
Step into the enigmatic world of Datura Time and uncover the alluring lore behind the mysterious "Zone", while battling sinister forces in the style of 90s fifth generation 3D action adventure games - with a distinctive post-Soviet and Eastern European inspired aesthetic.
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Datura Time - Unleash Your Heroic Potential in a Retro-3D, Eastern European-Inspired Alternate Reality!
Datura Time is a third-person action-adventure game that catapults you into a realm swirling with mystery, suspense, and dynamic action. This captivating world is a tribute to the 90's console games era, handcrafted with love and passion by a single-developer, Vladeta Stojanovic, with an infusion of post-Soviet and Eastern European aesthetics.
You, the player, are plunged into an enigmatic alternative reality known as the "Zone" after an accidental encounter with a peculiar drug - "Datura". Here, you'll cross paths with a host of characters, some allies, some foes, all delivering a singular message - you are an outsider and the unfolding reality is more than meets the eye.
As you navigate this perilous world, you'll unravel the Zone's hidden truths - it's a metaphysical limbo, home to the souls of Eastern Europe and the former Soviet Union, currently under the control of malevolent entities. This sinister realm is in desperate need of a true hero - a role YOU never expected but must now embrace. Your mission? Survive, defeat the wicked forces, restore balance, and return home.
29 thrilling levels meticulously designed to challenge skills and advance the story.
Post-Soviet Eastern European aesthetics blending history and imagination for a unique experience.
Third-person combat with Balkan-Rambo style or strategic Datura properties.
Diverse enemies and Eastern Bloc weapons each with distinct abilities and weaknesses.
Strategic gameplay paths - aggressive, stealth, or tactical approaches with different outcomes.
Rich lore and characters through intriguing NPC interactions and Zone mysteries.
Nostalgic 90s visuals with retro 3D graphics honoring classic console games.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
They should write somewhere there's no mouse support: no keyboard+mouse, but only keyboard, you turn your direction with arrow keys, while walking with WASD. But, anyway, I understand the nostalgia for PS1 games, but I still don't see the needing to "simulate" the technical limit of a bad PS1 porting in a 2025 game... Sorry, for me is a no go. Even if a it's a low budget and low price one man game.
The game's in a rough place for me right now unfortunately. The controls and combat feel very stiff with attacks sometimes not registering which is something I noticed as soon as I entered the first battle in the game. Another big issue I had was the fact that once you get to the part that introduces snipers the enemies begin dealing way more damage than you can heal for which was a big contribution to me having to quit in the mine. You have to survive for 30 seconds against tough enemies with healing that does very little for you and if you lose you have restart the mine segment again, which is frustrating since I got lost for so long in it due to everything looking similar. The checkpoints in this game are only when you load onto a new screen, which can be draining for longer segments like the aforementioned mine section. As it stands right now, I cannot recommend the game. At least not until the controls and combat feel better to play. [Key provided by the devs] Stream when I played it (Live thoughts): https://www.twitch.tv/videos/2615124668 https://youtube.com/live/0PsUoId-wl8
Mis expectativas con este juego eran muy bajas, al inicio los controles enrevesados me parecieron frustrantes pero tras seguir jugando, acostumbrarme etc. Me vi más inmerso en el juego y aunque tiene algunas zonas injustas el resto y como buscar la manera de superar las zonas se me hizo entretenido. Los controles al final está hecho así como parte del diseño del juego, es algo que se hizo queriendo y de forma premeditada. Por lo tanto obvio que no es un juegazo ni nada del estilo pero no puedo decir que sea mal juego, es un poco estrambótico en algunas cosas pero es lo que pretende ser y por eso le doy reseña positiva. Aunque las críticas negativas son entendibles también. Yo lo jugué por echarme unas risas pensando que sería muy malo aunque finalmente no fue así. Una pega importante diría es que cuando recibes daño a veces no da la percepción de recibirlo y el combate cuerpo a cuerpo es muy trucho, aunque ya que se usa poco y solo al principio lo del combate cuerpo a cuerpo no le doy importancia.
Ich hatte keine Erwartungen an dieses Spiel und es trifft eigentlich nicht meine typische Auswahl. ABER Ich finds echt cool. Die 90s-Soviet-Ghouls-Story ist so abgefahren und sonderbar, dass ich unbedingt wissen will, wie es weiter geht (habe noch nicht zuende gespielt). Das Gameplay ist okay, passend zu den 90s! Die Grafik ist liebevoll pixelig, es gibt nice Details, wie zB Graffiti an den Wänden. Mir gefällt besonders, dass man nicht unbedingt alle wegballern muss, sondern auch sneaken kann, weil ich in Shootern echt scheisse bin. Es ist wild, weird, ich finds gut.
this game is just unplayable, controls are worst than ♥♥♥♥, wtf is this? feels like this could be a fun game but please wasd and mouse controls?
Great game after the last update. I decided to come back to this game after a year or two and it really made an impression on me. Great indie game with great art style and game play 10/10 would recommend
I really tried to enjoy this game because I can see all the good stuff from the nineties/retro era. But I really can't get passed the janky controls. I literally can't get passed the first militia enemy group because just throwing a molotov cocktail at the enemy is so frustrating. I keep on dying and that just takes away the fun from everything. I like how the story begins; I like the retro style; I like the humor and I really like the idea, it's just not executed well enough for me to enjoy this game. Just to many frustrations when it comes to the game controls.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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