
Dawn of the Ashen Queen is a classic grid-based dungeon crawler. Set out with your party to reveal the legacy of a millennia old curse in a narrative-rich experience. Explore the colorful world of Eshavon, unearth its many secrets and fight dangerous foes sent out to stop you in your mission.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Dawn of the Ashen Queen" is a classic grid-based, first-person dungeon crawler reminiscent of 90s RPG games. Set out with your party to reveal the legacy of a millennia-old curse in a narrative-rich experience. Explore the colorful world of Eshavon, unearth its many secrets and fight dangerous foes sent out to stop you on your mission.
Three years have passed since Eshavon was devastated during the Grand War. A shaky truce has been concluded between the Darok tribes from the north and the Imperial Kingdom south of the Blistering Mountains. As an Emissary of the Grand Marshal, you are spreading his will, tasked with overseeing the reconstruction.
But as you visit one of the border towns, a surprise attack devastates the city and cuts you off from the rest of the empire. Together with a band of unlikely allies coming to your aid, it is now upon you to avert the danger to the empire and uncover a plot that threatens not just your earthly kingdom but the very existence of the entire continent itself.
In-depth RPG character creation with multiple races, classes and traits, a point-based ability system and several class-based skill trees.
3 NPCs join your party throughout the game, all with their own personality.
Fleshed-out narrative driven gameplay with text-based cutscenes, dialogues and party banter bringing life to the world and let you experience an immersive story with twists and turns.
Plenty of secrets wait for you to get discovered: secret doors, illusionary walls and puzzles to test your wits. But beware of devious traps, which lure careless explorers into their death.
Real-time based combat where you fight your foes with a wide array of sharp weapons, powerful spells and cunning abilities.
Explore the diverse world of Eshavon: Travel through lush forests, deep dark caverns, blistering ice mountains, mysterious crypts, fog-covered woods, ancient halls of a long-forgotten race and plenty of other colorful environments.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very beautiful and picturesque grid based "dungeon crawler" with a reasonable balance of exploration, combat / fighting monsters, some fairly easy puzzle / trap solving problems plus a decent character progression system. It also has some reasonable gameplay and design features with lots of items, equipment, spells and special abilities for your characters and is very much a 'story driven' RPG. The story is quite interesting. The graphics are very beautiful for a grid based "dungeon crawler" and are the outstanding feature of the game. The music is nice and fits with the atmosphere of the game well. The audio effects are basic but adequate. The user interface is fine. The combat is the usual 'two step' grid based combat / fighting like in Dungeon Master and Legend of Grimrock etc. The auto-map system is fairly good. The game took me about 21 hours to complete and I did not encounter any software crashes or bugs. Overall, quite a good 'story driven' grid based "dungeon crawler". It does not have the 'depth' or complexity of some other grid based RPGs but it tries to makes up for this by being a very beautiful and pretty game to play. I believe the game was made by one person which is very impressive.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My favorite games growing up was Wizardry I and Might & Magic and this game reminds me of those games. I really enjoyed the real time combat I thought it added to the game. Only one boss teleports away from you the rest are straight combat. Combat is mostly hitting the weapon or ability when it goes off cool down. I enjoyed most of the puzzles but I watched videos on the harder ones since I am not good at puzzles in general. If you like this type of game I would recommend you purchase the game.
Игра неожиданно короткая (чуть больше 10 часов) и легкая (начиная с середины игры, умереть практически невозможно в принципе). Но с интересными локациями и остроумными пазлами. Зато местами кривоватый в плане механик. И визуально корявый. Но большие пустоватые уровни. Зато сюжет неплох. Но наполнение скудное (например, телепорты применяются в одной комнате на всю игру, а ловушка-ротатор - в двух). И какая-то странная фиксация на дуэлях; битвы с 2 и более мобами одновременно можно за всю игру пересчитать по пальцам. Короче, ученическая работа. Могу посоветовать только тем, у кого выраженный дефицит Lands of Lore в организме (как у меня). А вот за следующими релизами этого парня надо следить, он безусловно талантливый, раз с первой попытки наваял кривенький, но далеко не самый плохой гриддер.
