
An adventure psychological horror game which explores the themes of life and death in a unique way. Help a girl in the capsule to find her memories and escape from a mysterious world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean
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Reviews
A next level of RPG Maker games. I can say this game is so good in UI/UX and Storyline. You will see many things you didn't expect. Good job for the developer.
I play this game awhile back and I thought it was an very intriguing game. It's quite hard to save all your selves in that game especially the one who stays in the lab. I tried so hard to save her. I think it was challenging IN some aspects however I love the story of it and I love the design of the game. I am still trying to complete the achievements in this game. Overall, I love it, and would 10/10 recommend it to a friend.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 33 reviews with recorded playtime.
8+ hours with only 4 achievements left unlocked? Good game.
우선 게임은 괜찮아 긍정적을 골랐지만 구매를 추천드리지 않습니다. 맥거핀으로 남겨둔 요소가 너무 많고, 모듈을 커뮤니티로 설정하지 않으면 특정 인물들과 대화 자체가 불가능하다는 사실을 알려주지 않아 1시간동안 진행을 못했습니다. 게다가 같은 맵에서만 계속 뺑이 돌리다보니 가격 대비 그렇게 알찬 게임이라는 느낌은 받지 못했습니다. 심지어 이속이 느려터졌어.... 정말 쯔꾸르 게임이면 뭐든 ok 하시는 분 아니면 비추천드립니다. 그리고 "맵 다돌아도 진행안되면 모듈 커뮤니티로 하는 것" 꼭 기억하세요. 연출: 완전 맘에 듬 그래픽: 적당히 맘에 듬 스토리: 심오한 내용같지만 과대한 맥거핀으로 인해 구멍이 송송 번역퀄: 매우 좋음 분량: 매우 불만족. 플탐 긴 사람들 대부분 진행방법 모르거나 도전과제 노리는 사람들 뿐.
High-quality 2D horror game, recommended for who like to enjoy surreal mood and imagine background story. Finding all achievements may be little hard, if you only want to do speed-run or focus on current mission. Examining kinds of action is needed including start new game.
DE:VOID is a well thought-out and polished game with a mysterious world that is 50% horror 50% sci-fi. As you progress, it leaves you with more questions than answers (in a good way). You will encounter many items that will be put to use consistently throughout the game (along with a very unique game mechanic), so nothing really feels "extra". You will also interact with multiple interesting characters each with their own distinct personality. Puzzles feel fair and you won't find yourself stumped for an hour being tempted to search up a guide. Overall it is a very unique RPG Maker game that stands out from the rest with it's interesting game mechanics. If you're new to RPG Maker games, I would recommend this, as it has very fair puzzles and no overly difficult chase sequences with lots of replay value to hunt for achievements and different endings.
也是通关了 说真的 这游戏真的是很好同时也烂到极点的作品 几个小时下来 无异于精神酷刑 但我经过思考决定还是给好评 至少也让我“大开眼界”了 这游戏的美术风格、音效和手绘都非常的有创意 辨识度也很独特 死亡cg也比较有特色 尤其是q版小人很可爱 这些方面我是真的很喜欢 可以说做的是非常好 但游戏引导、目的性和教程指引方面可以说这方面是我玩过最差的游戏 甚至比主打弱引导的魂系和古早rpg还要差不少 怎么说呢 大致就是前中期一点提示没有 就只是开局基本的键位列上然后后期爱咋玩咋玩 很多东西都是靠瞎按瞎猫撞上死耗子才挖掘出来 你完全不知道去干什么 我拿到东西也不知道有什么用 我一点点跟着攻略都把我玩的晕头转向不知道干什么 而且加上全程重复场景来回走动的节奏非常拖沓以及操作十分拖泥带水、交互方面也有些问题玩起来真的就是精神酷刑 剧情极其薄弱碎片化 不过通关之后剧情倒是也能靠着理解慢慢梳理明白 可以说在这方面是突破了我的认知的游戏了 简直就是游戏无引导提示+极其拖沓导致无聊的极致反面教材 如果抛去美术音效那些优点简直就是和大货车极限竞赛一样史 之所以能这样玩下去是因为这个美术风格和小人又让我觉得不打通关实在可惜 我真的很喜欢这方面 打折入这个是物有所值我还是比较推荐的 这个游戏如果能通关玩明白我感觉市面绝大多数游戏你都不会再烦恼了 综合来说打折的价格对我个人来说还是非常值比较推荐的
De:Void is a psychological adventure developed and published by Eggion that leans heavily into atmosphere, symbolism, and introspective storytelling rather than traditional action or puzzle complexity. From the outset, the game establishes a tone of uncertainty and emotional tension, placing players in control of a young girl who awakens in a strange, fragmented world with no clear memory of how she arrived there. The experience unfolds less like a conventional quest and more like a descent into a fractured mind, where environments act as metaphors and progression is tied to understanding rather than conquest. The structure of De:Void revolves around exploration within interconnected locations that feel simultaneously grounded and surreal. Doors lead to varied spaces—a bedroom, forested paths, underground corridors, and other shifting environments that blend familiarity with unease. Each area is designed not as a complex gameplay arena but as a psychological landscape filled with visual hints and memory fragments. These fragments, often collected in the form of orbs or interactive moments, slowly reconstruct the protagonist’s past. Rather than providing direct exposition, the game allows players to assemble meaning from scattered pieces, encouraging interpretation and personal reflection. Gameplay is deliberately restrained. Movement, environmental interaction, and light puzzle-solving form the primary mechanics. Challenges are minimal and serve mainly to guide exploration rather than obstruct it. In certain instances, failure or death can occur, but instead of punishing the player with harsh consequences, the game integrates repetition into its narrative design. Time and space loop in subtle ways, reinforcing themes of memory cycles and unresolved trauma. This looping mechanic enhances the dreamlike quality of the experience and underscores the psychological undertones embedded within the story. The narrative delves into themes of identity, loss, trust, and the blurred boundary between life and death. The protagonist’s fragmented memories suggest emotional wounds and unresolved relationships, and as players gather more fragments, the emotional weight becomes clearer. The storytelling is intentionally ambiguous at times, avoiding explicit answers in favor of atmosphere and symbolism. This approach may require patience, but it allows the narrative to resonate on a personal level, inviting players to project meaning onto the events they uncover. Visually, De:Void adopts a minimalist pixel-art style that complements its psychological focus. The environments are not overly detailed, but they are carefully composed to evoke isolation and tension. Lighting shifts and subtle visual distortions enhance the sense of instability. The restrained presentation strengthens immersion by keeping attention on mood rather than spectacle. Audio design plays an equally important role, with ambient soundscapes and understated musical cues heightening emotional moments and maintaining a quiet, unsettling atmosphere. The pacing is contemplative, often slow, and intentionally devoid of high-intensity sequences. This design choice makes the experience more akin to an interactive art piece than a traditional adventure game. Players seeking combat or mechanical complexity may find the gameplay limited, but those drawn to atmospheric exploration and introspective narratives will likely appreciate its deliberate rhythm. The experience encourages immersion and interpretation rather than challenge-based mastery. Ultimately, De:Void stands as a focused psychological exploration wrapped in minimalist design. It prioritizes emotional storytelling and symbolic environments over mechanical depth, creating an experience that lingers through mood and implication. While its niche appeal may not satisfy players looking for conventional gameplay progression, it succeeds as a contemplative journey through memory and identity. For those willing to embrace its ambiguity and quiet intensity, De:Void offers a haunting and reflective adventure that feels intimate and thoughtfully crafted. Rating: 7/10
Good game, i love the artstyle and it got nice mechanics
good cute game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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