
Time, Space and Parallel Universes collapse and merge, tethered to threads of reality and sustained by a paradoxical power source. Nothing is impossible - it is time to become a Data Hacker.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
★░░░░░░░░░░░████░░░░░░░░░░░░░░░░░░░░★ ★░░░░░░░░░███░██░░░░░░░░░░░░░░░░░░░░★ ★░░░░░░░░░██░░░█░░░░░░░░░░░░░░░░░░░░★ ★░░░░░░░░░██░░░██░░░░░░░░░░░░░░░░░░░★ ★░░░░░░░░░░██░░░███░░░░░░░░░░░░░░░░░★ ★░░░░░░░░░░░██░░░░██░░░░░░░░░░░░░░░░★ ★░░░░░░░░░░░██░░░░░███░░░░░░░░░░░░░░★ ★░░░░░░░░░░░░██░░░░░░██░░░░░░░░░░░░░★ ★░░░░░░░███████░░░░░░░██░░░░░░░░░░░░★ ★░░░░█████░░░░░░░░░░░░░░███░██░░░░░░★ ★░░░██░░░░░████░░░░░░░░░░██████░░░░░★ ★░░░██░░████░░███░░░░░░░░░░░░░██░░░░★ ★░░░██░░░░░░░░███░░░░░░░░░░░░░██░░░░★ ★░░░░██████████░███░░░░░░░░░░░██░░░░★ ★░░░░██░░░░░░░░████░░░░░░░░░░░██░░░░★ ★░░░░███████████░░██░░░░░░░░░░██░░░░★ ★░░░░░░██░░░░░░░████░░░░░██████░░░░░★ ★░░░░░░██████████░██░░░░███░██░░░░░░★ ★░░░░░░░░░██░░░░░████░███░░░░░░░░░░░★ ★░░░░░░░░░█████████████░░░░░░░░░░░░░★ ★░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░★
So bad
Media

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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes.
- Что-то у нас дома чем-то горелым пахнет. - А что ты готовила? - То, что я готовила, я уже выкинула, это уже чем-то другим горелым пахнет.
Kart kasmak için uygun, rahatça kâr edebileceğiniz bir oyun. bunun gibi hesabımda 200+ oyun var incelemek isterseniz. - 𝐏𝐨𝐥𝐚𝐫
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Data Hacker: Reboot is a turn-based indie RPG developed and published by New Reality Games that blends classic JRPG structure with an ambitious, multiverse-spanning narrative. While it is positioned as part of a larger series, the game is designed to stand on its own, welcoming newcomers without requiring prior knowledge of earlier entries. From the outset, it establishes a tone that mixes retro sensibilities with philosophical sci-fi ideas, signaling that this is not just a nostalgic throwback, but a story-driven experience intent on exploring bigger questions about reality, identity, and choice. The narrative centers on a fractured universe where time, space, and parallel worlds bleed into one another, creating unstable regions filled with contradictions and strange phenomena. You step into the role of a young protagonist searching for his missing twin sister, a personal goal that gradually expands into something far more cosmic. Along the way, the story introduces a wide cast of companions, each shaped by their own losses, beliefs, and motivations. The writing oscillates between heartfelt drama, surreal imagery, and occasional humor, giving the game a distinctive emotional rhythm that can feel earnest and experimental at the same time. Rather than focusing purely on external threats, the plot often turns inward, questioning what it means to exist in a world where reality itself cannot be trusted. Gameplay follows a traditional turn-based RPG format, but with a notable emphasis on flexibility and customization. Combat unfolds in familiar fashion, with party members taking turns to attack, defend, cast abilities, or support one another. What differentiates Data Hacker: Reboot from more rigid RPGs is its class-hybrid system, which allows characters to learn skills from multiple classes and retain them even when switching roles. This encourages experimentation, as players are free to create unconventional builds that reflect personal playstyle rather than predefined archetypes. Over time, party composition becomes less about filling classic roles and more about discovering synergies that feel powerful and expressive. Progression is layered and deliberate. Characters grow not only through experience points, but through equipment choices, class combinations, and skill management. This depth can be rewarding, as it gives players a sense of ownership over how their party evolves, but it can also feel overwhelming, especially early on when the sheer