Old School Dungeon Crwaler mit Story und netten Charakteren. Gibt ein paar Bugs und hier und da clippt man sich in eine Wand, aber dennoch eine spassige 20 Stunden Kampagne. Secrets/Geheimnisse waren sau schwer zu finden, hatte nichtmal die Hälfte gefunden. (was mich anspornt noch nen zweiten Playtrhough zu machen :D)
A pretty good but flawed real-time dungeon crawler. Excellent map/monsters/gear variety, good story (no voiceovers), graphics and character development but simplistic fast-paced combat and some level backtracking in empty corridors. Some UI and performance issues in a few areas, a couple bugs but nothing major. I enjoyed my time with it and was hungry for more. The game (or a sequel) would benefit a more in-depth combat system and some more puzzles. Fairly priced for the amount of content but little replayability.
You don't have to reinvent the wheel to make an enjoyable game, and that's exactly what Shattered Moon Games has done with "Dawn of the Ashen Queen". If you've played any fairly modern grid-based dungeon crawler like Legend of Grimrock, The Fall of the Dungeon Guardians, Vaporum, etc, you mostly know what's in store here. This isn't a deep RPG...you create one character and get a few different classes to choose from, and a fairly basic skill tree that you can expand upon when you level up. You meet the rest of your party throughout the adventure to make a total of four in your monster-slaying team. While the game does nothing new, the graphics and sound are top notch, and the writing is overall decent. It's your typical "kill the bad guy to save the world" troupe. The only thing slightly different here is the overall pace of the game is quicker. Your team moves around the grid more quickly, and so do the enemies. It's your typical "dance" combat maneuver, and you get one attack slot and one "spell" slot. The way you use items is clunky. There isn't a quick slot or anything to easily access scrolls and potions, so you have to open the individual inventories each time you want to use something, In the middle of battle, it can get annoying. I played the game on the higher difficulty and overall the challenge felt moderate. There are a smattering of puzzles and traps throughout, only one time did I have to check the forums for a solution. I'd rather have this sort of scenario than the constant frustration seen with overly difficult puzzles like in Vaporum: Lockdown, for instance. I only encountered on true bug in the game, it was early on and during a scene transition, the game would crash. I reloaded an earlier save and was able to progress through. Besides that, the only other real issue was manipulating levers. For some reason it would take multiple clicks at times to get a lever to go up or down. Seems like others have complained about it as well. While not game breaking, it does become an annoyance the more you play. If you're a grid-based dungeon crawling enthusiast, I recommend picking this up. The ending leaves way for a sequel, so hopefully Shattered Moon Games continues on with this title in the future!
A very solid Legend of Grimrock like title, with a bit more of a story focus to keep pushing you along. Needs a few more tweaks, especially in the magic department, to truly make it to be one of the greats, but overall it's quite recommended if you're looking for another game in this genre.
I enjoyed my time playing this game. I like that it was a dungeon crawler with some variety as well as a story which i liked as well. I"m sure whatever the developer comes up with next will be successful as they were very responsive to posts looking for assistance on gameplay, bugs or general questions.
Cool like a modern Eye of the Beholder clone.
Des graphismes excellents et une ambiance plutôt réussie dans un genre le "dungeon crawler" trop rare à mon goût. Hélas le plaisir du jeu est gâché par des puzzles sans queue ni tête qui ont eu raison de ma patience. Par ailleurs l'interface du jeu présente des choix bizarres, par exemple deux emplacements disponibles seulement pour vos sorts et vos armes ce qui finalement vous oblige à n'utiliser que des compétences passives... dommage.
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Players by region
Where this game's players are, estimated from review languages.
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