
What if you combine the best of story-driven RPGs with the strategic decision-making of cardgames? Dawncaster was created to answer that question, containing over 1100 handcrafted cards and over 100 unique challenges designed by veterans of the cardgame genre.
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About
The realm of Aethos lies corrupted. The legendary Dawnbringer has vanished into the twisted lands of Umbris. A desperate plea has gone out to all who will defend Aethos in its final stand against the tides of darkness.
Will you answer the call out of duty as a noble Knight? Bring your lust for battle as an unstoppable warrior? Deploy your sharp mind as a cunning rogue or any of the other classes available in Dawncaster? Your choices will determine not just your survival—but the fate of a world desperate for salvation.

Create your character, then level up and choose the talents that define your approach. Specialize in one area to overwhelm enemies with focused power, or diversify your strategy to withstand any threat - the choice is yours, for better or worse…

In Dawncaster your strategy is always subject to change. Add, alter, copy, upgrade or remove cards as you progress and try to go toe-to-toe with the perils of Aethos. Adapt, develop or fall victim to the challenging encounters designed by veterans of the cardgame genre.

Discover the fate of the missing Dawnbringer, and the tragic history of a realm caught in the struggle between light and darkness. Find the twisted roots of its troubles and vanquish it through strategy, foresight and perhaps a bit of luck.

Dawncaster offers a true roguelike experience to ensure no two runs play alike. Each class offers a radically different approach to every challenge. Unlock new starting decks, adjust difficulty to push your limits, and discover just how deep your strategic mastery runs. When you finally conquer one path, countless others await.

Play Dawncaster in the alternative fastphased Bossrun draft mode called the Sunforge, discover hidden bosses, play weekly challenges to compete against the very best players for points or enable the Infernal Invasions for an even more challenging experience! Dawncaster truly offers endless opportunities to develop and refine the deck-crafting skills of any card-game enthusiast.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An ultimately disappointing adventure. I was initially excited to see it had cross save on the phone, so I purchased it on android and then PC, only to find out that it only saved your meta progression, not your current run... which were way to long and the point of cross saving. Not only are the runs long and boring (because your card pool and strategy rarely change) but the meta progression equates to 10 extra life, or some cosmetic portrait each level. The game bragged about having a massive card pool, which it does, but none of the cards synergize outside of it's own mechanic. Because you aren't forced to take a card each round, your deck ends up being the same as there's no reason to take any card outside your niche. Boss fights CAN be interesting, but most of the time it's just a crap shoot trying to leverage your mechanic against whatever special conditions they have. Also the "RPGadventure" aspect isn't any different than any other game that I could tell. You're presented with the same "choices" with different buff/debuff outcomes that all the other cardgames basically present. The overarching story isn't that spectacular, though I haven't played any of the expansions. Some of the deck mechanics were neat to play, but my time with it ultimately didn't feel rewarding. Originally I wanted a casual card slinger to kill time while I gave Breach Wanderers a break. However, in most every aspect, this game disappointed me and I'll gladly sink more time into the aforementioned.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Simplified Chinese*languages with full audio support
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'd agree with a lot of other plays on this, both good and bad. It's a great game, but punishing. You might have an otherwise solid build, and suddenly you're killed in 2 miuntes by a boss who seems randomly overpowered. I think a frog killed me in 2 moves from nowhere on one occasion, it can be annoying, particularly as the game can take some time to play through an attempt. But it's fun anyway.
被严重低估的的游戏,属于是纯纯让中文翻译耽误了,尤其是后期机制看不懂的话,多胡都可能暴毙。
After 13 hours with Dawncaster, I’m really impressed. The art is beautiful, the atmosphere is strong, and the card synergies are the kind that make you keep saying “just one more run.” I spent most of my first dozen hours playing Hunter and had a great time learning how the class works. The game gives you a lot of starting choices, and those choices actually matter. Different weapons, talents, shrines, opportunities, and card rewards can push a run in completely different directions. When a build comes together, it feels fantastic. What I like most is that Dawncaster has real depth without feeling overwhelming. There are plenty of keywords and mechanics to learn and the game rewards experimenting. You start noticing little connections between cards, talents, and events, and suddenly a deck that looked simple turns into a powerful engine. The art deserves special mention. The cards, enemies, and locations all have a distinct style that makes the world feel dark, strange, and memorable. If you enjoy deckbuilders with strong build variety, meaningful choices, and satisfying synergies, Dawncaster is easy to recommend.
Amazing deck builder with a lot of synergies. The meta progression and unlocks are decently paced. What I like about the game is that you can choose and taylor the run the way you like it. You can choose the maps, difficulty and card sets (You can turn off unneccesary card sets so you get better chances of finding the cards you need). Overall, a lot to do and unlock!
I've played hundreds of hours of this game on my phone over the years. I love it and wanted to support the devs, they really love the game and work constantly to add more for the people who like it. I still prefer it on the phone but could probably get used to it on pc. I've had everything unlocked on my phone for ages but I imagine it could be a grind to unlock everything now from scratch with so much content. It was reasonable and fun to unlock things in game as the dlc was coming out but now with so many cards it probably takes way too long. Maybe a support the dev's pack for 6$ or whatever that lets someone unlock all of the cards at once. Unfortunately a lot of people would probably think the devs are being greedy if they did that which I can assure you isn't the way they are. Now here's a little tip from all of my hours, when starting a run there is a malignancy called Boundless Spoils, it makes it so all rewards pull from all colors and rarities, its my favorite way to play because I lets you cook up some crazy builds using cards that you usually would never end up with in the same deck. Great game and great devs, maybe not great on pc, but definitely at least check it out on phone if you are on the fence and think it looks cool.
Wow, I am so surprised to see the rating for this game on Steam! This game is awesome. Harder modes are more difficult, great diversity in card play and deck building. Kind of a fun story the first go around, but the story doesn't matter. Its about the gameplay! This game should be Overwhelmingly Positive.
Noice
campaigns are a bit long and repetitive and some builds are unplayable at higher difficulty, but i am having fun
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