number of options is not fully contextualized. The game expects a degree of patience and curiosity, rewarding those willing to experiment and learn through trial and error rather than offering streamlined guidance. Visually, Data Hacker: Reboot embraces variety over consistency, reflecting its fractured-universe theme. Environments range from traditional fantasy towns and dungeons to sci-fi facilities and abstract, dreamlike spaces that feel intentionally disjointed. While the art style is modest and clearly constrained by indie resources, it serves the narrative effectively by reinforcing the idea that the world is unstable and constantly shifting. Music plays an important role in this atmosphere, supporting both combat and exploration with tracks that lean into emotion and tension rather than spectacle. The pacing of the game is uneven by design, though not always to its benefit. Story beats can be dense, with long stretches of dialogue and introspection followed by more conventional dungeon crawling and combat. For players invested in narrative and worldbuilding, this structure can feel immersive, as it allows themes to develop gradually. Others may find the rhythm inconsistent, particularly if they are more interested in gameplay momentum than philosophical exploration. The game clearly prioritizes story and ideas over constant action. Reception to Data Hacker: Reboot reflects its ambitious but imperfect nature. Players who enjoy old-school RPGs with deep systems and unconventional storytelling often praise its scope and sincerity, appreciating how boldly it tackles complex themes within a familiar framework. Critics tend to point to balance issues, pacing problems, or a lack of polish in certain systems, noting that the game sometimes struggles to fully realize its ideas. These reactions highlight the gap between intention and execution that often accompanies ambitious indie projects. Ultimately, Data Hacker: Reboot is a game driven by vision rather than refinement. It offers a sprawling narrative, flexible character progression, and a willingness to engage with philosophical ideas rarely explored so directly in traditional JRPG-style games. While it may not appeal to players seeking tightly tuned mechanics or streamlined presentation, it stands as a distinctive experience for those who value story, experimentation, and thematic depth. For the right audience, it is a thoughtful and memorable journey through a broken universe, one that lingers more for its ideas and emotional beats than for mechanical perfection. Rating: 6/10
Destaco de esta aventura RPGMaker que los graficos estan bastante por encima del promedio, la jugabilidad tiene ligeras cosas diferentes que tiene algo de atractivo por lo novedoso. En lo que respecta a la historia, apenas la entendi ya que no lo termine de jugar ni hay walkthroughs en internet. Tiene logros y cromos, esta todo en ingles y es relativamente barato, mi gran critica es que la musica (que esta bastante bien) la vendan por separado.... no tiene perdon de dios gente jaja no pueden.... Te venden hasta las guias y el libro de arte por separado y todo al mismo precio que el juego!!! es de locos!!! Siempre me pregunto como hacen para recuperar los costos estos estudios porque venden poco y son juegos bastante basicos y de en general mala calidad, pero bueno, este particularmente no me llamo demasiado la atencion y no se ni como termina, no puedo dar mas detalles, simplemente decir que hay mejores. 2.5/10
Rpg maker мусор для карточек
☀️
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $509 | 2 | 100% | $9.74 | |
| — | 0 | 100% | — | |
| $5.2M | 8.2K | 96% | $34.99 | |
| $934.6K | 6K | 97% | $7.99 | |
| $1.6M | 4.6K | 75% | $14.99 | |
| $84.3K | 2.1K | 77% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8K | 184 | 93% | $1.99 | |
| $4.8K | 59 | 76% | $3.99 | |
| $4.8K | 65 | 97% | $2.99 | |
| $4.8K | 110 | 98% | $4.99 | |
| $4.8K | 108 | 86% | $1.50 | |
| $4.8K | 150 | 71% | $1.99 |