
The successful indie survival RPG "Dead Age" is back with a vengeance! No other game offers this mix of role-playing, rogue-like, fast-paced turn-based combat and survival all in one. Inspired by Darkest Dungeon, Fallout 1+2, This War of Mine and The Walking Dead.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 3 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好不容易全员都是高等装备,甚至属性也根据升级刷了一套不错的,结果到了最后竟然全部清空,重头来,那我费那么大劲升级全部装备的意义在哪里?最后流程又臭又长,从来没见过这样的设计。你就算把武器都收了也得在很短的流程后给玩家吧,哪有这样设计的,最后真的打的反胃,太恶心了,结局懒得打了,太难受了。
Dead Age 2 is an okay zombie survival game with turn based RPG combat and some base building aspects. It's story based, but it's also set up for you to lose and replay with bonuses and the two don't make for a great combination as repeating story content is generally a drag. Still, it has the bones of some solid systems and looks pretty nice for an indie project.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Russian, Portuguese - Brazil, Spanish - Latin America, Spanish - Spain, Italian, Polish
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sadly I can't recommend this one, even though I enjoyed the first game quite a bit. Has a couple design flaws that make it more chore than fun and they could have easily been added. My kingdom for auto-combat! Seriously, even if it just you watching your guys fight, the combat gets boring as hell pretty fast. I think once your guys get higher level and are scavenging in lower level areas, skipping the fight should be an option. Why the hell are Materials used for EVERYTHING?! So annoying to have to grind material for every project and crafting room on your base. I don't mean materials in general, but what the game calls Material. This grind is made even worse by the quite small number you find and the huge numbers you need for gear and room upgrades. No healing mechanic at all in any of the skill trees. Huge oversight here. The biology tree could easily have included so patch up skill using some kind of medical ammo, like the hunting and engineering skills. This, in combo with no auto-combat, makes every battle one of attrition and eventually you have to retreat back to base or die. The story and artwork also don't seem as good as the first game. They added factions and so many new NPCs to interact with, that halfway through I was lost on what was going on. Way too much unnecessary drama not enough romance. Also, not being able to play as a female MC was a huge bummer. Overall not worth buying unless at a steep discount, and even then, good luck finishing this boring chore.
遭遇战太频繁了,即使做任务降低了威胁度也还是太频繁了。
经常莫名其妙卡死,玩了45分钟,遇到三次卡死,很难推荐这个游戏。
At first, the game is interesting, but it gets old rather quickly. There's too much grinding because the loot is too limited. I also had some loading time issues despite having a strong PC. It might be related to Discord, but that's just a guess. The UI has a lot of room for improvement. For example, in combat, the current character's hit points should not be hidden in the left-side icons.
too much combat. Story is good but the combat, while intresting, is low stake most of the time and you have to fight way too much
2.5D策略游戏,很容易肝上瘾,人设和对话偏美漫风,强烈推荐打折入!
Dead Age II is the second game in the Dead age series from an indie developer. Dead Age I was already a good game. Dead Age II is a very good game. If you like RPGs with round based combat and possible permadeath Death age II is one of the best games in this category . Graphics: 80/100 Music: 80/100 Sound: 70/100 Story: 75/100 Gameworld: 90/100 Round based combat: 98/100 Replayability: 90/100 (Three different factions with unique missions) Gaming plattform stability 100/100 (No crashes or lost savegames encountered) My personal rating for this game is 95/100. One of my favorite games to play again after a year or two.
Den ersten Teil habe ich gerne und ausgiebig gezockt. Dort hätte ich mir auch gerne etwas mehr Tiefe gewünscht. Für Dead Age 2 ist es jetzt der dritte und letzte Anlauf gewesen. Das Tutorial treibt einen durch Textwände und endlose Erklärungen. Wenn es dann losgehen soll, ist man dermaßen überladen mit Infos über Fähigkeiten, Crafting, Fraktionen, Survival, Skills, der Basis etc., dass es eigentlich nur nervt. Für mich ist es eines der wenigen Spiele, die ich nicht mehr anfassen werde.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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