
DAVE THE DIVER is a casual, singleplayer adventure RPG featuring deep-sea exploration and fishing during the day and sushi restaurant management at night. Join Dave and his quirky friends as they seek to uncover the secrets of the mysterious Blue Hole.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 58.86/day in the week to Aug 22 → 83.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Explore and unravel the mysteries in the depths of the Blue Hole by day and run a successful exotic sushi restaurant by night.
It’s easy to get hooked on the satisfying gameplay loop!
Dive into the ever-changing Blue Hole and use a harpoon and other weapons to catch fish and various creatures.
Upgrade and forge equipment with collected resources and sushi restaurant profits to prepare for the dangers that lurk in the unknown.
Running out of oxygen means leaving collected items and fish behind!
Quirky but lovable characters and a story full of in-jokes, spoofs, and other humorous scenes provide an approachable and enjoyable gameplay experience.
A combination of pixel and 3D graphics provides a stunning art style that showcases breathtaking underwater scenery. This oceanic adventure is set in the real marine environment of a Blue Hole filled with over 200 kinds of sea creatures.
Minigames, side quests, and multiple storylines provide many hours of entertainment and varied gameplay.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox, App Store, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 162.5Kreviews | 96% | — | $80.3M |
| $7.99 | 271ratings | 97% | #4 | $25 | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3327 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it took me way too many hours to decide that this game just isn't very fun, mostly because its a pretty great game that is borderline ruined by a few very perplexing design choices. I used to play a ♥♥♥♥ load of hungry shark as a kid so I always assumed this game would appeal to me, but the diving segment really falls flat in every conceivable way. Movement is painfully slow and every input (interacting with items, using a weapon, using an item) completely halts the players movement, making movement a chore and combat far more annoying than it has any reason being. The weapons themselves have such limited range and the arc you're allowed to use them in is comedically small. Coupling this with the inability to move makes it frustrating to catch anything because the devs decided that the fish are allowed to move and you aren't. Also I find it kind of silly that a game that prides itself on being aesthetically pleasing is capped at 60fps. I hate to say it but its 2026, 60fps on modern hardware is a slideshow. I was really looking forward to this game as I appreciated the emphasis on long-term play with the sheer amount of different content, but after 12 hours of gameplay I just don't see it getting better.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #27, worst BR #95 · 12 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, German, Spanish - Spain, Traditional Chinese, French, Portuguese - Brazil, Italian, Russian, Polish +2 more
| $19.99 |
| 32.8Kratings |
| 96% |
| — |
| not modelled |
| $19.99 | 983ratings | 94% | — | not modelled |
| Free | 114ratings | 89% | #24 | not modelled |
| $19.99 | — | — | — | not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The excitement lasted until end of chapter 2, it should have ended there. Later parts were clearly unpolished. It was just like one of the Ubisoft canned games. Will it be popular? Yes. Would I recommend it to my friends? No.
I don't want to play balatro. I want to play dave the diver. The minigames and cut scenes were already grating but this is too much. This stuff is *fine* but there needs to be a way to turn it off. I just want to play the game.
Thank you for the Turkish language support. <3 :)
84 hours later, I think what kept me playing the most was the collection aspect. There is something incredibly satisfying about filling out the entire Marinca, getting everything to three stars, and eventually looking at a screen full of golden cards. At some point I wasn't even playing because the game was difficult anymore — I was just determined to finish the achievements and complete every collection I could. The diving itself is also genuinely good. The oxygen and weight systems constantly force you to decide whether one more fish or one more piece of loot is worth the risk. My longest single dive somehow lasted almost two hours, which probably says enough about how easy it is to get carried away down there. The story isn't anything extraordinary, but it's charming enough, and the pixel art, music, and general atmosphere make the whole game extremely comfortable to play. I also liked how the crossover content was handled. Balatro, DREDGE, and Godzilla all felt like fun additions instead of advertisements awkwardly shoved into the game. The constant introduction of new mechanics never bothered me either; most of them helped keep the game fresh. The only part I really didn't enjoy was the pet-raising minigame. It felt much more tedious than it needed to be. The late game is actually easier than the beginning once you have enough upgrades and money, but by then the challenge isn't really the point anymore. For me, it became a completionist game — and a very satisfying one. A very cozy game that somehow turned me into a marine-life card collector for 84 hours.
O jogo tem muito charme, bastante conteúdo e personagens ótimos. Só o fato de você poder usar diferentes armas e recursos, colecionar cartinhas, capturar peixes raros, cuidar do criadouro de peixes, de uma fazendinha e, claro, do restaurante Bancho Sushi já compensa e garante MUITAS horas de diversão! Os únicos poréns para mim são que, muitas vezes, o jogo tira sua agência e te joga em segmentos de gameplay ou cutscenes (uma em particular é até longa) sem avisar; e, às vezes, segura sua mão demais com explicações enche-linguiça. ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️➖
可以给一个赞吗,我想要那该死的steam点数去买头像跟背景,谢谢大家,祝大家财源广进,顺风顺水QWQ
很棒的游戏,可惜唯一的不舒服还是因为鲛人村剧情
Very solid game. Wish they didn't use ai for localization. If you can play without throwing money at the company, highly recommend.
It has a lot of charm, looks great, and the base game is a lot of fun. I'm not going to recommend it however, because after every couple dives a new mechanic is introduced, a new stupid minigame, a farming patch, a fish farm, a stupid tamagotchi, gambling games, even a copy of Balatro added as part of a crossover (nice immersion breaker for you there). Every new smartphone app filled me with dread. Devs have never heard of feature creep. The game should've sticked to diving, sushi, perhaps some collectible sea-life photos, couple underwater events and just have a clean game without too many things.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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