
Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.86/day in the week to Sep 8 → 36.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 183.6Kreviews | 97% | — | $72.7M |
| $24.99 | 15.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2667 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
爽
NB
bom demais...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #69, worst BR #82 · 3 markets collected
Reviews, worldwide (the counter carries no country): 21.29/day in the week to Jul 26 → 30.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Portugal*, Russian*, Turkish*, Korean*, Traditional Chinese* +3 more
| $24.99 |
| 5Kratings |
| 92% |
| — |
| not modelled |
| $12.49−50% | 844ratings | 92% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太难了
порвал очко пока играл
very fun roguelite. combat is difficult but fair, and all weapons are equally viable, so any playstile works.
4.2★ It's fun, but can get pretty annoying when you just can't get weapons you enjoy playing, for me at least
на последнем Боссе проебал, для геев игра сойдëт
Прекрасная и завершенная игра. Она как кроличья нора: чем больше играешь, тем больше узнаешь, ведь контента тут очень много.
武器学习成本高的情况下解锁武器变成了纯粹污染武器池的负面效果,武器强度还极度不平衡,放一个自定义功能看似是给玩家选择权实则展现出设计师对难度曲线设计的无能,难度高容错率极低的情况下还没有快速sl功能,合在一起成功把游戏体验完全破坏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $196.4K | 552 | 90% | $8.99 | |
| $164.2K | 398 | 83% | $19.99 | |
| $90.6K | 272 | 89% | $16.99 | |
| $1.6K | 7 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $73M | 76.7K | 63% | $39.99 | |
| $71.9M | 62.2K | 96% | $29.99 | |
| $71.8M | 136.7K | 98% | $24.99 | |
| $71.6M | 221.7K | 96% | $19.99 | |
| $71.2M | 65.3K | 80% | $33.32 | |
| $70.7M | 63.2K | 91% | $59.99 |