
A chilling, stylized VR horror game. Collect scattered Data Fragments while avoiding an insidious entity that is corrupting your system. Simple gameplay. Dynamic AI opponent. 20-45 min playthrough. Roomscale or Seated.
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About
DATA ROT is an ominous Virtual Reality horror experience.
You are the last line of defense. An insidious Daemon is taking control of your system.
Find the 8 scattered Data Fragments to eliminate the Daemon before it corrupts the mainframe.
Explore the corrupted remains of a once-thriving system.
As the corruption spreads and the Daemon takes control, the world devolves around you.
Survive at all costs! Don't let the Daemon catch you!
Overview:
- 20-45 minute playthrough
- Intuitive, addictive gameplay
- Dynamic AI Opponent that hunts the player
- Roomscale or Seated experience
- Retro-futuristic ASCII style
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[h1]Experienced on the Meta Quest 3[/h1] You can watch my gameplay & early impressions here: https://youtu.be/BdwGvSo6ZzY I think this is an interesting game. It has an ASCII art-style and hide & seek horror gameplay. It's simple but it can be fun. However, I also think the normal price is way too high given what this game is. Game is running on the Unity Engine. On my RTX 5090, I had no issues with performance (shocking I know). You have full locomotion and smooth turning. You can play comfortably seated, although standing may have an advantage as you're able to quickly look around. However, there are no settings available and no tutorial. You're just thrown into the game. You basically are looking for 8 yellow cubes while avoiding this evil red entity. I did not understand the AI of the red entity or how to avoid it. It seemed to teleport all over the place and your best bet was to quickly turn around if you saw it in front of you. [b]Rate 5/10. If you can find it for $5 USD or less, it may be of value.[/b] [quote]I bought this game! If you enjoyed my review, please consider joining my Steam Curator group [url=https://steamcommunity.com/groups/Oculus_WMR]Oculus Rift Reviews.[/url][/quote]
Play this game. It's basically 'Slender the 8 Pages' with a new style.
▒▒▒░░░░░░░░░░▄▐░░░░ ▒░░░░░░▄▄▄░░▄██▄░░░ ░░░░░░▐▀█▀▌░░░░▀█▄░ ░░░░░░▐█▄█▌░░░░░░▀█▄ ░░░░░░░▀▄▀░░░▄▄▄▄▄▀▀ ░░░░░▄▄▄██▀▀▀▀░░░░░ ░░░░█▀▄▄▄█░▀▀░░░░░░ ░░░░▌░▄▄▄▐▌▀▀▀░░░░░ ░▄░▐░░░▄▄░█░▀▀░░░░░ ░▀█▌░░░▄░▀█▀░▀░░░░░ ░░░░░░░░▄▄▐▌▄▄░░░░░ ░░░░░░░░▀███▀█░▄░░░ ░░░░░░░▐▌▀▄▀▄▀▐▄░░░ ░░░░░░░▐▀░░░░░░▐▌░░ ░░░░░░░█░░░░░░░░█░░ ░░░░░░▐▌░░░░░░░░░█░ (real in game screenshot, trust me) This is a quick and simple horror game that abides by Slenderman rules. What you probably have never seen before are the crazy ASCII vr graphics that make it look like you stepped into a Commodore 64 game or something. I think it actually looks way more intense inside the headset and the preview images don't truly do it justice. Worth checking out for the visuals.
Крутой ремейк слендермена в вр
[h3][b]The Good:[/b][/h3] [b]- Cool Concept --[/b] What can I say, I'm always game to play hide and seek with a killer AI. [b]- Unique Art Style --[/b] I love the ASCII art idea. I've been a fan of classic ASCII roguelikes for ages, and it was fun seeing a nod to that sort of aesthetic in VR. [b]- Virtual Body --[/b] You have one! And the ASCII look applies to you, too. Nice touch. [b]- Performance --[/b] Ran smoothly and loaded quickly. [h3][b]The Bad:[/b][/h3] [b]- Gameplay --[/b] The gamplay consists entirely of slowly walking around looking for the eight golden cubes, and trying to avoid the Daemon. You don't really have much counter-play against it if it spawns near you and sees you -- no tools to distract it with, no places to hide, and you can't sprint to try to outrun it. It didn't seem to play by "Weeping Angel" rules either, so you can't try to control how it behaves by looking at it or avoiding looking at it. [b]- Sound --[/b] There's minimalism... and then there's this. It's almost nonexistent. [h3][b]The Ugly:[/b][/h3] [b]- Comfort and Control Options --[/b] There are none. Hope you like smooth locomotion and smooth turning, neither of which allow for speed adjustment. [b]- Graphical Options --[/b] Nope, these don't exist either. [b]- Haptic Weirdness --[/b] Every time I lowered my hands to my sides, my Index controllers started randomly buzzing a little. It seemed to have nothing to do with how close or far the Daemon was, or how close/far I was to a data cube. Had to play while awkwardly holding my hands out to my sides a little to avoid the game Magic Fingers-ing my fingers constantly. [b]- ASCII Filter --[/b] As cool as it is, it needs to be either toned back a little, or made higher resolution. (The screenshots on the store page are quite a bit clearer than how the game actually renders in the HMD.) The game's environment is hard to read past about ten feet, and medium to small objects like the data cubes and the Daemon are barely more than tiny gold or red flickers until you're very close. Ironically, the game's visuals actually get *more* legible after the Daemon's started to delete the world, as everything gets drawn in finer characters (like periods and dashes) and there's less visual noise. [h3][b]Bottom Line:[/b][/h3] I would pass, unless it's deep on sale and you're *really* intrigued by the art style. There's just not much here for $10, sadly. A shame, because I liked the concept. I'd like to see the developer flesh this one out more over time, and if they do, I'll revisit the game and this review. [h3][b]Nerd Stuff:[/b][/h3] Played on a Bigscreen Beyond at 90hz, with an RTX4090 and an AMD 7800X3D.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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