
How long can you survive a post-apocalyptic world? A land overrun with an infected "zombie" population, where you compete with other survivors for limited resources. Will you team up with strangers and stay strong together? Or play as a lone wolf to avoid betrayal? This is DayZ – this is your story.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
This is Your Story
DayZ is a hardcore, survival-focused multiplayer sandbox. Thrown into post-apocalyptic wastelands, you have a singular goal: survive. There are no missions or quests. Your story will be written by facing the unpredictable challenges created by the environment, the infected, and your interactions with other survivors. Every decision is yours. This is your ultimate survival story.
Immersion First
You will find no map markers, mini-maps, or navigational HUDs. From diseases and immunity to hunger and body temperature, information is conveyed through a minimal, toggleable HUD or, more importantly, through your own observations. To survive, you must physically search for every tool, ration, and piece of gear. Your survival depends on reading the environment, monitoring the state of your character, and looting strategically.
Two Terrains to Explore
DayZ is set in fictional countries crafted with a commitment to authenticity. The base game includes two distinct maps: legendary Chernarus and the mysterious woodlands of Livonia.
Chernarus, a sprawling 230 km² post-Soviet landscape, remains the quintessential DayZ experience. This community favorite is a hand-crafted terrain, inspired by real-world locations in North Bohemia of the Czech Republic.
Livonia offers a different challenge. This 168 km² map may seem more habitable with its lush, dense forests, but looks can be deceiving. Beneath its surface lies a deep secret: one that presents a fresh survival trial for even the most experienced players.
Survive, Survive, Survive
Everything is out to get you. Dangers lurk in plain sight and in the shadows, from aggressive infected who attack on sight to wolves and bears prowling the forests. But that's not all. You'll also have to tackle various diseases, learn to diagnose them by observing your condition, and find the necessary treatments.
Loot and gear are scarce, but crafting features can help fill the gap. Patch up your damaged clothes, make a fire to cook your rations, craft improvised tools, and scour the quiet yet deceptively dangerous villages and cities.
Friendly or Foe: You Decide
Keep in mind that up to 60 players are trying to survive along with you at any time. They can be an obstacle to clear, a helping hand to cherish, or anything in between. Emote and say “friendly!” over voice chat. Maybe you’ll find yourself staring down the barrel of a gun, tied up and gagged with a rag in your mouth. Or maybe you’ll encounter the helping hand of a friendly veteran and make a friend for life. The possibilities are endless in DayZ. Every encounter is a unique experience.
Beyond Survival
Build a base, cultivate a farm, hunt, fish, and place traps to protect your space. Or fix a car or truck and cruise through the wasteland with a friend, searching for high-tier loot at various dynamic events like train crashes, abandoned military convoys, PvP hotspots, points of interest, and more. You can even find full NBC suits to enter dangerous contaminated zones. The arsenal you can search for is vast, with over 50 types of firearms available, along with their unique magazines and ammo.
It won’t be easy. And no two lives will ever be the same.
Join the DayZ Community
The motto “This is DayZ, this is your story!” is more than a design philosophy, it’s embedded in the game’s identity. As a title that was born from the DayZ community, we deeply value and continuously support modders and private server owners.
Discover a thriving ecosystem with thousands of mods and community-run servers that allow you to tailor your experience to your taste. Manage them all with ease directly from the game launcher.
Beyond the game itself, a vibrant network of content creators, event organizers, and community leaders is constantly creating new ways to entertain and engage. Your story is waiting to be written.
10+ Years of Evolution
The DayZ team has grown alongside the game, delivering year-round improvements to stability, content, and features for over a decade. This ongoing support has built a richer and more robust community, and you can become a part of the DayZ experience today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 387.9Kreviews | 78% | — | $295.3M |
| $54.99 | 51.1Kratings | 71% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3493 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to like DayZ. The premise is great — open-world survival, zombies, tension with other players — but the execution is exhausting rather than fun. Performance issues: Even years after release, the game still stutters and crashes randomly. I've lost hours of progress to desync and server resets. Loot doesn't always sync properly, and sometimes you just fall through the map for no reason. Steep, unfriendly learning curve: There's basically zero onboarding. You spawn on a beach with nothing, no idea where to go, and if you don't already know the mechanics (or don't look up a wiki), you'll die confused within ten minutes. That might be "realistic," but it's not welcoming. Combat feels bad: Gunplay is clunky and inconsistent. You can die instantly to a sniper you never saw, or empty a full mag into someone at close range because of hit-reg issues. It rewards patience and camping over actual skill half the time. Toxic player base in places: PvP servers can be filled with players who exist purely to hunt down fresh spawns with nothing to lose but their time. It's not fun being killed repeatedly with zero chance to defend yourself, especially early on. Slow, tedious loop: Walking for 20+ minutes to find a town, only to get killed by another player or a bug, and having to start completely over, gets old fast. The tension is great in short bursts but grinding is a big part of the game, and grinding while this jank-prone isn't rewarding. If you love hardcore survival sims and don't mind jank, you might find something to love here. But for most players, the frustration outweighs the payoff.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best BR #24, worst US #100 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 65.86/day in the week to Aug 27 → 68.71/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 67.25/day in the week to Jul 26 → 82.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Russian, Simplified Chinese, Traditional Chinese, Japanese, Polish, Portuguese - Brazil
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
EL MEJOR JUEGO Q PROBE EN MI VIDA HIPERMEGA RECOMENDADISIMO VALE TODA LA PENA POR EL PRECIO (del descuento)
555 часов Любимое Число да конечно Рекоминдую особено круто когда зайредил хату потратив все гранаты и патроны и там стоит один ящик с гнилым мясом просто найс
peak
je conseille si vous aimez jouer 20h et retourner au début de votre progression a cause du bête maladie 10/10
kurt cobain pov
The artstyle and sound design of the game are so good. When nothing is happening and I'm just running through the woods, I can feel and smell the wind
Played it for 67 hours and I've had about 10 mins of fighting and actual fum and 66 hours of walking. PEAK
Попытался получаться в полицейском участке Нашел двухстволку и патроны Обшманал весь город После небольшую военку Хорошо обустроился Жил охотой и рыбалкой Познакомился с другим выжившим, мы не понимали языка друг друга но сила жестов и дружбы помогла нам Мы дружили, потом это оказалась женщина Когда мы нашли другую группу выживших она решила остаться со мной Я был польщён Но однажды ночью она попыталась зарезать меня Мне пришлось обороняться и бежать так как она забрала все оружие пока я спал После этого я вернулся с депрессией из Чехии и начал играть в DayZ
great game, really fun with friends or alone
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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