉的建议,开始了洗刷冤屈的对决。 [h1] 主要玩法 [/h1] 游戏分为养成和战斗两个部分,养成是比较传统的时间管理类玩法,每隔20天会进行一次对决,玩家要合理分配前19天提升各项数值。可以通过工作和训练提升体力、攻击、防御、命中、闪避和直觉6项基础数值,在枪械商店和技能商店可以更新对战中的子弹类型和辅助技能,还能和NPC外出游玩,从而解锁对应的人物事件。战斗则是融入了rogue元素的卡牌玩法,双方设置好卡牌后同步打出,根据相克顺序依次结算所有打出的卡牌。在战斗中获得的情绪值可以用于提升卡牌等级,也可以进入狂热射击模式,强化人物自身的状态。 [h1] 游玩体验 [/h1] 本作的玩法不算复杂,卡牌在规则上类似于猜拳,不过对数值有一定的要求。例如敌人在战斗中会隐藏卡牌效果,直觉不够高的话无法进行对策,盲猜的话很容易会翻车。同时通关真结局的难度也不低,除了要保证每一轮的对战都获胜外,还要解锁各种关键信息和道具。在日常对话中会出现大量选择支,甚至还有辩驳小游戏,玩家根据现状作出最正确选择。游戏的试听观感非常不错,除了全程的CV演出之外,人物立绘还带有live2D动态效果,各类交互中会穿插对应的贴图以及战斗中各种出招特效。比赛中战败则会解锁奴隶模式,在彻底进入BE前会不断触发HS事件,实用性方面的表现非常不错。 [h1] 结语 [/h1] 融入传统养成玩法的rogue卡牌,不仅交互内容非常多样,策略要素也异常丰富。本作的流程十分充实,并且视听演出的观感也格外出众,在游戏性和实用性方面的表现都很不错。 [quote]加入[url=https://steamcommunity.com/groups/feizhai]肥宅聚集组[/url],这里是游戏肥宅与咸鱼萌新的聚集地。 关注[url=https://store.steampowered.com/curator/28359939]肥宅鉴赏家[/url],一起当肥宅w[/quote]
玩家將扮演曾經是驅魔者的狂放美少女─蕾歐娜 在這座城市最惡名昭彰的鬥技場中 戰勝一個又一個敵人並取得冠軍 同時找出在這個鬥技場內不斷動小手段的幕後黑手 ────────── 遊戲玩法主要分為兩個部分,養成跟戰鬥 總共140天,其中養成佔了遊戲70%以上的時間 透過尋找各個對應的NPC去養成蕾歐娜的各項數值與提升裝備強度 也可以找NPC去約會,提升好感度 好感度除了可以觸發好感度事件以外,最重要的是能拿到友誼道具 這些友誼道具可以提供各種設施的優待效果 ────────── 140天裡,每20天會有一場主線的鬥技場戰鬥 這個戰鬥模式有點像是猜拳的玩法 每回合選擇六個技能,決定好順序以後依序觸發 技能組有分為紅色、藍色、綠色三種類型,剛好會三方剋制 除此之外,右下角的體力下面還有一條TP 安排技能順序的過程可以選擇消耗TP強化技能等級 也可以直接消耗50點TP值進入TH模式 TH模式能大幅度強化各項能力值,還可以使用大招─支配領域 ────────── 遊戲有個設計是你不用刻意戰敗來解開CG事件 戰勝也會在畫廊自動解鎖CG事件 並且除了主線鬥技場戰敗的事件以外 劇情進展到一定程度,工作會解鎖騷擾模式 工作過程會觸發各種比較溫和的CG劇情 ────────── 養成方面其實蠻中規中矩,甚至可以說作業感挺明顯的 我覺得戰鬥的部分才是遊戲的主要樂趣 就是依照敵人接下來要出的技能,用有效的對應技能去剋制 當你對抗一個全能力都比你強,但你可以近乎無傷剋制他的時候 那個戰鬥策略的爽感就上來了 CG的『實用性』比較難說 有一個比較直白的原因就是畫風比較粗糙 不是說不好看,但至少能肯定不是傳統日式的那種精緻風格 個人覺得能感到實用的應該都是喜好蕾歐娜那個個性 豪放不羈、善解人意,甚至某種程度上有點呆萌呆萌的 面對一些明顯在追求自己的男性,甚至還能看到她嬌羞的一面 這種個性的女性角色,我覺得算是比較可遇不可求 畢竟人設一個沒寫好就會變成輕浮的女性 給人觀感那就會是一個天一個地了 ────────── 歡迎大家關注:[url=store.steampowered.com/curator/46094556/] [b] 【遊戲蝶聲鑑賞家】 [/b] [/url] 還有Youtube頻道:[url=www.youtube.com/@AvelnaGaming] [b] 【阿蝶-遊戲蝶聲】 [/b] [/url] 了解更多遊戲的相關詳細介紹與資訊
Nice game
그림체가 이뻐요 게임도 재밌어요
挺耐玩的,还能2周目继承。
Lost my progress due to some bug, this is absurd
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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